FFXIV Patch 7.1 Job Balance Initial Thoughts (DRK MAINS ASSEMBLE!!)



Rare DRK W

Twitter:
https://twitter.com/aylaveen

Connect with me:
https://discord.gg/z2vJ8XSz

FFLogs:
https://www.fflogs.com/character/id/18477321

Get scammed by joining my membership:
https://www.youtube.com/channel/UCUklUKDnNfXBa5v0jKiecSw/join

Thumbnail Art by:
Ranachi
https://ranachi.carrd.co/

BGM:

source

4 thoughts on “FFXIV Patch 7.1 Job Balance Initial Thoughts (DRK MAINS ASSEMBLE!!)”

  1. Machinist buffs might not seem like alot, but it is. Double Check and Checkmate is only 10, but those abilities are spammed alot, and they feed into wildfire.
    It is better than a 1 minute ability getting 50 potency increase for example.

    Reply
  2. Honestly, kinda surprised they didn't address the Dark Knight loss of 1200MP on the Blood Weapon/Delirium combined skill. I don't really watch high end raiders, so maybe this isn't as big of an issue as I thought, but it just seems like a thing that would be a really big deal for Dark Knight players when Dawntrail 7.0 dropped.

    Reply

Leave a Comment