FFXIV- Part 3



Mike steps into Eorzea after our wonderful community unlocked it as a goal during our September Subathon.

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24 thoughts on “FFXIV- Part 3”

  1. Dungeons are awesome do them even just once. They have unique aesthetics and bosses. Hard dungeons are worth it as well since they are not just the same but harder, but a totally different part of the original dungeon with different bosses and trash mobs. For that goal, keep an eye for the blue + quest npcs since they will unlock a great deal more dungeons that the story will be putting you in mandatory. Retainers are your banks and market sellers. Each having store slots and sell slots. You can store your stuff to them and make market sells through them. Also kill every mob you see with an icon above their name, usually they are a part of your Hunting log(H) that gives awesome XP.
    Finally do not focus on storyline all the time, I have seen enough ppl burning out by doing 100 hours continuus MSQ quests. Go play in the golden saucer or lvl up a crafting or gathering job from time to time. I personally get a couple of days break, after each expansion MSQ to do other things before continuing the story added through patches and other expansions.

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  2. Only at the first few minutes, but I gotta warn you… dungeons in ARR are pretty basic and there's a definite sense of difficulty being very slowly ramped up, as ARR design tends to assume the players are coming from single-player FF games and need to be eased into group content. Boss mechanics are introduced slowly, and at the time, the devs were still learning what the engine could let them do and were a bit "once bitten, twice shy" at the failures of 1.0. I enjoyed them when I did it 2 years ago, but I'd mostly avoided dungeons/group contact in other MMOs, so I didn't have a lot of basis for comparison. Now that I've seen the HW and on dungeons, I do have such a basis, and it's obvious the ARR dungeons could use a modernization pass for content and fight design… but resources are always limited, and it's understandable they want to focus more on new content.

    I do like that "hard" dungeons aren't just "the same but with every monster having more HP", but have backstories that build on your prior actions and often new monster mixes and bosses that fit the new story.

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  3. Preach, you can always return to your home destination Aetherite crystal for free after 15 mins. You can also set up to 3 Favorite destinations vaya the Crystal that allows reduced TP cost always to those destinations.

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