TIPS
– Always start at the orb that has a short non-green tether to it.
– The first orb is always N or S and is out + proteans or pairs.
– The 2nd orb is always donut.
– The 3rd orb can be either proteans or pairs.
– Her wings always light up from the bottom (unlike after Superchain 1 where it’s random).
– You only need to swap sides once, i.e. all 3 wings will never be on the same side.
You need 3 pieces of information before the castbar can finish:
1. Do we go straight or U-turn? (Look at the orbs tethered to the starting orb. If the long tether is green, it’s straight through. Otherwise, U-turn.)
2. Which side do we start on?
3. When do we swap sides?
– If it’s U-turn, you don’t have to go very far into the middle.
– Healers and ranged may need sprint to make it out of the chariot at the initial orb.
– Tanks and melee should not start too far in front because there is a chariot in the middle. Recommended position is for your character model to still be touching the initial superchain orb (see 2:54 for an example)
– The last orb resolves AFTER the 3rd wing cleave. WAIT for the wing cleave to resolve before moving into your protean/partner position.
Raidplan: https://raidplan.io/plan/JwYezzNAy3B4AzoI
Timeline
0:00 Straight + Never swap
0:32 Straight + Swap after 1st
1:06 Straight + Swap after 2nd
1:39 U-turn + Never swap
2:12 U-turn + Swap after 1st
2:45 U-turn + Swap after 2nd
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For the tank bust at the end, does the war jus invuln or mitigation + invuln?
Thanks allot. It’s a great help