FFXIV Main Checks Out Final Fantasy XI in 2022 | Quazii Reacts



I check out Final Fantasy 11 from the perspective of a Final Fantasy 14 player – a reaction to “Final Fantasy XI Online – ProJared”

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OG video: https://youtu.be/oudcjMXlhHI

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24 thoughts on “FFXIV Main Checks Out Final Fantasy XI in 2022 | Quazii Reacts”

  1. Funny enough FF9 never really worked for me. Think the art style combine with the whole building up your gear gameplay system really turned me off for some reason and I only ever got to the 2nd disc before just moving onto other games as I just wasn't feeling it.

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  2. To target faster you either used function keys, or macros. I completely disagree with what he said about the UI, because just like the "slow paced" combat he talked about its an acquired taste. And for mobs yes tab targeting or if you used num pad the 0 key. I also completely disagree about the soloing aspect of the game, because there was one specific job made to solo aka Beastmaster. Monsters were not always x lvl, and had variation amongst the exact same mob type. Like older MMO like EQ, you had a command that allowed you to "gauge" the difficulty of the enemy before combat.

    So combat was either kill a ton of easy mobs, or get in a party to fight harder monsters. Quantity vs quality. He also skipped over the fact that NONE of the msq or quests give exp LOL. So all of the exp you gain is purely from combat grinding. As for the travel in the world, at low lvl its like he described above but surely not high lvl. By end game you took every shortcut you could muster in order to circumvent this (outpost warps, teleport scrolls, etc). Two big jobs involved in this was BLM and WHM. Both jobs had teleport actions that served as different functions (blm had escape/warp, and whm had direct teleports). Most of this was critical in order to do end game.

    Also another reference to Tarutaru in FF14 is Shantotto, won't say where due to possible spoilers. The Tarutaru aren't exactly like Lala, because they have a unique way of speaking in the game. Another thing he missed above for the racial differences is HP and MP max values that varied alot per race. So despite different base attributes, some races like taru had a massive MP pool, but a lower HP pool. This didn't mean they couldn't tank though. Because pld works great with more MP, and you can use gear to curb the weakness of lower hp. Opposite being races that had massive hp pool, and min mp pool used gear to fix low mp. It just really meant Taru had a trend towards mp using jobs.

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  3. I love FFXI, and parts of it I think have aged well, but mechanics-wise it's a little tough to get into I think by modern MMO standards. That being said, there's a level of Immersion that you get out of it that sort of transcends time. A real gem of a game!

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  4. I played 11 after FFXIV. started last year, it's still amazing after all this time. Let's be honest the open world in FFXIV kinda sucks, exploring is better in WOW even, FFXI is vastly better in that regard even with the graphics.

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  5. The good ole Masochistic days , the original dark souls of mmo lol but anyways this game taught me patience, and the onscreen keyboard i learned how to type fast until i bought the logitech i think actual keyboard with the controller built in it, man that was the coolest keyboard at the time and made the game so easy especially when you got your macros right

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  6. 27:34 Quazii, we used forums on guild websites. There were a bunch of free services that would let you set up guild sites with old style BBS forums. For time sensitive stuff, we'd have a call lists. This was a big thing in Everquest where nothing was instanced at all and it was a race for your guild to get to a world boss before any other guilds. So we'd call the people in our guild and tell them to get on. Our lives revolved around MMOs back in the late 90s and early 2000s.

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  7. Ah FFXI… the… Fond? Nono, rose color goggles definitely in play if I claimed that, but I will say it was definitely a thing I somehow found enjoyment in at the time. Like the video, I was in the game pretty early, so I know most the pain. One important thing to note for us non-JP players, we got FFXI after the 1st expansion so we already had a lot of the crud dealt with. Keyboard, however, was available, so not sure where the notion it was not came from. Maybe the PS2 version (I played on PC)? I suspect what was mean was mouse support. That I do believe was not in the base game. There was actually a special FFXI controller too with an inbuilt keyboard for typing. Obviously being on PC I never used such, so can't say how usable it was. I suspect most people just plugged in a keyboard to the PS2 (as I recall it had a USB port).

    Playing all the classes on one character, yep we had that… and it was an INSANE grind. It took literal months and months to level a job to cap, and since subclasses were a thing you HAD to do many of the other jobs to at least the half way mark. My main was Red Mage, and they had good use for WHM sub, BLM sub, NIN sub, BRD sub, WAR sub, SMN sub… dear lord. I got through mostly with whm and blm, but getting all of them to the half way mark alone was a multi year affair. I still remember when I heard news of a player getting all the classes to cap. They were a legend! And this was in the game when 75 had been the cap for multiple expansions so that should tell you the kind of grind it was. Thank the lord we have so much faster leveling in FFXIV.

    Making gil… yeah, this is actually what finally did the game in for me (not the only thing, but it was the final straw). Gil was impossible to make at any speed. Yeah, there was some things you could do, but it was very very painful. I actually was pretty well off, but all the gear I wanted was… like… billion kinda expensive at that point and I had zero chance of ever affording it. Kinda killed my urge to continue on and with WoW out at the time I decided to jump ship.

    Combat slow, oh yeah. This is important though as many jobs you really had to watch the log. There is debuff display for the mobs, so you had to watch the log to know when to drop debuffs back onto the mobs. For RDM in particular, we were debuffers, so we had several debuffs we had to keep on the mobs as much as possible, where many did not have set durations, while also dispelling any buffs they tossed up, and keeping the party refreshed. That level of awareness would be impossible in FFXIV, not that FFXIV is easier. It just has a far better UI so they can leverage that to speed things up.

    Zone size… oh yeah, I remember that. Chocobo's had a time limit so you had to really know how far you could get on your chocobo and the optimal paths to take. That said, there was a majesty to that size. Some zones you walked into and were just in awe of them. That awe of course would give way to ugh eventually, but for that initial period it was quite mind blowing that this was all one area. Still, can't say honestly I miss it.

    Ah Windurst's theme… that brings back memories…

    Oh yes, the combo chains… I do genuinely miss those. They really rewarded good party cohesion, but I also understand why they just wouldn't work today, so doubt we'll ever see their like rise again. Today it is more about knowing when to pop your CDs so your party can get the most out of it.

    Yeah, needing a party… yeah… that's the number 2 thing that killed this one for me (and honestly the biggest thing). At the time it didn't feel so bad, but in retrospect it was AWFUL! You think 30 minute queues are bad, LOL you sweet summer child, try multi hour waits on the most popular jobs. Yeah, F that BLEEP! It was weird too. At the start of the game, you could /check a mob and take on normals… then normals became too tough and you had to do easy's… then very easy's and then even those were absolute brawls that only the best soloing classes could manage. I believe only Beast Master could properly solo and for them it was tough. Yeah… just ugh. I could never go back to that. And it is even worse in the story quests where you often had enforced gear limits and such (NO level sync, you had to get the proper level gear). Really really hated those!

    Travel, ah yes, the real travel time… I remember that so well. LOL. There are departure and arrive cutscenes, so it is kinda like how the fishing voyages work in FFXIV. In a way I miss it, but not so much I want it back. It was just a waste of time. I do recall myself getting BLM and WHM up specifically for their respective travel spells. So handy once you had those. I pity the poor souls who didn't have them. Also remember the HUGE deal it was to finally get your airship permit. Before that you had to hoof it between the cities and that was generally an hour at least. Airships reduced that to about 10 minutes I think.

    F'ing level down… yeah, I remember those. Honestly though, sounds worse than it was in practice. It was still bad, but deaths were generally fairly rare at the point it started to really hurt, and by then you could generally get a raise which largely undid most the lost xp so it was more a nuisance. Still… ugh, but yeah, not quite as bad as it seems.

    Subjobs were cool, BUT there is some major hold backs. For starters, while almost everything was available as a subjob, not everything was. They actually did nerf certain subs to not have every power or trait and such. It was rare, but there was a few exceptions to the subjob rules. Second, there was a lot of associated skills to abilities. You only have access to your main's skill caps so this meant for instance a BLM nuke on a WHM generally utterly sucked, not simply because it was low magnitude, but because you didn't have the skill for it, so it hit like a wet noodle. This was particularly important for gear as you're still bound to you main class's gear and even if you could use a sub class main weapon, often your skill cap with such was so low as to make it useless. BRD was particularly hit by this and BRD needs an instrument to do 2 songs. So while normally BRDs can keep up 2 song effects, as a sub without access to the instruments you could only keep up 1. The third was some subs were practically required. WAR is probably the most infamous for this as they are the only class with provoke. So all the tanks pretty much needed to sub WAR. In theory it was kinda possible to get away with it, but it is so painful that it just wasn't practical to use anything but WAR sub. This issue was quite common for most the classes where to be anywhere near meta you needed certain subs. RDM was probably the most flexible having some use for many, but RDM/whm and RDM/blm were probably the two most in demand even for them.

    So some things not mentioned or only touched on in the video:

    NIN tanks. These were so weird, and remain so weird to this day. NIN was never intended to tank, but they had these abilities to shadow off damaging attacks. Thanks to this, they were a viable tank, and in many cases a really crazy good tank. It was so strange.

    "Throw your gil at the problem!" Speaking of NIN… yeah, they were one of several jobs that were… shall we say… a might expensive to use. NIN had to use special scrolls to use their magic, and RNG had to use ammunition… and this stuff wasn't cheap. Operating costs for these jobs were brutal!

    One of the huge things for casters was gear swapping. While melee's needed to preserve their TP bar, which would instantly drain to zero with any gear swap, casters didn't care about that, only their MP which didn't drain. This meant you could optimize your gear for every spell cast, and you did! RDM in particular was swapping gear practically with every cast to get the absolute best bonuses you could on the spells. It was kinda absurd, but in a very wonderful way.

    Raids… while an alliance was 18 people, that wasn't the limit of your raids. Raids often featured WAY more people than that. You would actively swap them in and out of the main party as you fought, and often would rely on outside damage to aid you. Only the main party with claim would get the drops, but yeah, it was a crazy affair sometimes. I think it was call Dynamis were especially nuts at I think 64? Maybe 128? I don't recall, but they were numerous full alliances teamed up to clear a whole zone of pretty nasty mobs. There was even an event where all players in a zone were roped into it and it was so overpopulated that the mobs wouldn't show up most the time there was so many players running about.

    STEALTH! This was… an interesting mechanic. There was various types of aggro in the game. Sight, sound, smell, blood, and magic as I recall with a few true-X mobs. You had to navigate these mobs often using various stealth spells and mechanics and it was a common thing to do. Made getting to certain hunting ground a real pain, especially as only certain jobs can cast the stealth spells, and casting the spells on others cancels certain effects, and the effects have random duration… ugh.

    All that said, it has been ages since I played it. Kinda wish they would put out a FFXIV bundle with a cheap FFXI side sub I could play with for a bit just to try it out now. So much of the story I never managed to see as getting through it was near impossible at the time. Doubt I have the time for it, but still would tempt me.

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  8. This version isnt the latest, there is alot of conveniencr now. But im a OG so i still prefere the pre-abyssea for those who know. Oh and btw.. the game director of ffxi is also Yoshi-p lol

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  9. I tried FFXI for a little and it definitely seems like something I could get into, but it's hard for me to play that AND XIV at the same time currently, on top of all of the other things I have going on. It is a bit rough being such an old game, but with all the QoL over the years I got the feeling it wouldn't have taken me too long to get into the swing of things and really start enjoying it.

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  10. if i were SE right now, i would give FFXIV an option to addon FFXI sub(like wow classic) for an FFXIV sub at a 50% discount.
    and make it easier to download and install.

    no doubt it will attract alot of players to give it a try and give the game a new lease of life.

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  11. I wished he talked more about the story. The only thing that makes me feel like I might have missed out, at the moment, is that there could be some great story hidden behind all that MMO. That's essentially what I discovered with 14 anyway as a non-mmo gamer.

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  12. You're right, no discord. Discord is just a cheap knock off of older software.

    Back then just about everyone used IRC, which imo is still 10000% better then discord. Open source, the ability to do just about anything if you had even a tiny bit of programing knowledge. And 99% of all scripts were free.

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  13. Bought XI around launch for PC. So confused as to why you were told you couldn’t type.
    Going through menus to pick between fifty or so white mage spells was a lot of button combos akin to fighting games. To always be casting, you had to implicitly know how many times to go right (page down), and up or down to get the exact skill you needed. Macros were available, but knowing how to reach all the spells at all times was handy.
    Mid level cures were more mana efficient than high level cures, paralyze and slow were more efficient than just healing everything after the fact, etc.

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