FFXIV – Machinist PVP Guide (Patch 6.1)



Intro – 00:00
Basic Skills – 00:31
Combos – 06:19
Tips – 10:11

We are now sponsored by Steelseries! Check out the gear here w/ a 12% discount using the code MRHAPPY http://steelseries.7eer.net/c/198881/100327/2390

Facebook: www.facebook.com/mrhappy1227
Twitter: www.twitter.com/mrhappy1227
Twitch: www.twitch.tv/mrhappy1227

Mrhappy Coffee: http://www.doublejumpcoffee.com/mrhappy

Green Man Gaming: http://www.greenmangaming.com/?tap_a=1964-996bbb&tap_s=3349-015e5

source

17 thoughts on “FFXIV – Machinist PVP Guide (Patch 6.1)”

  1. People talk about White Mage and Samurai and Red Mage like they're the only broken classes in PvP, but I swear I can't go a single game of CC without a Machinist on both teams, it's crazy. And like, I get why, the Autoturret is super annoying, Drill piercing guard is actually extremely powerful, knockbacks are more powerful than they should be because in certain maps they rub me against a wall and make my camera freak out, and also I've already been Chainsaw instant-killed three times in one game and I'm not over it.

    Reply
  2. Quick tip. End wildfire with spreadshot.

    Because the double hit counts as two wildfire hits even if it’s your third hit. Meaning wildfire will pop as if you got 4 GCDs inside for 16,000 rather than 12,000

    Best combos assuming turret debuff on target:

    Wildfire>burst shot 4.4k>analyse drill 19.8k>scattershot double hit 8.8k> wildfire then bursts for 17.6k

    If re-engaging and chainsaw ready it gets even better. Wildfire>chainsaw 11k>analyse drill 19.8k>scattershot single target 8.8k> wildfire pops for 17.6k

    This tip puts MCH at the highest single target burst damage in the game. You can also change up if you have air anchor ready. Wildfire > burst shot 4.4K > analyse air anchor for the sun to prevent heals 8.8k > scattershot double hit 8.8k > wildfire pops for 17.6k for a decent 39k~ while stunned if someone is already taken damage.

    TLDR try to always end wildfire with scattershot (they share a cooldown time so it ain’t hard to track)also for what it’s worth….. wildfire explodes AFTER the knockback from scattershot. Which gives big happy feels when you knock a guy you focussed into their friends and watch them explode for 17.6k aoe damage.

    I’ve had one glorious triple kill with that.

    (Also assuming at least 1 hit for your turret the te-engage chainsaw combo is the only 3GCD combo taht will one shot a tanks health from 100>0)

    Reply
  3. Holy shit, I’ve been using wildfire wrong this entire time.
    Paired it with bioblaster after this and immediately I’ve become the highest dps on my teams.

    Reply
  4. I think this pandemic has taught people the importance of multiple streams of income, unfortunately having a job doesn't mean security rather having different investments is the real deal.

    Reply
  5. If you see a BLM or SGE on the enemy team, they are probably the best target for you to harass if you have your LB. A single buffed drill and LB will kill them instantly if they don't notice you and guard in time. BLM has to get a GCD off on you before CCing you and SGE has no CC for you either so guard is pretty much their only option. Disrupting these classes in particular is pretty big too since they're nasty if left unchecked.

    Reply
  6. MCH was my PVP main before the rework and I def need a bit of guidance for the new version. Did okay with it but the setups take a lot of getting used to. Thanks for this video.

    Reply

Leave a Comment