Xenosys talked about FFXIV Job Balance and FFLOGS, let’s see what he has to say…
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WE SHOULD BE GIVING TANKS CARDS
using FF logs is also extremely bad in the eyes of the devs, peoples and content creators lost contacts with them because they used this shit (and mainly shared it on video/stream)
Jesus edit Christ. That guy’s video is a hard listen. And his love of the word shit is ridiculous. nothing screams look at me I’m an edge lord while pushing 30 then talking like that
Regardless of how balance actually is (right now it's a tad scuffed but not world-ending), the important part is how balanced is PERCEIVED by the community. Technically, before the 6.21 nerf, any job could clear. Unless you were running a multiple-non-meta comp (say, any 2 middling DPS + RDM + MCH). Which is the problem. At that point you would have had to get extremely lucky with crits and played perfectly in order to have a decent shot of clearing the DPS check. Generally, only the sweatiest of week one/week two players generally saw the issues with this (because the generous tome gear window had people with higher-than-normal ilvls going into this Savage tier), but those general sentiments filtered down into the general community.
What this means, ultimately, even for people not playing at the level where meta comps really mattered (i.e. playing Savage with higher ilvl gear or the EX raids), the meta still mattered because PUGs would filter out MCH, RDM, PLD, and WAR mains if given the opportunity. Even my server, NA Zalera, which is not exactly known for being a Sweat Lord raiding server, saw quite a few instances of particular jobs being excluded from quite a few Party Finder groups. Which was not a great experience for players that don't spend a lot of time on the forums, social media, or FFLogs type of communities. Leveling, fully gearing, and melding a job to ilvl 610+ for week one/two raiding then finding out afterwards that the reason you can't clear is because your job sucks compared to two other equivalent jobs that basically fulfill the exact same role feels terrible (i.e. tanks, MCH, RDM).
Now right now I'm maining BRD so I personally didn't have this issue, but that doesn't mean I didn't notice the myriad groups that exclude certain jobs. And the nerf didn't actually fix job balance, which is the root cause of all this drama. People still care about "efficiency", so those jobs will still be excluded if balance isn't addressed. Because now that people are getting their clears, they're moving into farming, and then DPS is still a consideration for speed reasons. So nothing actually changes.
the way I've viewed PLD is that it's highly versatile in raid utility. kind of like the versatility you get from a RDM vs a BLM for casters. not talking about dps rotation because we all know how punishing that can be. The CD for Sheltron being a good example, being able to pop it multiple times in a short period if you spend the resources. the real problem I see is the way fights are designed. it's generally designed that tanks do the same thing regardless of what tank it is. you can't use your job specific advantages to make a raid easier because they're all expected to solve it the same way. (I fight a monster with a gunlance different than when I use a switch axe)
tldr: jobs are designed differently but expected to perform the same actions in the same situations.
The ability to have full melee uptime with little effort is a fairly recent thing, in Stormblood when pld got holy spirit it was extremely powerfull since melee uptime wasnt guaranteed like it is now. The only thing pld has going for it right now in all honesty is its party mitigation, which is slightly worse than it should be since cover is hot garbage since its on a 2 minute cd with a 50 gauge cost making intervention just exponentially better. I really hope they go back to making melee uptime something you have to work for instead of just handing it to us so jobs like pld have actual places to shine. Also if anyone says drk is hard to optimize they are just wrong, theres damn near nothing to optimize outside of super minor things that account for maybe a 1% dmg increase.
I don't know about damage for Paladin but they have GOT to remove the resource generation from auto attack off all things. It's a terrible way to gain a defensive resource.
😅 the reason I am worried about PLD xenos and dps this is why a lot of ppl switching tank to GNB or DRK
🤣 I am with u in every word 👍
Agreed with your point on PLD. We can see that you have about 80 rdps more than the GNB, which explains your percentile. But in terms of Adps, you are only 58 above. With that said, comparing a 27 and and 44, there might be not that big of a difference sometimes just 10 dps can win you multiple percents. Just by being aligned with raid buffs, it is true that gnb will dish out more dmg tho, probably with a bigger gap in higher parses with no death and no drift.
GNB does die easier…If anything a bit of a dps boost to GnB would be in order. PLD and WAR survivability is pretty high. I'm not sure what the point of this is other than calling for more homogenization than there is already without foresight. And I'm all for critique of this game cuz there is a pitiful lack of it. But maybe put in as much effort as you do critiquing WoW and not just when you see a job you play not having other job's toys…
Ruri you are completely off base on Holy sheltron vs HoC. HS is better in every way. Let's take each aspect one at a time.
Cooldown – HoC has a 25 sec cd. HS takes 50 guage and you get 5 guage every 2.24 secs of uptime, so that's a 22.4 sec cooldown. HS wins.
Charges – HS effectively has 2 charges so it's way more flexible to use and you can get way more uptime and burst mit from it. Way easier to have HS on cooldown most of the time compared to HoC.
Mitigation – HoC has a 15% + 12.75%(for 4 secs) whereas for HS it is blocking which is 20% mit from my testing (needs more testing in savage content but min 15% from what I've been reading) + 12%(for 4 secs) (or 12.75 if block becomes 15% in some cases, same as HoC) so this is straight up more mit from HS and at worst they are equal.
Duration – same
Healing – HS gives 250 potency for 4 tics which is 1000 potency of HoT, HoC gives 900 potency of excog heal, HS wins again.
On party member – this is the only area where HS is worse since you can't use HS, you have to use Intervention which is straight up a worse HS, and HoC can just be used on other players and it will give them a 200 potency shield sometimes (often if you are the ot shielding the mt)
So I don't know what you are on about Ruri, but you are wrong here. I'm down to hear why you think HoC is better tho. Have a good day.
P.S – I'm a WAR main and Bloodwhetting shits on both the abilities. Hell ye brother.
Rurikhan: I'm bad at the game and dont't want to play DRK, i'd rather press one button than play DRK
I dont can talk o tanks perse. But as a healer i HATE to heal GBR. They are so fragile and hectic to heal. Even in a coirdinated group i want GBR mostly on Off-Tank, since they can dish out so much dmg. The rest of the tanks are a breeze where i dont need to watch out for shit.
Literally, any discussion I hear about raids, I just hear the fun being sucked out of the game. I don't care what anyone tells me. If I feel like playing a job I do it. I hate tanking in general (I'm more into mages) so I just play them for the mounts. I feel like once we end up having back and forth about numbers, the fun is gone. Call me old-school, but if it ain't fun, I don't care. Only thing I hate about mch is I don't like guns in my fantasy games. Still leveling it cuz all jobs gotta get to 90. Also, I respect Xeno (just a little) for acknowledging why people primarily use the site: they're losers at everything in life. However, that's exactly what the devs do not and will not listen to that crowd. And I'm behind that. I was there when everyone was shitting on smn and sch for being dots and barriers. Now smn is one of the most played jobs and sge is a barrier healer everyone opened their cheeks for when it dropped. At the end of the day, players change their mind too easily. That's why I do what I want. My responsibility is remembering my rotation and fight mechs. I don't give a crap about numbers, cuz I'm having fun. I don't got a dick, but if I did I imagine it would be decent enough to fit. So it's fine o7
"My paladin hits like a truck!… Why is everyone laughing?" 🤣
When will you stop reacting to content creators that are just whiny hypocrites? Xenos and Asmon
Some misconceptions:
Class balance is actually not really relevant in FF or WoW (unless the imbalance is massive). All classes can do the hardest content in the game, easily.
The real problem is community perception. People won´t take you if they can have the "best tank".
99,99% of people aren´t good enough for any class differences to even matter in the slightest.
Example: WoW tank rankings atm has Druid at like C-Tier all the rest of the tanks are either B-Tier to S-Tier (context M+).
The highest key lvl bears do is 28-30 while the higest ever for the best tank spec is 34!
Even for the best of the best players the difference is not big at all. It´s only relevant if you play nearly perfectly AND you push the hardest content or speedrun.
We’ve entered a strange new world. WoW’s balance has been getting vastly better since the end of BFA and is set to become much easier to balance without like 5 different interlocking balance systems, and meanwhile now that people are seriously parsing FF’s job balance it’s apparent the game is a mess and what’s worse, Yoshi P’s philosophy of favoring melee and “more difficult” jobs is just flat-out wrong.
The onlything i hate about parsing is, it makes clears for me bittersweet. Yeah im happy we can clear but parses make you feel like a bad player despite being able to clear always gray parsing as a tank.
I really hate that guy. He may not realize it but he is advocating for the toxic environment of people double checking your every stat and parse and deciding wether to accept you into groups based on logs before they even say hello. This is exactly the kind of thing that turned the WoW community into a toxic cesspool of would be elitists.
Only big brain/big nut gigachads play Paladins and I know this because I play Paladin. I heard of an experiment where scientists hooked up a potato to a game controller and it performed the DRK rotation flawlessly. And that's science.
Is there some sort of AI algorythm where they can simulate a billion different raid pulls using a variety of builds etc. and then discover what potencies should be buffed/nerfed? Are they really trying to eye ball this shit?
Difficulty is subjective. Complexity is not. A job rotation which is more complex has a higher chance that the player will fuck it up at some point REGARDLESS of its percieved difficulty (although it should be stated that complex rotations by their very nature will generally be perceived as more difficult for reasons which should be rather obvious). Such a job therefore should have a higher dps than its less complex counterpart and the degree to which that occurs ought to be directly reflected by the jobs complexity. Performing flawlessly and doing comparatively bad dps feels bad. Performing a COMPLEX rotation flawlessly and doing comparatively bad dps feels as bad as a shot to the nuts by a rocket-powered sledgehammer. Xenos is wrong.
Give cards to all tanks minus PLD.