link for penumbra to use in-game:
https://raw.githubusercontent.com/xivdev/Penumbra/master/repo.json
link for xivQuickLauncher:
https://github.com/goatcorp/FFXIVQuickLauncher/releases
just install the exe.
source
link for penumbra to use in-game:
https://raw.githubusercontent.com/xivdev/Penumbra/master/repo.json
link for xivQuickLauncher:
https://github.com/goatcorp/FFXIVQuickLauncher/releases
just install the exe.
source
Hey Kartoffel, I found a great tutorial vid from you on using blender for modifying morrowind heads (this was one of the best tutorial vids I could find). However, I am having some difficulty in applying the info you are sharing because I have literally no experience with blender. I'm busy with the following project: I am working on Robert's bodies and trying to make them compatible with MacKom heads. I have already changed the textures of Robert's bodies to fit the appearance of MacKom's heads using Photoshop. Now there is one issue: It seems as though the neck part from Robert's bodies is too thin, leaving a seam between the head and neck and I am trying to rectify this by loading the meshes for Robert's bodies into blender and making the neck a bit more bulky so that the head will slot nicely into the allotted space. But I'm a bit unsure if animations and keyframes should also be considered here and since I'm a total noob I am sure this will cause me some headaches. Hence, I would kindly ask if you may have some pointers for me and thank you very much in advance 🙂
Don't forget to Save and Close after you add the Repo Link or Penumbra wont show up in your plugin list
Thank you for this!!! Any chance for some love for the Augmented Choral Chapeau?
thank you , the gethub did not mention to search for the plugin and i was about to go mad … god bless you