FFXIV Hotbar and Keybinds Guide – Collapsible Hotbars And Rotating Abilities



FFXIV Hotbar and Keybinds Guide covering how to create collapsible job bars. Going over how to quickly tidy up your UI and switch jobs in seconds and then how to create a rotating hotbar to switch betwen single target and AoE Abilities.

Hopefully this helps with creating a cleaner and more tidy UI that looks better and makes things easier in more challenging fights.

Check out the live stream: https://www.twitch.tv/medievalmarty
Or come hang out: discord.gg/y4snJAasZf

Timestamps:
0:00 Intro
0:34 Collapsible Jobs
6:55 Rotating Hotbars

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17 thoughts on “FFXIV Hotbar and Keybinds Guide – Collapsible Hotbars And Rotating Abilities”

  1. Alternatively you can make use of the hotbars of any classes that you dont use anymore (like ROG, which has different hotbars from NIN). This gives you more hotbars to work with but makes editing them a major pain as you have to then be on ROG to modify the entries. Use macro commands to then copy these ROG hotbars into visible hotbars, or to empty them again.

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  2. Smol tip… I noticed you blurring out your chat window in the beginning of the vid. You can now hide it. There is an X to close the chat window now., its next to the settings icon on the chat window. Just hit enter and it pops back up when you want to read/type again. 😃

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  3. Rotating hotbars are also a thing on controller for those who do controllers- just make it so your R bumper tap only swaps between hotbars 1 and 2, then have your single targets on 1 and AOE on 2.

    You can still access the rest of the hotbars by holding down the R bumper and using face buttons.

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  4. I think it's a style choice to use job change icons the way you do. In fact, I find clicking to a submenu slower than pressing the shortcut key to open the gearset list, and then just picking from there. I can keep moving that window easily and on a whim because it's just a window and not part of my HUD.

    Interesting set up for your hotbar though. I like it for the purposes of decluttering the hotbar itself, however I'm the kind of player who wants to access everything on a job all at once. I don't want to think I'm switching modes and then "the same" hotkeys now do something else. I guess mode switching seems to be just as fast — plenty fast for this game — but I'd rather just globally know and use hotkeys to do actions. This is largely possible for me because I have a mouse with 13 buttons (SwiftpointZ), use 3 modifiers on my mouse which multiplies the number of keys I have access to on my left hand by 3, and gives me a very convenient set to use on the mouse itself, great for certain oGCDs. Once you "know" a fight, you'll find no issue swapping, but I have the most fun "reacting" to unknown scenarios and pulling the best tool out of the whole toolkit for the job even if it's rarely used.

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  5. With those rotating hotbars, I would really like to see screenshots or a video of your bars for other classes. Since that is super smart and would appreciate like a rough baseline.

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  6. These tips are incredibly useful, thank you!

    That said, I do feel like I watched a 10m video with 5m worth of content so I’d love to see a bit more scripting/forethought for similar tips videos 😁

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  7. You can also avoid setting up different HUD layouts by just setting an on/off bar macro

    This is what I use:

    /hotbar display X [on/off]
    /wait Y
    /hotbar display X off

    X = bar number
    Y = seconds

    Clicking the macro will bring out my bar with jobs, after 4 seconds it will automatically close the bar.
    You can reclick the button to manually close the bar too.

    I think this approach is even easier, the only thing that u need to set up is shared bars!

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