[FFXIV] Five Mistakes Melees Make!



Changing how you approach these five things in combat might just make you an even better Melee DPS!

GCDs/oGCDs explained in this video: 10 More Mechanics the game doesn’t explain: https://youtu.be/O9Sw4Xk0eRg
Short explaining the Global Cooldown: https://youtube.com/shorts/WDtPflAdQto
Short explaining weaving: https://youtube.com/shorts/1NXPYbJuh98

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Music Used:
FFXIV Endwalker – Cradle of Hope

#ffxiv #endwalker

Chapters:
00:00 Intro
01:02 (1) Never Risking Anything / ALWAYS Risking Everything!
04:27 (2) Sitting on Cooldowns
07:00 (3) Ignoring Positionals / Focusing Too Much on Positionals
09:17 (4) The PENTAWEAVE
12:12 (5) Splitting Damage Buffs
14:51 Outro
15:23 Fun Fact

source

18 thoughts on “[FFXIV] Five Mistakes Melees Make!”

  1. I love melee DPS Jobs, it has always been my style of play. I am currently struggling with Always Be Casting while deciding what AoE damage I can take.

    I feel like it will come with time and familiarity, but I need to keep on top of my GCDs more.

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  2. "Take risks to learn your limits" man i love this part! One of my favorite things about learning new jobs is pushing til i get my face melted and then figuring out how to not do that the next time 😂

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  3. 1) Very minor addition but you can also tell if a target actually requires doing positionals by the arrow on the front of the hitbox, of it's outside of the circle, positionals are real, if ot's inside the circle, they're given automatically.
    2) As with most advice, there's always gonna be exceptions, like if the trash pack before the next boss is close to death, maybe you should hold cooldowns for the boss rather than clipping the last 30% stragglers of the trash pull tgat are gonna die in 5 seconds anyway.

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  4. The mistake I see melees making most is MOVING WAY TOO MUCH to hit positionals. You only need to move far enough to cross the line, you don't need to be in the middle of the area.

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  5. My only real comment here is that in most cases, any mechanic that doesn't either kill you or give you a damage down isn't worth respecting. As you said, obviously avoid damage where possible, but if a mechanic forces you to choose between eating a vuln stack or missing a GCD, go get that GCD. Most bad melee I see are the ones that see an AOE get telegraphed and then go sit in the corner while it resolves.

    Related to that, as a melee, you should learn were max melee is on a boss and try and sit there when possible if a boss telegraphs a Chariot. In most cases, you can still roll your GCD and avoid damage from point-blank AoEs. Additionally, there is a difference between the range of your GCD and the range of your auto attacks… and as a melee, your auto attacks make up most of your actual damage output, so you want to avoid going outside of auto range where possible.

    And finally, a fun fact re pentaweaving: In The Omega Protocol (Ultimate), the optimal reopener on Phase 2 for a Dragoon requires a pentaweave in order to get all of your cleaving damage on the bosses before the damage filter goes up. I only bring this up to deal psychic damage to my fellow melee players.

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  6. Apparently I'm the only healer that gets excited instead of mad when I get a "bad" group that takes a lot of damage so I can have fun healing instead of being a glare mage.

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  7. Not melees, but I think the "not using cool downs on trash pulls" thing is kinda exacerbated on classes that have resources that can be charged over the required number to use them, such as RDM, MCH, and to a lesser extent, RPR. It seems like it would be beneficial to charge your resource Gauge to the maximum on dungeon pulls, so that you have an even bigger burst when you get to the boss. Is this really practical or are you actually losing out somewhat by not spending those gauges in AOE?

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  8. Not ignoring "non dps" buttons is my biggest advice to someone after they get their rotations down and master these tips. In later portions on the game you can throw away leg sweep because stun is actually useless in 99% of scenarios in raids, dungeons, trials, ect since basically everything that matters is immune. But feint, arms length, second wind all still are extremely valuable and can take pressure off healers. Also you didn't hear this from me but you can take a vuln stack and then use second wind if you just wanna be lazy. The healer can be quiet ehehehe.

    ALSO IMPERIAL ARROW MY BRAIN HURTS

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  9. Your first tip is applicable to casters as well. A lot of casters will cancel their spell the moment the ground beneath them turns yellow, or completely ignore the mechanic entirely. Unless you're longcasting raise, you can usually at least finish the spell you are casting, especially if you've practiced slide casting.

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  10. Of the ones mentioned I do fall into the get out of there straight away camp on melee range telegraphs.

    I also have an awful habit of forgetting to spend resources like the kenki gague on my samurai which can see me end up having to double weave or even worse tripe weave between gcd's to get the gague down.

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