FFXIV | Explaining The Endwalker Stat Squish



Heya folks! Today we’re taking at look at the stat squish that will be arriving when Endwalker launches! This will be the first time this has taken place in Final Fantasy XIV so we’ll be going over what it entails and why its an important step for the games long term health!

With Endwalker being the biggest expansion to date the stat squish should help to take extra load off of the servers as well, to help us get the best experience we can moving forward.

[NOTE!] I forgot to mention this in the video; when the stat squish does take place any and all XP you have toward the next level of a job will be reset to zero! So if you have a job that is close to leveling up you may wish to get those level up before the Endwalker launch!

If you do have any questions please let me know in the comment bellow and i’ll be happy to answer the best I am able!
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3 thoughts on “FFXIV | Explaining The Endwalker Stat Squish”

  1. I didn't actually know that number squishes can take some load off of servers, but it makes sense. That is definitely a very good step, considering just how much stress the servers will have to endure with EW release. I've also heard that this will lead to some EXP loss, but I'm not sure if it's related. So like if I'm level 52 and have, let's say, 100k EXP, after EW that EXP will be lost and I'll be still on lvl 52, but with 0 EXP? Thanks!

    Reply
  2. Sorry, but that's not how integer math works in computers.

    When you perform an operation on two numbers, it takes ONE cpu instruction, which has a fixed cost regardless of the values being manipulated.
    ADD #0, #0 takes exactly the same CPU power as ADD #7162, #172727117. On most modern CPU's this is 1 clock cycle.
    Multiplication and Division each take more time than Add/Subtract, but it's still fixed and the values used have no bearing on it.

    The only time the scale of the numbers matters is when you're using an arbitrary precision math library to allow infinite sized numbers (well, as large as can be held in memory anyways).

    Now, it's possible that internal calculations are approaching the limit of a 32-bit signed integer (roughly 2 billion), but if that were the only issue, it could be solved by switching the data types to 64-bit integers, which would allow numbers to scale far beyond anything you'd get to in 100 years of gameplay.

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  3. About soloing older content, I'm a returning player. Downloading the game right now. Will older content be literally 5 times harder with the stat squish for undersized parties? Because of it will, I'm clearly not sleeping tonight as it's almost time for the patch 😀

    Reply

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