Intro – 00:00
ARR – 01:19
HW – 17:20
Stormblood – 25:55
Shadowbringers – 40:32
Endwalker – 54:25
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I am still of the opinion that HW paladin was the closest a job in FFXIV has ever been to not being viable. Everything was so stacked against it. Their kit was fundamentally bad compaired to WAR and DRK.
One aspect of PLD's stances that you overlooked a bit was that before shadowbringers, they were the only tank that required a GCD to turn either of their stances on. It also required MP. DRK required a gcd and MP to turn on, but they could turn it off for free on the ogcd. This is part of why it was tough for PLD to MT at times because it would completely change their rotation.
Here's how I would want them to remake paladin.
fight or flight gone. instead, goring blade gets a potency increase and for 24 seconds gives a 20 percent boost to physical damage. Then riot blade gives three stacks of atonement. each atonement attack gives 1 stack of the blades magic attack. they only last for 30 seconds, but get renewed for every hit of atonement. holy spirit then increases the next blade attack by 20 percent. so 6 holy spirits. then bam blades combo goes off. I think something like this could work.
and for for the life of halonge, give them more def cooldowns that are for them. give them a vengance thing. give them a better passage of arms thats not "anyone behind you" because that one is so annoying to position for. Not sure how to do bulwark, but maybe a big defense for a short time. like 50 percent block for 10 on a 90 sec cool down?
these are my terrible ideas from a person who hates how paladin in right now.
re: physical raidwides, I'm still lowkey salty about how many Dark Missionary uses I wasted in P1S before I realized that Warder's Wrath was phys damage
I have no actual right to complain because Dark Mind was absolutely busted OTing P3S & is even more busted MTing the P8S door boss, but I'm a DRK main and angst is what we do, so,
really love the video, as a paladin main since end of shb only, it's nice to see where the job come from, in an ideal world I would like to play all those jobs like they were back in the day, but yeah ^^''
I miss old Sword Oath stance so much T^T
I always read the Passage of Arms skill as similar to the healer “bubble skills”
(edit: SCH Sacred Soil i guess is the only one that’s a shield as part of the bubble, WHM and AST bubbles are just pretty regens and heal buffs… not a healer at all here😅)
When you’re in my fart cloud, you take less incoming raidwide damage, AND dots didn’t hit as hard either.
I will watch it later today, but i would have waited to 6.3 release to not have to do another video later.
"The occasional add phase, which we just don't see that much any more."
looks at Troia
I just can't wait to not have to skip atonements or skip holy spirit to go right to confetti….
Scholar's Sacred Soil also has the weird wording of "Creates a designated area in which party members will only suffer 90% of all damage inflicted." I really don't know why they don't keep it the same for all mitigation.
I recall using Stoneskin all the time in coils, it was a 1 free hit mitigation per cast and had no cd, was the perfect way to use my mana and save my healers mana, also tank and healer damage were not that important in ARR so mitigation was our real and only job. HW punished us with a 30 sec cooldown on what was basicly the new Stoneskin named Sheltron for Paladin. Btw I believe Mr. Happy didn't mention but "Divine Veil" couldn´t be self proc by PLD clemency, it was fixed later in HW and added line "by self or party member ", so it says unchanged in SB but you can compare and notice that its not the same by 4.0. No PLD was prepared to face the magical dmg reign, I had no idea I was taking so much dmg because of being a physical dmg tank. The fortress tank that took down Bahamut was discarded and abandoned, I would not change to a new job where I had no exp tanking, so I fell with PLD and my days in XIV were shorten until SB.
I would love for something like a more polished version of shield swipe to come back because a minor pet peeve of mine is that paladin doesn't use its shield aside from sheltron, so more shield-based actions on the one job that uses shields are always nice.
Weren't most TBs in HW phys? All of warring triad (although I guess Zurvan's was both phys and mag), 3/4ths of Creator, something like 1/2-3/5ths of the rest of Alexander (give or take). I mean, still no excuse for the rest, of course.
Oh right, flash! They should give flash to MCH as an OGCD stun.
Oh man, so many memories of Paladins not doing their quest jobs back in the day. Get to Stone Vigil and woops, tank doesn't have Shield Oath, so they're getting hit like a truck or literally everyone is tanking something because they couldn't hold aggro. Nightmares.
Personally, i kind of wished they would bring back stance swapping. Maybe my giving Paladin a "magic" stance, dedicated to using their spells, then swapping back to their normal stance. Magic could either be focused on burst damage or recovery in between, and the other stance does the other thing.
It looks like in Stormblood, Shield Swipe became and ability, so you could use it ogcd I think.
Also, it's kind of sad that Paladin was the featured job for this expansion, but is getting a major rework halfway through.
Fun story about cover…. and not sure if it still works like this. If the paladin is covering someone and an attack goes out that knocks everyone back AND the paladin didn't have knockback immunity up, the paladin gets launched twice as far while the person they're covering stays put.
We had this happen early on in Stormblood in the fight against Shinryu. If I recall correctly, bard didn't get knockback immunity back then, so our paladin covered our bard for the knockback attack, but their own arm's length didn't go off in time, so the paladin got punted so far out of the arena they broke their game for a bit.
Also worth noting when you went over the cross-class skills, paladin didn't have the trait for protect either, so if the paladin cast it, it only reduced physical damage, and not magical. Same thing actually applied to scholar back then. Only white mage casting protect would provide the shell effect in addition to protect.
Use Arms Length + Reprisal + invuln if you are going to pull wall to wall
really appreciate this kind of content, keep it coming 🙂
I kinda miss Flash 📸 😂😂
I like to eternally meme that Paladin used to have Raise (out of combat).
Happy didn't mention it but Sword Oath & Shield Oath were GCDs up until stormblood. So if you had to swap in the middle of a fight, say goodbye to ur gcd
18:48 "couldnt not block magic attacks" if they could back then a certain elf would still be alive 💀
Flash was so awful, had numerous aggro buffs cuz it just couldnt hold aggro well in lower levels and did zero damage so pld had super low dps too for mobs. Tanks back then didnt get their tank stance until at least LV30 (PLD LV40 oof) so content under that level was a struggle for aggro. Rage of Halone combo being their only single target combo, OT PLDs would accidentally steal aggro from MTs even being in Sword Oath (dps stance), devs shoulda just made Halone have "increased enmity" effect only work with Shield Oath on smh.
I started in SHB (I think 5.5) and GLA was my starting job with PLD my main all the way until the end of Endwalker MSQ. It was super rough doing dungeons with NPC healers because of the lack of mitigation. As soon as I finished MSQ I abandoned tanking until 6.1 and picked up GNB.
Paladin has always gotten the short stick, especially in HW. Virtually every patch buffed PLD but never hit the main problems. Which always let me know how SE patches their classes. Ninja was the biggest and fastest they ever fixed a class on a scale that actually mattered. PLD could have had the ability to block magic whenever they wanted and waited an entire expansion to do it. But PLD proved one thing over all: Defensives are better than damage. Cover removed mechanics or changed the way the fight worked, but have a defensive buff over that was what really made it almost required. Doing Kefka if you remember a chinese team beat him the fastest by using sheilds mainly. Being a tanky tank gives more DPS to the team than bein a DPS tank. Ive always wanted them to go this route, being this unstoppable wall, but Stormblood proved it would destroy the game. Very interesting times.
If I had to guess about the original passage of arms wording, it'd be that it didn't stack with other damage reducing effects. I could be entirely wrong though
Wish they included more “on block” and “on parry” abilities to give players a bit more agency in action choice
shield swipe coming back would honestly be really cool. Maybe make it a ogcd that procs off of blocked hits, like monk's forbidden chakra. But then you'd have raiders bitching about maximizing its damage like they do with DRK and TBN giving edge of shadow procs. It would also heavily favor them being main tank, which I think tanks performing equally well whether MT or OT is a good design choice.
plus people into optimizing damage seem to not like mitigation and damage being tied together