FFXIV: Eureka Might Be Soloable After 6.0? – China PLL Information



http://blog.livedoor.jp/umadori0726/archives/58338418.html

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38 thoughts on “FFXIV: Eureka Might Be Soloable After 6.0? – China PLL Information”

  1. So are they fortifying important quest NPC being dead last on loading? Because i don't see why it can take up to 3 minutes for a npc to show up but all the players, minions and chocobos take priority. You would think they would have the highest priority right after your own character.

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  2. Eureka is still full of idiots foaming at mouth if you pull any earlier than after waiting at least 10 minutes for the entire server and their mothers to get to 1 stupid fate. That wont make it any better. Trash content.

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  3. Eureka giving EXP for Alts seems weird; unless they do the Bozja-scaling where you get LVL 70 abilities at 60.

    Otherwise; I enjoy it being more approachable.

    That said…I think it's really weird tbh, because it wasn't too bad to do Eureka currently and I see all the instances usually with people, farming different things.

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  4. I think that a good way to render Eureka soloable could be allow normal monster to drop Anemos/Pagos/Pyros crystals as well as Notorius Monsters. I understand that will become a quite messy grinding ground doing that but hey, at least everyone got a chance to complete the relic weapon without having to stick to a Fate Train or do other "Party Related" content. I'm not saying to make it easy like 100% drop from any monsters, but something like a rough 60/70% from high level monsters would not bother me at all. I'm currently stuck at Pyros with my first relic. And the idea that i got to do over and over again for every relic (since i'm going to work on my Achievement list i'm working on my third lvl 60 relic as well) just make me wanna throw Eureka from a really high bridge. 🙂 what do you think of it?

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  5. you can solo Eureka actually, once instance close usually everyone tend to leave it, soo you can stay and all the fates will sync to amount of player in.

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  6. I'm afraid you're missing a far more concerning change. They are nerfing Bahamut. It's an outrage, Bahamut should grow level 70-90 so that at level 90 it's ARR-cinematic sized.
    EDIT: you did notice it later in the video 🙁

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  7. solo seems kinda a bit much… make it like bozja but give xp from 51 to 71 so you can use it to lvl stuff, a bit more scaling to how many ppl are in the zone but 100% solo seems to defeat the purpose of those zones.

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  8. Soloable Eureka? Well, why the fuck don't they just straight up make everything in there completely harmless window dressing like the open world in the game? They make something interesting, then proceed to nerf it to dust for the sake of accessibility to people who just don't want to bother actually playing the game? Hell, make those relics just as boring to get as the Bozja ones already then. That sucks. :/

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  9. Eureka isn’t too bad now, I stopped when pagos launched and only jumped back on last week, took me 4 days to finish every zone + weapon and hit level 60 and 2 days later cleared ba for my Demi ozma 😄

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  10. It's ancient content that isn't on Duty Finder so this is inevitable. The alternative is empty instances because the juice will increasingly be not worth the squeeze and non-completionist players (the plurality of the population and overwhelming majority of 2021 newcomers) will simply skip it. That they're considering this suggests the content is already severely underutilized and Yoshi P has told the team to fix it.

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  11. Well this is exciting! I really want to get my hands on some of the pryos relics as they are some of the best looking in my opinion. I also wouldn't mind obtaining the demi ozuma mount. 🙂

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  12. As Eureka is already 90% soloable (only thing that is an issue is PW and maybe Ceto, so they would just need to make the scales purchasable as other fate boss drops) – i am wondering if Chinese version has the echo added to Eureka yet? Does anyone know?

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  13. BA has been jumping lately solo isnt needed. i dont see how they could make it solo friendly without destroying its current version. imagine solo'ing those snake ladies that throw fire bombs

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  14. I hope they do that. Eureka at least on aether server is alive after 5 pm cst to 1p pm after that Eureka pagos, hyatos and Pyro are super dead to the point of only getting 10 player max per map so being able to solo it would be amaizing since Eureka weapons at least for me are good visually compared to well actual bozja ones.

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  15. lol – summons, minions and mounts are always the first to load in an area. Followed by a trickling of NPC/Players. It's really annoying when you have to wait 15 minutes to turn in a quest in Limsa because the npc's don't load.

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  16. Thing is Eureka always has resurgences every patch lul, I first went in just before 5.1, then did some more before 5.2 and 5.3, each time week after week before the next patch more and more people were joining the instance each night. Loved those late night Eureka excursions

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  17. I fell behind hard in Eureka, I only just made it to the second one, but the grind for the rewards is quite daunting. I live for glams, knowing I could tackle it on my own is a little reassuring

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