FFXIV Endwalker Level 85 Impressions so far…



Brian and Chris talk about the leveling and story experience going into the 3rd dungeon and the powerful story post 1st trial.
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17 thoughts on “FFXIV Endwalker Level 85 Impressions so far…”

  1. The writing is a bit janky because it feels like cuts had to be made in order to make everything fit. There are several parts in the story where it felt like they needed a hard cut to bring an end to the current story arc.

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  2. The one thing I really love about the pacing in EndWalker is that it builds to these big moments, these crescendos, then it calms down so you have time to process wtf just happened, and digest it. It allows the story to breathe, as Preach once said, and this is a good thing. It helps us get attached to the characters, and the world, and gives us a chance to process everything before, ramping up again.

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  3. I'm not particularly impressed by the story so far. I'm level 87 and I find the story to be about as boring as 2.0. It's slow and feels very uninspired. I still enjoy the dungeons and trials themselves along with the other actual game play elements.

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  4. I had never played an mmo but I was a huge ff fan… I have to say ffxiv is now my favourite ff…. Never in a million years did I think Square still had it in them to create this type of story content…. Absolutely magnificent.

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  5. You can't make dungeons harder… I'm not the best player and I was a Dragoon lol… You have to give ppl like me a chance 😂 (I've now changed to reaper… I get now why you gave drg such a bad score lol)

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  6. I really liked the dungeon with the three deities (I think it's the first dungeon?). Each one taught different mechanics, and the last one had all three at once. The last boss could have been chaotic but instead I see very few deaths (playing as healer so I get to know what fights are tricky generally). It felt formulaic, but in a really good way so people don't panic about 100 AOEs

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  7. I’m a little farther than you. Glad you are enjoying it! I’ve loved the concept as a whole so far, and despite expecting nearly every thing that has happened I find it hard to step away. There are a lot of things about endwalker that have been very frustrating. After arriving at Sharlyan you have the option to proceed with the labrynthos story or the thavanir story. I chose to go to thavanir, which ends setting up the first dungeon but I wasn’t able to do that until I went back to sharlyan and did the other quest chain. Why even offer me the option? Then there was the acquisition of aether currents in some zones that were really obnoxious like thavanir. The escort quests have lost their appeal quickly as I’m unable to mount or use aetherytes with them. Even worse is the sneak behind someone quests which are incredibly tedious and not fun. Even the zenos body swap scenario wasn’t exciting. I didn’t feel any fear or dread, It just felt annoying and tedious. The most infuriating of all the aspects however is the cutscenes where “what I want to say” is not an option I don’t feel like my a character is representing me any longer as I feel like I’m 2 steps ahead guessing what’s next, and my character is 2 steps behind. That’s my opinion, still am enjoying the game, overall.

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  8. Yesss I so agree that giving us the raid mechanics in dungeons is the right way. Break people in early. So people can have a baseline experience to back them up when facing new challenges that are not that familiar.

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  9. Tank healing is fun. :p Had a SCH who was having a rough time in the lv90 story dungeon. She died in every boss around 50% and we had no DD rez… so the SAM and I on my PLD duo'd them all from 50%+. (The BRD was getting hit by too many mechs for me to keep him alive for very long).

    I'm honestly impressed you were able to keep a DD alive as a WAR. Saving boss wipes from healer death is one of the most godly feelings you can get from playing PLD… especially when the boss is over 50%. It's something we've been able to do since SB, and even though Clemency potency has been nerfed, the fact that it only costs 1k mp now makes it a buff to our overall healing ability, both to ourselves and to the rest of the party. It's great! 😀

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