FFXIV ENDWALKER! Job Changes Discussion! Tank Edition! (Chaos Discussion)



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2 thoughts on “FFXIV ENDWALKER! Job Changes Discussion! Tank Edition! (Chaos Discussion)”

  1. I can't speak much on tanks, but my biggest thing are Warrior Overpower being a cone aoe is dumb, as a tank we should all have circle aoe attack. On GNB Danger Zone/Blasting Zone need to be deal more damage enemies. It feels weird that the move look so big yet it only hits 1 target. They can make it have damage drop off the further the target it is.

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  2. FOUR DAYS!!! The hype is reaching INSANE levels!

    I totally agree that skill consolidation would help with the bloat issue that comes with adding new abilities every expansion, as well as give jobs more to do. Some might argue some jobs are already quite complex in the grand scheme, which I would agree given that knowing your rotation on a dummy does not equate to being able to do it on top of complex fight mechanics as well, but I think in general there is still room for optimization when it comes to that aspect.

    My one top change for each jobs are these:

    Paladin – Totally agree about the guage, give them more variance and in earlier levels. But for the love of god stay AWAY from mixing DPS options with defensive because we all know that the optimal usage of gauge will instantly become spamming those and hardly anything else. That's not how I want to play tank, and I think a lot of people who play tanks in the vein of the fantasy of being a protector would agree. Not all, but a fair number, especially when it comes to a shield-wielding knight.

    Warrior – Give them more OGCDs. Yep, that's about it. More stuff to do than just Fell Cleave.

    Dark Knight – Basically agree. Delirium should become something more unique. DRK's mechanical identity has always been the sheer number of attacks it has, as well as managing MP, so they really don't need to step into Warrior or other tanks' space to borrow anything. Just give them MORE cool stuff to do. And a badass aura.

    Gunbreaker – Basically agree again. It's in a pretty good spot and we've only seen one iteration, but if I had to suggest any one thing to change above the rest, it would be consolidating the Gnashing Fang combo to one button like with how Continuation works. Make room for more abilities!

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