A practical attempt at analyzing the Mentor Roulette by doing 20 Mentor Roulettes in a 6 hour timeframe in a single day!
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Music Used:
FFXIV Endwalker – Cradle of Hope
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Chapters:
00:00 Introduction
01:12 What is this video about
01:33 Guildhests
02:30 Casual Trials and Raids
03:17 A Realm Reborn Dungeons
05:25 Heavensward Dungeons
06:10 Stormblood Dungeons
07:09 Shadowbringers Dungeons
08:21 Endwalker Dungeons
09:15 Urths Fount
09:48 Shiva Extreme
12:48 Praetorium
14:34 Fun Fact
source
Cae is bringing benevolence and constructivity around them in any group or duty!
20 Roulettes isnt rly representative, the amount is way too little. Also all of them on SGE only isnt either, the kind of content u get varies widely from Healer to Tank and DPS. It even varies in time of the day what ur more likely to get
Oh you are a chaos player, neat, nicec to meet a fellow chaosian!
I leave MSQ rroul cos i value my time more than doing that. other than that i just do all the content i can
I think a big part of mentor roulette difficulty depends on 3 factors.
1. The role you queue as.
2. Your data center.
3. The time of day.
For example, the primal data center isn't particularly known for skilled pve players.
As a mentor in Chaos too… you have been lucky tbh. I do 80% of my mentor roulette as a Scholar (I main Warrior, but I know that I can carry more as a healer even at low level duties) and one day I had Prae-Castrum-Prae one after another (the last one, I decided to take a penalty). And I don't even quit Extremes because I like them, but lot of the times people don't listen to what I type in chat. I mean… I'm pretty sure that I remember more the negative aspects more than the positive ones, and when you do 10 to 15 roulettes a day all get mixed in the same group as "a bad or a good day".
Would've been fun if we'd have met in mentor roulette, but I played healer as well at the time and only did leveling roulette while also being on Light, not Chaos. Can't offer much of an opinion on mentor roulettes, given that I'm not a mentor and rarely pay attention to what icons other players have (other than the sprout icon, I'm aware of that because I'm familiar with it). I. e. I'd probably not even notice mentors in a group.
My main knowledge on mentors is mostly about burger king crown memes and mentors ranting in the talesfromDF subreddit. No idea if any of that is credible, so, yeah, safe to say I don't really have an opinion due to a lack of knowledge.
"Mentors always leave hard content" This just isn't true. I have only quit one mentor roulette, and that was via vote abandon that someone else initiated… after 3 pulls and half the party just left… and it was Thordan EX with like 6 sprouts who had no idea what they were doing. Out of my first ~110 Mentor roulettes, I've cleared Odin 2/2 times, Ultima EX 1/1 time, Shiva EX 1/1 time, and even stuck around to clear Ramuh EX with only 9 minutes left on the instance timer. I always had at least one other mentor, and none of them left until 3 pulls into a Thordan EX group that was pretty unlikely to clear.
haha I've been tracking my mentor roulettes in a spreadsheet. 255 so far. Most common is guildhests, specifically the first one, and frequently it's because the tank or healer was queueing for it repeatedly multiple times back to back to comm farm. 2 extremes, both of which cleared without too much trouble. My one and only failure so far was…. Vanaspati. Both tank and healer were new, and could not, for the life of them, figure out how to get knocked back to the right colour and then spread on the last boss, no matter how much advice I gave. Either they'd get knocked back to the wrong colour, or they'd get knocked into the bleed wall, and then promptly die to the spread AoE. Well, the healer would. The tank would survive a little longer by virtue of being a tank, but ended up dying eventually due to lack of healing from the healer being, well, dead. I was on SMN, but there's only so much rezzing I could do, so. 5-6 wipes later, someone vote abandoned, and it passed.
I run almost all my mentor roulettes on SMN. I'm a tank main, but I hate tanking (or healing) ARR dungeons. For a while there I was randomly rotating through DPS, as I have all of them levelled and geared, but it only took one stretch of 5 sub lvl 40 dungeons on DRG to make me give THAT up. And of course, that rez has come in handy multiple times, and is pretty much always available, unlike with RDM sub lvl 64.
The one time I queued on SGE by accident I got, hilariously, Vanaspati, and it was a dream of a run. The GNB I had rolled their cooldowns so well, and the DPS were so efficient at DPS-ing, I never had to GCD heal, AND I never had to touch Holos OR Panhaima, in trash OR boss fights. It got to the point I was cheerfully handing out druocholes for no reason, just cos I needed the MP refund
You were so forgiving on the no job crystal interaction <3 I've had it happen so often I usually say "please equip your job stone" and leave with my 30 minute penalty. I've submitted a feedback ticket to SE asking to make it a requirement/trait/whatever they need to make it so that anyone has to have it on before queuing for something past level 30. 100% agree that a good healer at lower level content can carry almost anything.
i actually keep track of all my mentor roulettes in a spreadsheet because i wanna know what i get the most of.
so far in 58 recorded runs:
24 dungeons
3 MSQ roulette (all castrum)
9 guildhests
7 normal raids
10 non-extreme trials
4 extreme trials
1 alliance raid
total of 11 wipes
I just beat Sephirot Extreme in Mentor Roulette with a bunch of sprouts this week. I was so proud of everyone 😀
off tank alpha legend mentor will wipe you in a9n repeatedly. goodluck.
I prefer to play Paladin when grinding Mentor Roulette. As a Tank I can set the pace. If the group is good, we speedrun, if they're new or returners, I can take it slower if necessary.
Also as Paladin, I'm able to heal the Team if the Healer dies on a Boss. Hallowed Ground helps me handle some Stack Mechanics solo if something goes wrong for example.
I would also say that Paladin is, next to Warrior, the easiest Job to solo Bosses if everything else fails. As a healer it can be hard to do, since you can get oneshotted on occasion due to Stacks or Tank Busters, where as a Tank you would survive it. Of course you're able to ressurect the other players as a healer, but sometimes, you just got those people that immediately die again after being resurrected.
I also kinda like that most sprouts are cheering you on, when you solo bosses, since that situation usually rarely comes up and often times they don't know how "easy" it is as Paladin/Warrior 😀 That's always fun 🙂
I do mentor once a day around an hour after reset
It's usually msq roulette except a week I got the vault 5 days in a row
So far I've only gotten Ramuh and odin as a challenge :/
It's so boring
Ayyyy yoooo – my fav topic, lmao
(starts video)
As a mentor on Crystal, I usually queue as dps because I like doing stuff while I wait in queue and the most of my stuff is usually normal trials and raids and sometimes time elapsed alliance raids of people leaving a crystal tower or a stormblood AR because its not what they wanted. I have queued at all times of the day and the only consistent thing I have noticed is prae at night as a dps because I am always struggling to stay awake at that time with those cutscenes
So i've done around 120 mentor roulettes on Primal-Exodus, usually only once a day for the daily roulette bonus. For the most part I queue probably 95% of the time as dps since thats the role im most competent on and I even go as far as setting up "Join in Progress". Similar to what you've shown in the video, most of the time I get guildhests or dungeons and probably only have done extreme trials maybe 5-10 times out of the 120, with Rathalos EX being the most common one. Interestingly enough the join in progress ones are usually filling for other mentor roulettes that quit on an EX and usually we clear within 5 pulls later. I definitely believe the stories of mentor roulette are either severely overexaggerated or so very rare that you won't encounter them in your average roulette.
as someone nearing 500 roulettes since starting the grind a month or two ago, i sincerely think everyone is over-exaggerating on how "bad" mentor roulette is. id say like 80-90% of mine have been normal roulette content where people say their o/'s and gg's and nothing notable happens. and even in the odd extreme, most of them are straightforward arr trials that can be cleared in within a few tries, or rathalos. the one exception ive had was a sephirot where we unfortunately timed out bc the sprout who queued for it just couldnt understand the mechanics.
ive also done most of them as a sage too, and id say the statistics you present here are fairly accurate, dungeons are by far the most common. as a dps its a lot more varied, i tend to see more normal raids, trials and guildhests, but i also tend to see longer queue times outside peak hours so idk if i would say its faster. i rarely tank mentor just because i dont like tanking extremes lol
I'm starting to believe that burger Crowns are more common in NA data Centers & depending on what Realm/server(?) You are on ive came across many many Dbag burger crowns save for a very very few on my server Ultros who know nothing or don't say anything at all in dungeons/raids ive gotten more helpful advice from other Sprouts, flowers or normals. Smh
Finished my mount grind.
Im off to ocean fishing for my retirement
I have data(n=550) for dps on light, it's 33% guildhest, 17% normal raids, 14% normal trial, 10% extreme(includes all duties only in mentor roulette) 6.2% lvl 90 dungeons, , 4.6% levelling dungeons, 4.6% current expert roulette dungeons, 4.5% for other capstone dungeons and barely 2.3% for alliance. My fail ratio is 2.3% which is not really high because I can't do much after joining 40min duty in progress. I always queue slightly after reset for few hours
I love this video! I've actually been tracking my mentor roulettes, and after 255 roulettes, here are my current results (at the end of this post). Most are on tank (this is being tracked), and almost all were on Primal, though a few were on other DCs. The "time of day" aspect is something I didn't think of tracking until after about 100 or so roulettes, so I'm not bothering with it.
The 3 extremes that weren't cleared were Moggle Mog (making good prog, then someone afk'd with auto-run), Tsukuyomi (good prog, but not quite enough time for ppl to understand dropping meteors, though it was done correctly on our final pull!), and Ramuh (insta-abandoned because there were only 5 of us in there when I arrived). I usually like getting the extremes, because the sprouts there tend to be very good about learning. They usually don't mind stopping to talk about mechanics. Shiva is one that scares me because the boss positioning and facing make a huge difference. Glass Dance is a BIG problem, as well. As many times as I say "Bow -> Butt" people aren't ready for it. I was nodding my head in sympathy during that section of your video, lol
https://imgur.com/a/OJTthe4
i am mentor from light.
it always depends on the role you que. like you said wiht warrior can solo most dungeons healer can carry bad tanks most of the time. try now as a dps then you understand where the rumours come from. i for example hat as a dps a few times healer and tanks not knowing what they do or refusing if i ask if i should explain something to them.
And like i said. it always depends as what you que to notice it since if you remove yourself from the equation and play as a dps to see it.
and also like you said no need as a healer for easy content.
i go mostly as a with a random job in or try to play mostly dps becuase of the expirience what i said earlyer where moth tank and healer dont know how there class works. and teach them after i ask them first if they want me to show/explain it to them.
and it mostly dose not bother me if i need 60 min for 1 mentor roulette and fail at the end.
The competent part
Yesterday i was doing doma castle as a lvling for my gunbreaker, started it last week basically, as a healer main, i will try not to cause aneurysms to the healer
But we had a ds dc after the first boss, they never came back, we didnt kick them but we cleared the dungeon, even saw boss mechs that were never seen before
I asked the healer if i should do wall to wall after the dps dcd, and they responded with "pull as much as your confident with" so i would pull first group, get them to half and then go for the next group (if it was a group of 3, then atleast 3/4s their health
We had a bard so aoes and buffs happened, the healer was a scholar so i had shields and embraces, and then healer could aoe
I was mitigating whiles trying to figure out which ones to use first so they can be used in set times rather then kitchen sink
All n all, it was probably the best group i had gotten from doing dungeons
I would like it if i tank on my dark knight, if i activate LD, if the healer could stop healing and just dps, ive had to make 4 different macros just for living dead specifically " activating ld this pull, dont heal/ ld will be activated/ bongo sounds, living dead activated, treat it like superbolide, heal at 1 " and my favorite, when they spam the healing once active
"Living dead basically means. DO. NOT. HEAL. UNTIL. ONE. HP"
Ive had one healer understand,, only one
I did all of my mentor roulettes on tank, and while i didnt keep track, i feel like my duties were heavily weighted towards dungeons and EX trials.i dotn know how many times i had to explain shiva's bow or Ramuh's tank swap. Good luck to those still working on the grind!
There’s no way to really measure this as it’s dictated by player demand not a set demand.
The leniency you gave the missing jobstone made me smile cuz it reminded me of a particularly bad experience I had when first trying out the game.
I decided to try it out with the hype around endwalker's launch, and so all servers had that double EXP "road to 80" boost, meaning even by just playing casually, I was super overleveled for the MSQ. I was keeping up with all my job quests, but unbeknownst to me since I didn't even know what a jobstone was, I could upgrade my archer to bard if I made more story progress first. Of course, I just assumed that if content, optional or not, was accessible to me, it'd be designed with my class in mind. And that's how I got torn into for going into Sunken Temple of Qarn as an archer, leading to me putting down the game and not coming back until over a year later… So, that's why I always try and be kind when I notice or point out a missing jobstone nowadays. 😅
I’ve been spamming a lot of mentor to get my mount. 99% of the time I go as gnb and I’m on primal. My overall results are very similar to yours. Lately though, I’ve been getting a lot of lv 60 and above dungeons so I almost feel like I’m doing leveling roulette lol.
2:57 Hey! The main tank in Alte Roite was me (Atalanta)! I was surprised that I partied up with you of all people (didn't say anything, I'm on console so I have a typing nerf) and now I'm even more surprised that you were recording so that was pretty embarrassing. Now my fumbles are out there for the world to see! 😂
That aside though, great stuff man. Keep it up.
I had no idea you could type and auto complete those fancy looking text things at 3:40. Learn something every time with these videos.
I’ve never done mentor roulette but I almost always queue as healer for the dungeon finder. I definitely agree about being able to carry a bad tank or bad group if needed. The closest I can get on DPS is off healing as red mage.
As someone who just got mentor status literally minutes ago, I’m kinda glad that mentors aren’t expected to know literally EVERYTHING in the game. I’ll definitely try to learn as much as I can though and teach it to those who wanna learn more too!
Here's my summery from 681 mentor queues on the Primal datacenter over the last 3 months:
Duty Type — Percentage of Total — Failures
Expert — 25/673 (4%) — 0
Level 90 Dungeons — 35/673 (5%) — 0
Level 50/60/70/80 — 54/673 (8%) — 0
Leveling — 92/673 (14%) — 0
Trials — 95/673 (14%) — 0
Main Scenario — 18/673 (3%) — 0
Guildhests — 173/673 (26%) — 0
Alliance Raids — 32/673 (5%) — 0
Normal Raids — 116/673 (17%) — 0
Extremes — 33/673 (5%) — 8
Total — 673/2000 (34%) / 8 — 681/2000 (34%)
First time bonus? — 263/673 (39%) / Including failures — 271/681 (40%)
Did I have fun? — 476/673 (71%) / Including failures — 481/681 (71%)
I didn't track it, but I'd say ~90% of the time I queued as a DPS, either SAM or SMN. ~9% as Healer, WHM or SCH. Occasionally as PLD, but only when the queue would not pop otherwise.
Failed duties were all extremes: Titan (1); Shiva (1); Nidhogg (2); Ramuh (4).
Every extreme has had at least 1 first time bonus player in it. Expert duties and Level 90 Dungeons have had the least, tied at 1 each.
The other day I got someone doing Rathalos EX, decided to just do it because I figured it was a one and done, get the duty again two roulettes later, only non-mentor is the same exact healer, clearly they're trying to farm for the mount or something. Ask them why they aren't using party finder. "Nah, easy fight"
Really though? If it's just someone trying for one clear I wouldn't bat an eye, but if you're outright mount farming, why wouldn't you make easier on everybody and unsync it with a team of willing dps to speed up the process without dragging us into it multiple times?
I really want to get mentor roulette unlocked. I really do enjoy helping people over their hurdles almost more than doing content myself and I've been procrastinating on unlocking it due to horror stories I'm constantly told. I really think what you're doing is greatly beneficial to mentors and their contributions to helping people improve.
The fact that a lot of mentor roulette is easy is also really bad for the difficult fights.
If devs don't want to touch mentor roulette at its core then they should def have way more rewards for extremes and/or way bigger punishes for leaving them (like every extreme left you lose mentor status and need +100 to +500 more commendations to get it again, this would stack fast)
My experience with Mentors is a good mixed bag. Most of them, as most other people, rarely, if ever, say anything in chat, aside from the "Hey" or "Bye" messages. The outliers in the negative department are mostly just them getting weirdly defensive REAL fast
Mentor on Aether here.
I just finished my 2000 roulette journey a few days ago, I didn't encounter toxicity often surprisingly. There were quite a few instances that I can recall mentors leaving when getting extremes. In my experience, most of them went really well, only taking a few pulls to get through, and the sprouts were almost always very receptive to advice given. But in the end, getting extremes was a very low percentage of the duties I was given, most roulettes were just me filling in for normal roulettes. I haven't the greatest memory, so I've probably forgotten most of the roulettes that had major issues. There were more wholesome experiences than negative experiences that I can recall. Close to the end of my journey I got Garuda extreme where I was the only mentor and everyone else was sprouts. It was so satisfying helping those sprouts work through the fight and get their first clear.
I played DPS for 99% of the roulettes I did, most queues popping either instantly, or less than 5 minutes. I kept a spreadsheet recording every duty I got, including failed runs of duties (Which there were only 5, surprisingly). I'm not sure if youtube will allow me to post the link here in the comments, but I can give it a try. My journey lasted for just over 14 months, with periods of breaks from doing roulettes.
https://docs.google.com/spreadsheets/d/1P-CitfyeihT9juFgUJLzmsM_4ImruC2UAE0kFMTeRw4/edit?usp=sharing
Honestly I've been enjoying mentor roulette – something about getting just about anything has given me a lot of excitement, plus I enjoy helping people (I'm the guy that constantly joins PFs just to help people out too). Granted, I haven't gotten any extremes yet whereas my friend on the same DC (Crystal) has, but even my friend says usually the extremes are pretty chill and aren't that bad to do, even with sprouts and the sillies bound to happen.
I've had ONE single "bad" experience in mentor roulette thus far that was more funny than anything, where my internet cut out halfway during prae. When I got back in – literally like, 2 minutes after – I said "Sorry about that!" and started to catch up, only for them to kick me right when I almost reached everyone, lol? Then I just requeued, got prae again but with a different group, and continued on with my day.
I've been keeping track of what I get in mentor roulette since I unlocked it, because I've been curious what kind of statistics I'll get once I hit 2000! It'll be fun to be able to look back once I'm done getting the mount. Although I didn't record the job I queued in with for the first 49, which I regret not doing from the beginning, but oh well. Considering how small of a percentage it will be in the end, it's not a big deal.
Also when it comes to tip giving, yeah, basing off my own experience when i first started the game I couldn't understand like 80% of what my friend trying to teach me was telling me. Along with a really bad experience I had as a sprout that made me almost quit the game, but instead I just switched jobs. Plus i got a friend into the game recently that hasn't really played multiplayer games, let alone an MMO before, so I'm learning from him how to be a better mentor because he gets overwhelmed really easily. Trying to keep things simple, short, and encourage slowing down if needed.
I'm at 379 roulettes myself as a healer in crystal. Most times its a quiet run, but when ever you hit some sort of harder content people just chose to ignore you, it doesn't feel good spending a full lockout in king moogle mog extreme in which a tank just shoots forward after every wipe to instantly pull, no time given for strategy talk. This has only happened once, but it has impacted me heavily. I only pray that it doesn't happen again.
A good day in Mentor Roulette is whenever you don't get ANY Extremes, and particularly not Ramuh, Shiva, Thordan, Sophia, Zurvahn or Sephirot. The remaining EX's are fine because they don't require any skill.
Prae/Castrum are only bad because they're long, but they are very easy, so I don't mind them. I'll gladly take Guildhests since they're short, the longest one take 2-3 minutes. Rathalos is usually fine, just a bit boring. But as a Tank main, I prefer dungeons, you'll get some varying results, but it's very easy to carry as a tank in this game, I don't have to do anything, I just pull and clear it for them.
It is so wild seeing the mentor roulette experience in data centers where the majority of players speak the same language. JP Data centers (at least those with large concentrations of EN players like mine) are almost completely silent, so being able to not only give advice but chat casually feels so alien.
I find I get more level 90 dungeons on Crystal, whereas I get more guildhests on Aether or Primal
The time of day matters a lot too. Most new players doing low level content play during the day, whereas you're more likely to backfill into a high level dungeon at night
Men i'm trying so hard to get commendations takes forever T-T
I've only experienced someone who forgot to equip their job stone…in Orbonne and it was our tank as a gladiator. None of us complained after she explained that she was RPing and had an instant duty pop right when queueing. We just took it in stride. It might be my DC cause 99% of players are really patient where I'm at.
My last 5 mentor runs have been machinist and have just been level isle of Hamm.
I do the occasional Mentor roulette on Aether as a Warrior and I tend to get what feels like 75% guildhests. Only at 185 done.
I wouldn't make it as a Mentor nor ever seek the status. I just have too low of a tolerance towards players who are incapable of taking gameplay advice/teachings of a potentially more experienced/learned player because they want to play the game their way. Which is fine, but their way is not the way everyone in the immediate vicinity wants or expects them to play. And it's not even like being a Mentor solves anything, since a player who refuses any input from another player won't suddenly take input because of an icon that is supposed to say "my advice should hold more weight to you".
My favorite thing I tell specifically tank players who don't mitigate when I'm playing healer is; "My job as a healer is to keep someone who wants to live alive. You not mitigating and full pulling is the same thing as actively trying to kill yourself and that isn't someone I want to, or can, trust to do their role's function." Then I just take the 30 minute penalty and don't interact with Duty Finder dungeons till the next day.
I just do not have the patience to want to deal with, or even go as far as correcting, players like that even if they are comparatively significantly rarer these days.
Me pressing Arm's Length to mitigate the mental anguish of these seemingly deficient players by almost never doing a roulette.