FFXIV Endwalker Economy Changes and Future of the Game
FFXIV Endwalker Economy Changes and Future of the Game
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Shard/Crystal/Cluster vendors could do it. Yes, it takes it off the market board and places a solid price floor for each craft but I'd wager that would pull a TON of gil out of the economy. Most of the crafters who make gil on the MB already are familiar with the average catalyst cost and it seems fairly stable. Might not work out without regular tweaking but it seems like a decent way to have crafting itself slowly pull some gil out of the system.
Maybe a vendor that sells Fantasias or something at a set, expensive amount in order to pull money out. Or some other untradeable popular item. Would eat into Mog Station profits but we can't have rampant inflation either. People are addicted to Fantasias.
If you have a lot of new players in your FC, those who can't trade for free teleports and don't have a lot of gil, the teleport buff matters a lot. I will admit, teleporting is a pretty decent bargain compared to the time it takes a new player to run to another zone or even to get to a ferry or airship landing, assuming those take you where you need to go.
We need to add construction time and effort for housing. The current system where you go from empty lot to unfurnished house instantly is dumb.
Give us the ability to have our retainers buy for us just as they sell for us. So, I give gil to a retainer and assign her a buy order for a certain item at a certain price, and she watches the market for me and makes the buy when the conditions are met. And for the love the Gods, give us the ability to move items among our retainers directly instead of having to hold the item ourselves in between. Talk about an enormous QoL boost!
Chris, you should be a stock market trader, you’d be great at it
I had around 100 mil when those spendy new mounts came out and I just earn that by casually selling stuff on the Market Board. I've gotten halfway back to that amount just by selling things I get out of Bozja.
I haven't done really any gil grinding (only doing daily roulettes etc) and travel mostly by teleport and have bought a lot of consumables from market and gyshals and other choco items from vendors, but midway through heavensward I have 1mil gil so I have been wondering how important gil actually even is…
I started watching your channel because of Chris's gil-making guides; I think you all are at your most interesting and unique when you talk about the in-game economy vs the endless videos on homogenization. I would really appreciate you all talking about the game's economy a bit more! I personally am constantly frustrated because as near as I can tell, the only reason it's in the bizarre state that it is is because a massive amount players will literally put things on the market board and charge nothing for them, creating whole segments of worthless items.
surprised you haven't mentioned buying monthly subscription with in game currency. I know Runescape, Eve online, and maybe Albion have subscriptions to pay in game coin for that sub….I think that is a great non punishment/tax on a player to get rid of in game money
Honestly, the people hurt most by increase in cost are the low level freetoplay RPers. The ones that play through some of the story, just enough to unlock most of the popular RP hangouts and housing districts. Then they simply just RP. Only RP. Occasionally get a new glam or two. I cant imagine this hurting anyone who actually plays the game normally.
Dumping money on this retainer college won't really help anything unless there is no upper bound. Gil sinks aren't really that good if they stop functioning at some point. Just make anyone who owns a house pay 15% of the houses purchase price per week or month or something. The majority of rich people are house owners. This also potentially opens up the housing market a bit more.
When it comes to listing things at vendor prices, it is not because I didn't know I can vendor items (especially since you can vendor items directly from your retainer); It is because I want someone else to benefit from the item that would've been vendored, money be damned.
Gil in this game definitely does not have its value like it does in FF11. I don't really play FF14 with the same mentality when it comes to random crap taking up inventory spaces. Because in FF11, Gil does matter and all the items are worth something to someone (except paprika grass).
They could use a black market that sells market board prohibited items like event drops, cash shop cosmetics, and fomo mounts; with a new list of items each week. Set prices at 3-7 mil per item
They could use a black market that sells market board prohibited items like event drops, cash shop cosmetics, and fomo mounts; with a new list of items each week. Set prices at 3-7 mil per item
I’m a “returning” player but from years ago and I’m trying to level everything. I know I spend a lot of time broke in game. So increased expenses doesn’t sound good to me.
I honestly don't know how people complain about having too much money. I bleed money so much that until maybe 5.3 I was always below 100K gil. Hell, I remember flying around because I didn't have the gil to teleport. Though, then again I craft for my FC, and I literally would rather do dungeon/trials/raids with my FC people more than grind up the sheer amount of crystals and materials I use. Back in Heavensward, for example, I at once consumed 9000 lightning shards alone (I consumed nearly as much in each other shard) in two days. I literally couldn't gather that much in the same time.
I don't know where you're seeing inflation mabye its different per world
But I have been getting deals , and when lazy paying for some higher priced materials
But here is the thing most materials are not priced the exact same which is ok
Thing is I really dont want to do a list of things I'm not interested in just to pay for the traveling. I've spent the last 6 months leveling every job. 2 left. And I'm constantly teleporting for beast tribes, Checking retainers ventures, Running fates, Bozjan, and now the gold saucer for the regalia. I just think there are better ways. I dont really want to hit rocks for hours everyday.
Your making mountains out of mole hills on teleport costs
This game throws gil at players
Don't got gil ?
Do dungeons
Do trials
Do raids
Do fates
Do leve quest
Do beast Tribe quests
Do the main story
Do side quests
Do gathering
Do crafting
Sell to vendors items you have
There is more and more ways
Hell Prostitution in game
Gil making is fine , you will be able to travel no worries
I am not a hardcore player at all, and I am hovering around 3 mil. I don't mind the change myself, if anything, I think it would be nice if they decrease the prices more as long as you remain in ARR areas. that is the time when you feel the lack of gil the most: right at the beginning of the game (or when you make an alt)
I think one possible solution would be NPC auctions. Take a very rare non-marketable item and put it on public auction (or create item available only through said auction). People with a lot of gil will bid against each other and the gil spent will get out of the circulation since the auction is held by an NPC.
I’ve been playing since Hw and anytime a friend or new member joins the fc I instantly give a million Gil to them so they don’t ever have to feel restricted for teleporting getting filler gear etc keep in mind I’m a omni crafter who crafts end game and I was there since iron works gear so I’m close to a billion Gil now since I’ve come back and been focusing on the news player market like level 50-70 gear and items and it’s to easy now with macro crafting there is no reason people can’t sustain in this game but there are also so many give always being done so join a good fc and Gill won’t be a issue
What about a currency exchange? I'd love to be able to swap gil for MGP, for example, as it'd basically turn the Gold Saucer rewards into a glorified gil sink. Maybe at a rate of 100gil per MGP. Something like the Cloud Strife card costing 100 million MGP, or the Sabotender Emperador costing 200 million gil.
They could even add in some of the older rewards that're now inaccessible, like the Garo series rewards, or the old PvP rewards.
Thanks Brian & Chris for the video. I always enjoy your content.
I played FFXIV since ARR, so forgive me if I sound naive but I didnt the know there was an inflation issue with in-game currency. Gil will what we work for obtain from dungeons, raids, etc. Centurion Seals & Nut sacks (weird saying that) we get via hunts & we cash them in for items; GC seals we obtained, we can cash in for items. So that being said, I really don't see why SE is making these cost changes. If the cost of teleporting was an issue, then it should have been address in Stormblood or Shadowbringers. Even aetherite tickets will be changed/nerfed. WHY!?! I worked hard to get those tickets so I dont have to use my gil to teleport. At this point, I think it was an unwarranted change.
My gil goal is to have more than Mrhappy…. he has 330m ish right now and i am not even a 3rd there yet #goals
One aspect i think you didnet hit on. is Glams. an house furnishing.. one can spend alort of gil on that.
But yeh more gil sink mounts. expensive Glams you can buy from vendors. an funiture too.. pets fashion items.. People go crazy spending on vanity items..
The thing about having a billion dollars in the real world is that you just get to ride a bigger johnson to space.
Tax on housing only makes it harder to keep track than gil sink. Though, the idea of gil sink because it’s an mmo is weird setup, to be honest.
The reason ppl play the game because they want to do so. Rich ppl are rich because they know how to spend money effectively, otherwise you just have to work more on the game to balance out the wages.
The more funny part when you have ppl who buy houses even though they don’t necessary invest into the game enough to get one and those who want more than usual because they have the financial resources to whale. Those things are extremely different topic in discussions as the value of the money is when you buy something and you can trade out of the vendors too, not just through marketboard.
The way mmorpg economy design is tied to real world currency despite there is no p2w mechanics but they are economic revolving systems that ask you to spend that extra things you get overtime to exchange for virtual necessities.
That part killed the mmo genre in general when ppl believe that mmo is grindy, old, and boring because you need to strictly control those systems otherwise it will be a real life issues where you stuck with math and know what to do with the gil you have in game.
That’s said, ppl take advantage of the game system to make big money is a thing for live service games. That part makes things difficult to solve out the issues and when you have RMT built in. You will see ppl actually more focusing on doing some sort of business market than actually concerned about in game currency in general.
Anyway, the changes in teleportation fees are helping ppl to get into the game more than it’s preventing them to do. My guess that they will add some sort of teleport pass in certain regions that you complete the FATE and exchange for your reputations or reduce the teleport fee if you do so.
They are likely trying to make items more useful for gil earning by selling them to the specific vendors instead of throwing out all the items where you have no use or untraceable like dungeon gears.
Also, the common complains that mounts have the same speed or you don’t feel like an open world game is quite something related to the teleportation in specific. Just see how things actually turn out and wait for the changes to know the exact issues.
The inflation depresses me, because no matter what, none of my gil is worth anything. You know what sounds like a lot to me? Like, 200k gil. That sounds like a lot to me. But it's not. Not anymore. It barely even buys me a single piece of gear, let alone crafting stuff.
I decided to get into crafting solely because stuff on the marketboard was so hecking unaffordable that I couldn't improve myself unless I risked the drudgery of dungeon grinding. Being self-sustaining like that is cool. When you have a choice, that is. But self-sustaining is not fun when I have no choice but to do it. :c
it hurts new players, especially when they start trying to level alt jobs for the first time the most.
Reduced Rates for new players is great for the MSQ quests. Go over there, then come right back here style when you haven't built up your currency. Once your FC is veteran, then XP boosters.
Instead of adding gil sinks, just reduce the amount of gil being "printed". Reduce leve rewards.
I think it affects RPers the most