FFXIV Devs Comment on Variant & Criterion Rewards



Source: https://www.inverse.com/gaming/ffxiv-variant-criterion-dungeons-interview

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34 thoughts on “FFXIV Devs Comment on Variant & Criterion Rewards”

  1. i feel like what they should is release the normal dungeons, and then make a savage (criterion) difficulty of said dungeon. That way not only they don't have to re develop the whole thing but dungeons become something other than a daunting experience. Not sure what we should get tho, maybe raid equivalent gear? or upgrades?? cool looking glamour? and mounts included?

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  2. Personally i would have wanted them to ditch the idea and return to make Hard dungeons. I miss those… and there was lots of dungeons they could have make it hard… including making one for tower of babil hard and not just the role quest ending duty. It had everything to be a hard dungeon. Such a wasted opportunity.

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  3. Preface: I have only done the first one. The normal mode, not the version comparable to savage.

    I don't like the drop rate that the first one had (Still don't have the last minion from it had to buy the other) While I do like choose your own adventures, there weren't obvious any hints along the paths to complete them. Like if an NPC tells me to stay away from strange clouds I'm going to stay away from strange clouds and not give it a second thought, If the NPC was all like "Maybe we could gather some to have the Alchemists study it…" Or something like that, sure! But a a few of the Paths were more "Do this thing that defies all of the entire game that you played up unto this point and it drove me insane hunting for the Route Pages. (I also didn't like that the answer to another puzzle on a separate route being in a different route, Like I get it, but you can't back-travel to do it and then you have to remember it for a new route which is just annoying because if you're like me you move down entire routes first and not hop over to another before clearing that one.)

    I'd be okay with the Answer being on another route IF:

    They don't take long to clear a route (And the fights when Solo took ages).

    And there aren't that many routes.

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  4. i'm still baffled at the idea that they're going backwards… the whole fight design is usually an upgrade, better tells for mechanics, more creative stuff, etc; while we used to have some parallel gearing, ever since ex primals, then the instanced areas, etc. ; now it's literally nothing. I'm glad to hear they at least heard the complaints, so let's see how Dawntrail goes…

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  5. A thing they should also revisit IMO is hard mode dungeons, they can become a very neat in between before an ex trial, maybe giving some X5 ilvl gear and it's less work if they just redesign enemies layouts instead of a whole new dungeon. It was so cool to revisit the dungeons backwards or with a different path in the same areas, with the lore addition too.

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  6. It saddens me a bit that the description "FFXIV's hardest Dungeons" basically means nothing since pretty much all others are more fun quick excursions with few Situations a Red Mage or Healer in general couldn't fix at worst of times

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  7. Lets face it criterion is just a way for them to stretch out the little content they could do.
    But hey personally i loooove criterion a lot the gil you can make with it is wild.
    Wouldnt mind savage criterion to drop a BiS ring and a way to mitigate the 450 tomestone limit.

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  8. dont put upgrade gear in it.. its not enough justifucation and forces people to run it weekly untill they get bored.. new gear maybe for use only in there or some kinda flashy gear.. just dont go for easy carrot. it will upsset savage balance

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  9. "The rewards need to be determined very carefully in relation to rewards for other content." aka "We don't want the crybabys to shitstorm us for giving rewards they can't have, because the they don't have the determination to earn it."

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  10. The fact that they still can't just give out savage gear in criterion "SAVAGE" just shows how stubborn they are with this outdated gearing system.
    If gear is that important to them, they should give us more content requiring savage gear to justify it.
    This tier 3 savage doesn't even have an Ultimate attached to it and criterion has a reward issue currently so no one is doing it. So, why are they so stingy with gear distribution?!?
    Furthermore, why not have the 24mam just drop 660 gear. You only get 1 per week through it and it's a "catch up" gear piece so make it catch up.
    Just frustrating to see these smart people have these dumbass restrictions because they think it's fun and fair for the player base, when the players are telling them it is not so.

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  11. Their refusal to add gear to criterion makes even less sense if you consider the following: Bozja/eureka rewarded gear. We don’t have an exploration zone in EW. To replace that, we got criterion dungeons. Criterion dungeons, which are way harder than exploration zones, don’t reward gear. Their refusal to let it reward gear is just plain confusing

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  12. 10000% agree on loot. did it once with a group. tons of fun and satisfying to clear. but loot makes it so we never did it again. when the 2nd set came out. i have not even unlocked it yet. its more difficult than savage (more team wipe mechanics in general and mobs f you up). if they dont make variant loot an equivalent to savage, making it an alternative for people that dont want to organize 8 people, it will die.

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  13. I've never touched criterion savage because I've never had good enough gear to even consider trying. If it gave savage gear tokens or something maybe I'd give it a shot as an alternative to 8-person raids for gearing up. But as it is now it's like ultimate and I'm not getting in there without a static.

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  14. I continue to be very happy Criterion doesn't give gear. The second it does, my Savage prog immediately gets a mandated Criterion grind tacked onto it every week. Yuck. No thanks.

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  15. It's good that they acknowledge the problem but "The rewards need to be determined very carefully in relation to rewards for other content" doesnt fill me with a lot of confidence. It sounds like they will just take rewards from other content and shove them into V&C dungeons which imo is not the answer. They already took a lot of things from Tribal Quests in recent expansions and put them into other content and now Tribal Quests have zero replay value because they have no open ended rewards anymore. Instead of spreading the already thin rewards across more and more content they need to create new open ended reward types.

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  16. It would have been so easy to add upgrade materials for the manderville weapons. Instead of 500 tomesones per upgrade rock, give us like 12 – 15 per run and lower the overall cost of the upgrade slightly

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  17. I'd like to get upgrade mats and tomestone gear tokens, while the bottleneck of gearing multiple jobs are the capped tomestone gear. They have the upgrade mats available in the odd patch but still 450 a week is not enough.

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  18. Really glad to hear the comment(s) made near the end of the video (around 11:40ish). That has long been my biggest issue with FF14 for a pretty long time; we just don't have any idea about how or when our feedback is received or interpreted until it's functionally too late. We're always told "Hey, if you have feedback then post it on the official forums!" except there's pretty much zero communication there from the community team. We're just shouting into the void and hoping that what we say is making it through to someone and we don't even know if anyone is listening until we maybe get YoshiP to acknowledge it in a Live Letter. It's not that the feedback doesn't get though, of course, as a lot of the "back of the box" features for EndWalker were direct responses to player requests but just as many times it doesn't feel like either the developers are even told about what the players have issue with, or that the feedback isn't transmitted properly. This is most clear on the issue of healers and kaiten for samurai. Kaiten, for the most part, hasn't really been properly addressed at all even though players have, as requested, put tons of negative feedbackl on the forums. And Healer concerns, despite all of the very detailed and considered feedback, were just addressed by YoshiP saying "Wait for Ultimate" which feels like all of the pages and pages of legitimate feedback from players was just boiled down to "Players think healing is too easy" when it was actually moved up to the dev team
    I'm not saying every little stubbed toe needs to be sent directly up to YoshiP's desk but clearly the community team isn't really doing what a lot of people (and maybe even the developers) expect of them.

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  19. I personally think the criterion mode should not be Light Party exclusive, they should allow players to tackle the challange on a undersized party or solo even, This mode would be such a great alternative for those who can't or won't play savage trials. On top of that they could totally drop almost or even equivalent BiS gear as long you farm for the VD/CD Currency.

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  20. It's nice that the normal versions offer some glamour, and emotes, but the savage versions don't offer anything worthwhile. I was hoping the criterion dungeon system would be like the old Hard mode dungeons.

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  21. I can't imagine a problem with criterion and criterion savage dropping raid level gear or upgrade mats if they release it in the odd patches. There's nothing they can do to hurt a raid tier 17 weeks after launch, and would act as a great content cadence.

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