FFXIV Dawntrail Post MSQ Dungeons



Having defeated the despair of the Final Days, the Warrior of Light and their comrades had resumed walking their respective paths. Yet fate would see them reunited for a mission unto another reflection, and now an unexpected petition has arrived beckoning them west─to the faraway continent of Tural.

Answer the call, seek new horizons, and embark upon an adventure the likes of which you have never experienced
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17 thoughts on “FFXIV Dawntrail Post MSQ Dungeons”

  1. Its not the Void. It even says as you are loading "Unlost World" which is the name of the reflection Alexandria comes from. Also the quest specifies its a discarded portion of living memory that is now causing a breach as a result of Sphene and the Meso Terminal getting shut down. Not everything Purple is Void 😀

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  2. I'm not gonna lie, Straybourough Deadwalk has some major butthole boss mechanics. First boss can just stop you from doing anything, has a bajillion little buttholes that pin you down to get slapped by mechanics. Second boss has memory games with teacups, even though someone told me it's in a specific pattern, doesn't change the fact that for first timers it kinda sucks. Last boss, honestly is fine, probably the least rude boss designs out there, despite being discount Emet Selch.

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  3. Im sorry, but isn't the fact that there are reflections not wide spread information on the source? Certainly not wide spread enough for it to be this guy's life work. Sure everyone knows about the void, but until Urianger's digging through the forbidden tomes of the Gubal Library did he learn about them.

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  4. So do we think that Azem wasn't sundered, or was able to unsunder themself, developed a bunch of stuff to travel between reflections, and then sundered themself so they could be in 14 places at once

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