FFXIV Dawntrail Main Story Quest | Part 16



Having defeated the despair of the Final Days, the Warrior of Light and their comrades had resumed walking their respective paths. Yet fate would see them reunited for a mission unto another reflection, and now an unexpected petition has arrived beckoning them west─to the faraway continent of Tural.

Answer the call, seek new horizons, and embark upon an adventure the likes of which you have never experienced
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15 thoughts on “FFXIV Dawntrail Main Story Quest | Part 16”

  1. 1:41:24 hahaha the old NPC go to a spot for the stack up trick, gets the lazy/unaware people every time. When you're in Duty Support or Trust always take stock of how the NPCs do stack ups. It changes depending on dungeon, sometimes they stack with the player and sometimes they go to a single spot for the stack up (this spot is always the same).

    this message was brought to you by an idiot who after finishing DT proceeded to level all trust characters to level 100. The more you know

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  2. I feel like Jesse's issues with how the game handles the WoL's power are that I'm not sure we're anywhere near as strong as he seems to think we are. Every time he starts talking about how the WoL could just one-shot everything if they wanted to I can't help but wonder if we've been playing totally different games. The story clearly doesn't see the WoL that way so it's going to be interesting for those who think their WoL is One Punch Man going forward.

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  3. 17:26 I guess, but I don’t know if us mentoring WuK makes sense. I personally would pick koana over her, or maybe even her other brothers due to her personally not vibing with me in the beginning. (Her happy go luckly personality is a major turn off for me and ai was more annoyed by her in the beginning of part 1)
    I think if she asked us due to us being strong and her wanting to learn from us, yes we would mentor her. Plus then it would give us a easy invitation to check out this new world and help set up a leader that would mesh well and not cause wars (I feel like the wol is rigging the even to get a person they/others want in charge?).
    I don’t remember us talking a liking to Wuk and I don’t feel there is even much motive to mentor her if you as a player don’t like her.

    50:40 Did I miss why we need to smash a train into the dome? Can we not just walk up and go in? Does it not have a door? Is it due to the airship and reinforcements guarding the dome? What did I miss story wise for what tells us it is unsafe or we can’t just walk up and go in?

    1:02:58 Oh…this is what Jesse said later about how it’s a happy time and song about building a bomb. I can’t believe they choice this as a good moment to celebrate working together. Why not the classic at the end with the big badie?

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  4. Hi JC go farm vanguard for stuff casting (BLM/RDM/SMN/PIC) they're really cool
    plus you can use two different shades from the original.
    the parchment name "In fulgur and fire" my new favorite music for my island…

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  5. I'm gonna be honest, the thing about letting the WoL "loose" isn't gonna really solve things I feel. We would've very much died if we went up against the Endsigner ourselves. We only prospered because of our cooperation with allies at every step. And even if we were unleashed by ourselves upon this enemy… what does that mean for Tural? Or for Wuk-Koana? They will go down as leaders who bent the knee to a foreign champion to get him to clean up Tural's mess for them. Tural would not be able to see themselves as capably independent.

    I believe our WoL understands this too. Especially through all the lessons we've learned in Endwalker. That's why our WoL lets Tural's leaders make their decisions, trusting them to learn the same lessons he did.

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  6. WoL can barely solo a picnic basket, we almost always fight with 3 or 7 others. We only win as a team and from the duties we've seen others pull off close to our level far too often.

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  7. I still find it funny that people look at the tail on the last boss of Vanguard and so far, none of the streamers I've watched have noticed the name of the ability also gives it away: foreguard is the forward slash, rearguard is the rearward slash.

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