FFXIV Dawntrail Job Action Trailer REACTION – Pictomancer



They really made the art class POP!

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00:00 – Intro
00:43 – Discussion

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13 thoughts on “FFXIV Dawntrail Job Action Trailer REACTION – Pictomancer”

  1. I still have NO fucking clue how this job is going to work despite literally watching it play. This definitely feels like the most open ended a job has been, unless there's some method to the madness.

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  2. I was not into Picto at the reveal but they nailed it here for me, I actually really want to play it now. Way less jarring, doesn't give Splatoon, they toned down the gloopy sound effects. They hit the line where it's fun and cute without being overly ridiculous that it's jarring for me.

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  3. I have concerns about Pictomancer's viability, considering how slow their actions are. Not even speaking to the potential damage output, more the usability in high end content. There's a reason that BLM's cast times have been getting steadily reduced over time (along with getting access to more ways to gain instant casts).

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  4. I wasn't very excited for Picto aesthetically but after the mechanical showcase they did in the live letter, I'm very interested. It feels like it borrows elements from Red and Black mage in a way I really like. As an example, the hammer 3-hit combo has no cast time, but putting the hammer on your gauge does take a very long cast. So knowing where you can get away with a long cast gets rewarded with uptime during movement heavy sections.

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  5. There’s some preparation for these spells it seems, probably has some high potencies. Hammer has no cast time so probably used for high movement phases. Downtimes can be used to reprepare spells again, im already speculating in how this would work, im really interested since it actually feels a bit different from other casters

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