FFXIV: Dawntrail Gunbreaker 1 to 100 Leveling Skills Guide



Small Correction: Aurora is actually slightly better than I speak lol

New? Got too many skills? Made the mistake of using a level skip and have no idea what anything does? Just hate reading? Try this guide out!

This guide seeks to teach new Gunbreakers how to Gunbreaker properly, without getting too deep into optimization. I’ll be showing off and explaining some openers but not delving too much deeper beyond that and general skill usage. Endgame is a long way away and there’s lots to learn along the way. Start slow and work your way up one skill at a time! Then, graduate to more advanced guides.

General Tanking Guide: https://youtu.be/Sk3hZtTFvzk
Tank Role Actions Guide: https://youtu.be/LYLcNsXvPCc
Guide to my HUD: https://youtu.be/GgXOHas9GyY
Dictionary of Terms (if you need): https://youtu.be/Oi8-myAY-Uc

Opener images: https://imgur.com/a/L5yg9Jf

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Discord: https://discord.gg/mbZkAgy3ej
Patreon: https://www.patreon.com/WeskAlber

Timestamps:
Intro: 0:00
Playstyle Summary: 1:45
Job Requirements: 2:09
Role Actions: 2:33
L1. Tank Mastery: 2:53
L10. Royal Guard: 3:09
L1, 4, 26, and 52. Keen Edge, Brutal Shell, Solid Barrel, and Enhanced Brutal Shell: 3:54
L30. Cartridge Charge and Burst Strike: 4:54
L2. No Mercy: 5:31
L54. Enhanced No Mercy and Sonic Break: 6:07
L60. Gnashing Fang, Savage Claw, and Wicked Talon: 7:25
L10 and 40. Demon Slice and Demon Slaughter: 8:24
L18. Danger Zone: 9:46
L15. Lightning Shot: 10:10
L56. Trajectory: 11:23
L6, 38, and 45. Camouflage, Nebula, and Aurora: 13:09
L50. Superbolide: 16:01
L60. Opener: 17:27
L60. AoE “Opener”: 20:02
L62. Bow Shock: 21:43
L64. Heart of Light: 22:31
L68. Heart of Stone: 24:16
L70. Continuation, Jugular Rip, Abdomen Tear, and Eye Gouge: 26:11
L70. Opener: 27:27
L70. AoE “Opener”: 28:19
L72. Fated Circle: 28:44
L76. Bloodfest: 29:18
L80. Danger Zone Mastery and Blasting Zone: 30:00
L80. Opener: 30:21
L80. AoE “Opener”: 31:06
L82. Heart of Stone Mastery and Heart of Corundum: 32:02
L84. Enhanced Aurora: 34:15
L84. Melee Mastery: 34:43
L86. Enhanced Continuation and Hypervelocity: 35:12
L88. Cartridge Charge II: 35:36
L90. Double Down: 36:18
L90. Opener: 37:30
L90. AoE “Opener”: 38:04
L92. Nebula Mastery and Great Nebula: 39:04
L94. Melee Mastery II: 39:40
L96. Enhanced Continuation II and Fated Brand: 39:52
L100. Enhanced Bloodfest and Reign of Beasts (combo): 40:19
L100. Opener: 41:35
L100. AoE “Opener”: 45:15
Outro: 46:07

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#FFXIV #Dawntrail #Gunbreaker

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30 thoughts on “FFXIV: Dawntrail Gunbreaker 1 to 100 Leveling Skills Guide”

  1. A note for those like me without good ping: even with 2.47 skill speed (or better) I have trouble fitting 9 gcds into no mercy. If you have that same problem then putting sonic break before burst strike to ensure that the former fits in no mercy is probably better.

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  2. Just a note for level 100 specifically, late weaving in Sonic Strike can be unreliable with ping so I would really recommend moving it ahead of that final Burst Strike. You’re really just losing the Hypervelocity which is less crucial overall.

    The change to Double Down being one cartridge is also really strange feeling and I’m not sure the class is better off for it. The rotation made sense with it at 2 because you worked in 30 second intervals, now it’s thrown that off.

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  3. Gunbreaker is definitely a job that can stay alive, since you only need to 1 2 part of 1 2 3 combo to heal while its not much but when everyone is down and you need to live while everything is on cooldown it can save you, i have won fights thanks to that

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  4. When directly comparing the tanks with each other, GNB surprisingly doesn't have as good a self-sustain as PLD does, though GNB does benefit from its heal cds having no strings attached. PLD requires autoattacking to receive more Oath Gauge for healing, but otherwise it has slightly more healing. WAR's 25s mits similarly rely on no resource, but they require enemies available to be hit (i.e. they're significantly less useful if boss is untargetable). And DRK obviously has the lowest sustain by a huge margin to the other tanks and isn't worth comparing.

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  5. 14:35 Aurora is 300 potency, not 200 which you misspoke. This is a whole 50% increase in potency, which is really nice. It adds up to 1800 potency of healing (without maim and mend 30%, so from a healer's perspective, it is closer to 1400 potency, still quite big).

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