FFXIV Dawntrail 7.1 MSQ is a step in the right direction



oh thank GOD…

7.1 Trailer: Trailer: https://youtu.be/T_UMKggEkUI?si=dT4BSRgsWu6MpTPO

Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!

Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!

In today’s video, I give my review of the MSQ for Patch 7.1 of Final Fantasy 14 Dawntrail.

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37 thoughts on “FFXIV Dawntrail 7.1 MSQ is a step in the right direction”

  1. Not so sure about this.
    Yeah, Wuk is definitely less imposing than before. And they gave other characters more screen presence, which they needed.
    But at the same time, she's still there constantly. She's still never wrong or struggles. And for many other characters like Zoraal, it's a bit late to develop him beyond daddy issues. There was a lot of lost potential in 7.0. And it's obvious the writers still want Wuk front and center for whatever comes next.
    Time will tell. I'm just not ready to give em credit yet.
    Good video! It is decent to see others trying to be positive about things.

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  2. 7.1 made me give up hope and cancel my subscription. I don't care about baby lizard, I don't care about the place from the AR, if they go for taco night one more time I'll probably punch my monitor in disgust, and cheating to read what I haven't done yet and seeing that they're rehashing the post-Shadowbringers story just shows to me they have no creativity left.

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  3. I think Wuk Lamat’s voice actress got a lot better. I like Gulool Ja, so I was interested in his story. I felt like we could’ve gotten pieces of Koana’s backstory in 7.0, it goes back to how none of the other characters really got fleshed out other than Wuk.

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  4. FF9 Theory: Sphene has been reincarnated on a different body and different form resembling Garnet and no one recognizes her. This grounds her and gives her a different perspective on people in both Alexandria and Tuliolal making her realize that her people should not rely on her anymore. By the end, it gave her a choice to go back to her body declining it and becoming an Adventurer instead.

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  5. I'm mixed, I didn't hate the MSQ but I was not grabbed either. I will not lie, when it started with tacos and Wuk reappearing, it took everything in me not to just skip, I will be honest, I'm so beyond tired and over her. I need her to stay in town and let us actually get to know Koana and Gulool, I still feel so soured to her it's wild. I also struggled to care enough about Zoraal, Gulool and his mom to get hooked in because the development for pretty much all the new characters other than Wuk in the base game was almost non-existent. I wish I cared but I realized playing just how exhausted DT made me, I just could not care. Luckily I liked the dungeon, I really enjoyed the Jeuno raid too.

    It is an improvement because I did not dislike the story, it was just fine to me but the gameplay hard carried the patch for me personally.

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  6. Agree with most points. But… Sphene coming "back to life" isn't a new idea hook at all. It is a Zenos type redux. Look he's dead, now he's not, he's in a different body, and Elidibus is in his real body. Same thing here with Sphene in solution 9, and another possible Spene in Living memory. It may be different but smells the same to me. Lazy writing if that is how it turns out.

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  7. I will be honest, the fact that there are only 2 cutscenes where Wuk Lamat was not present and is pretty much forcing us to go to Alexandria again (my character didn't want to go there after 7.0) made me sick.
    Worst of all I don't care about the blue lizzard thing nor his dad and crazy stalker mom so that whole storyline didn't resonate with me.
    The only time I genuinly got excited was when 'Sphene' came back because she stood up to Wuk Lamat and had that crazy grin.
    The FF11 raid/storyline- i couldn'tget into that since again 7.0 made me not care about the characters involved in. Why should I give a damn about the two headed guy. Unlike the previous alliance raids I don't care about Tural. Which is the main thing 7.0 made me not care about its characters and locations, it made me want to either leave and never go back, or wish for everything to be wiped out.

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  8. If I recall correctly, months before 7.1 was even announced (but shortly after Arcadion released), Yoshi-P did hint at the probability of the Ascians making an appearance again in an interview.

    Obviously, the big names are done and dusted. However, there's a few who are still unaccounted for who we haven't even met yet. The Ascians aren't like the Taken from Destiny either, they dont need a being like Oryx or the Witness to guide them. Sure, the remaining Ascians dont have a purpose with Zodiark gone, but what's stopping them from wanting revenge or going rogue like Fandaniel?

    Tinfoil hat on, the fake Sphene is an Ascian puppeteering one of her bodies like a fucked up ventriloquist act. I'd be fine with that admittedly since Dawntrail's villains weren't as engaging as the Ascians. I like my villains to have depth, not daddy issues

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  9. Literally the only thing I want the WoL to do is go:
    "If you need anything at all…too bad. Deal with your problems like adults, I've got some tacos with my name on them."

    This is supposed to be the WoL's "beach episode", but they're still running around fixing everyone's problems lol

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  10. Not even close. 7.1 is pretty much DoA breathing barely a hint of life back into a dying game. If you're not convinced this game is cooked, the next 1 year of WoW content pretty much cements it. Undermine will be out before 7.2 and then they will be hyping up for the next expansion release by the summer, at this rate it's just pretty much unstoppable.

    I just don't see how DT continues to keep up considering they are already behind in playable content by a longshot mile, so it's just a downhill slog until we MIGHT get some real changes in 8.0.

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  11. I also really like Sphene stuff, I never liked how they killed her off in the Base expansion and I have this hope that she comes back, I actually loved her as a character and that she always had nothing but good intentions for Solution 9 and her people but she is scared to lose everyone again and all of this started because big lizard bullied her into him giving power because he couldn't become dawn servant, she was just as much as victim as tuliyolol so I was thrown off abit that she became the big bad instead of a character like Hien or Aymeric, a role best suites her in my opinion and I'll be glad that she gets that position at the end of the Patch Content.

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  12. Overall I'm happy with this patch! Feels like they've done their best to address some concerns with the writing for Wuk Lamat a bit, as she's been toned down and seems a touch more grounded now. And as you said, she helps to enhance the moments of the two characters she's got ties with. Which is a nice start. I never had that much of a problem with her as a character, but as I said in a previous video, she definately got a bit too much screen time. I do also like that they almost immediately cut down the cast of the scions, not feeling like they need to keep Thancred and the others around just because. Even Y'shtola only makes a few appearances towards the end since, understandably, she's investigating the Living Memory rift.

    The yak herding was causing me to nod off in the middle of it, admittedly. They probably could have done something else with regards to it, like maybe have us investigate past sightings of the monster while Kona was learning about the nomads way of life, but oh well.

    And I'm eager to see where they go from here with what they are setting up. My current theory is some sort of rogue AI, considering the glitching screen during the moment of 'Sphene's' return, but we'll see how close that is in the future. I also liked learning more about Gulool Ja's family as well, as we got to see a bit more going on with Zeraal Ja as a character. Seeing him lose his composure after seeing his son I think does help to show how troubled he truely was as an individual. But I'm fine if this is all we get to flesh him out, honestly. There's only so much you can do with a character post-mortem after all, even in FF14.

    Honestly, after playing Veilguard, the writing problems of FF14 almost seem quaint in comparison. That's not to say I won't criticise the decisions that the FF14 team make with regards to story. But more so now, I think I have a bit more perspective which I'm grateful for.

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  13. Totally agreed with how they place wuk this time, but tbh i thought it would go with idea of people let go but then weirdly pick up about zareel back story (prolly for lore and just to finish their story away) what really pick me up is at the end but then prolly gotta see if they gotta reuse the ardbert thingy again or not to determine how 7.1 is good or not for me. I feel so far the story is the same core as amurot so i hope they making new direction from now on.

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  14. Before watching your video, I was actually thinking about cancelling my subscription for the first time in 3 years.
    The MSQ is so boring and dreadful until now, that I couldn't even bring myself to finish it yet.
    Luckily, through some 'spoilers' in your video, you displayed that there's some bits and bobs of an interesting story yet to come.
    But I couldn't agree more with your criticism. Let's see how this continues for some longer.

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  15. Still a bit give and take in parts myself. I found a lot of the Alexandria portion of 7.0 to be a victim of bad pacing and tonal whiplash, but with some strong points like the last dungeon and trial. I also think Gulool Ja was a superfluous and unnecessary character who did more to bring down Zoraal Jab with a cheap “absent father” trope, and frankly this patch only compounded that issue, BUT the twists at the end are a solid hook—while the first part of it was a clear recycled idea, the very last bit in the stinger is definitely a new addition to it, so I’m hoping they’ll follow that momentum and not reveal themselves to have played their hand too quickly.

    Gameplay stuff has proven peak though. Most fun I’ve had lying dead for 1/3 of an Alliance Raid

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  16. Feeling very conflicted. The Alexandria part showed promise with more maturity and depth, but the Shaaloani part was some of the worst MSQ I've played. So horribly ham-fisted, contrived and cringeworthy.

    Still, the cliffhanger has me intrigued. Perhaps there is hope if they are able to hone in on the good parts of this patch in .2 and .3

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  17. I'm glad they touched up Halatlai, because I've always considered it THE worst dungeon in the game by far. That being said, I haven't tried it yet, because…. so many better things to do at the moment.

    As for the finale of 7.1… I have to admit, I was totally uninvested, slightly bored, and even laughing at inappropriate moments throughout most of the new story…. but the ending intrigued me. It looked like some genuinely interesting stuff was about to unfold, and has me greatly interested in what comes next. A pity we'll have to wait a few more months to find out!

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  18. You know what would be absolutely hilarious? If the 'real Sphene' who got revealed at the end is indeed the true Sphene and not tied to the AI built in her image at all, and wound up being horrified by what her people have become. Remember, the human Sphene died hundreds of years ago, so they presumably weren't ripping peoples' souls out for kicks back then.

    Also, am I the only one to absolutely die of laughter when it turned out the baby's mom was a crazy chick with a thing for bad boys and an "I can fix him" mentality, who then tried the baby trap strategy? Like, it was…. horrible and grim, but also somehow so incredibly mundane and…. base, I guess, that I was just losing it. Like, the only way it could possibly get any less dignified was if she finally sealed the deal by getting Zoraal Ja SUUUUUUPER drunk first.

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