FFXIV – Cloud of Darkness (CHAOTIC) Raid Guide



Link to diagrams: https://cdn.discordapp.com/attachments/1320706590151671899/1322348787494027296/ChaoticCoD_Chill_Guys_Strats_wide.png?ex=67728706&is=67713586&hm=3d4bd233ccc2d43d355b14902a821d836461eb35f7337837185b9d0c75c02675&

Timestamps:
Intro – 00:00
Blade of Darkness – 00:46
DELUGE *Not Flood* of Darkness / Phase 1 Starts – 01:07
Grim Embrace – 01:34
Cloudlets & Death/Aero/Flare – 03:10
Enaero/Endeath – 05:04
Break – 05:29
Rapid Sequence Particle Beam – 05:47
En-Blade of Darkness – 06:15
Phase 1 Ends – 07:06
Phase 2 Starts – 07:21
Atomos (INSIDE PLAYERS CAN HIT THESE) – 10:31
Dark Dominion – 11:29
Third Art of Darkness – 11:49
Particle Concentration – 12:47
Ghastly Gloom – 13:51
Curse of Darkness – 14:46
Evil Seed – 15:13
Thorny Vine – 16:38
Magical Energies – 18:30
Phasers + Active Pivot Particle Beam – 20:19
Looming Chaos – 21:59
Feint Particle Beam – 24:39
Remaining Phase 2 Until End – 25:54
Remaining Fight – 26:46
Loot – 27:02

Thanks to Sindalf for a bit of the footage!

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47 thoughts on “FFXIV – Cloud of Darkness (CHAOTIC) Raid Guide”

  1. A FEW EXTRA THINGS!

    1.) Its mentioned in the timestamps, but Atomos CAN be attacked by the inner players. Don't let them live long.

    2.) Third Art of Darkness AND the Protean Beams from the Stygians can hit the inner tiles. Don't be too close to the E/W cardinals during Towers 1, and during Feint Particle Beam players being chased should hug closer to Cloud of Darkness. I expect the strat here will actually change to having the Stygians further out, and doing three lineups for the pairs instead.

    3.) CHECK YOUR DEBUFF TIMERS AND DONT BLAST PEOPLE WITH THE BEAMS PLEASE.

    Reply
  2. Why split alliance A in 2? Raidbuffs are out of range, less heal cooperation, lb is even out of range. I really wonder why we dont keep alliance A west and C est while B is middle. If you're using CODCAR, pls dont complain you wipe to a 1% enrage.

    Reply
  3. I'm sorry but this guide is just lazy, you use the same visuals to describe swaps as brambles with the brambles still in place on the graphic. There is no visual to show how the swaps are happening. Really hoping this doesn't infect EU PF with worse strats than we already have

    Reply
  4. One of the big points of failure is the outside healer, if there's no raises on the outside platform it's all over as you can go out-to-in, but not in-to-out. Your most confident healers should be outside, and having your res dps be on the platform is ideal. Our group had a modified strat where we ran with 8 healers, 1 extra for each platform replacing a dps, which gave us a lot more leeway during prog. Damage isn't a big deal, even with 2 less dps players we just beat enrage with 7 deaths and 64 damage downs.

    Reply
  5. yeah no. this isn't happening for me. I've cleared m4s no problem. but this is too much an ask for PF, and 24 people is too many to expect to consistently get together. This was a horrible idea. It was fine when they said it would be 'hard', but this isn't hard. This is actually crazy.

    Reply
  6. The standard strat is going to be the first guide video strat, and unfortunately this is it, and its CODCAR.

    CODCAR is a good strat, in theory, but its way too over designed for pug groups in PF. You're going to have people fighting over spots they know, and joining reclear parties to learn spots they dont.

    The raidplan strats might not be the most efficient, but they were more simple and alowed more flexibility from spot to spot without much adjustment.

    Reply
  7. A lot of codcar hate I get having preference but yall just complaining for nothing, I’ve cleared on CODC and raid Aurelia, both have their benefits and faults, but on average the CODCAR runs have lead to more clears for me personally and at a 3/1 ratio, call it what you want and complain all you like but the strat works, very well, also deaths don’t equal a wipe, a few of my clears many alliances lost multiple ppl and still recovered to go on and clear. Just play the strat you prefer.

    Reply
  8. I haven’t seen anyone being able to articulate in coherent sentences explaining why this strat is superior to the existing Codcar that pf have been clearing the fight on for days other than “this is Mr. Happy and we worship him”❤

    Reply
  9. This video single-handedly ruined all the CODCAR parties in PF that were doing perfectly fine by randomly switching a bunch of platform player's positions for no good reason. This is worse than Ilya strat's effect on PF, but at least Ilya strat wasn't actually Ilya's fault. Disgusting, now we're definitely stuck with Raidplan, because at least the raidplan person isn't changing everything every day to suck a streamer's balls.

    Reply
  10. Thanks for the guide MrHappy! I keep seeing a lot of weird comments here so I felt like I had to post this comment to voice some appreciation.

    I've tried CODCAR and Aurelia/wfj and honestly it's just positional differences. People need to mellow out and pick the one they like you'll find groups in PF for both. It's not that deep for some comments to complain about codcar in a codcar related guide. 💀 Go show appreciation to the Aurelia/wfj videos instead if you feel strongly about it.

    Reply
  11. These comments are wack so let me offer some appreciation. Thanks for fixing towers 2. Before. finding your tower required reorienting with north after swaps which was confusing. This lead to towers 2 always being tank lb3ed even with 0 wipes. Now towers 2 is much more straightforward thanks to relative positions that are the same for both platform sides.

    Relative towers is better than either what codcar had before, and all raidplans which basically just say yolo towers 2.

    Reply

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