FFXIV: 6.58 Patch Notes



https://eu.finalfantasyxiv.com/lodestone/topics/detail/268c3c2145d55bf80df6faf69b19087159ca2e31

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37 thoughts on “FFXIV: 6.58 Patch Notes”

  1. I'm so glad I put off leveling my Trusts for the expansion as something to do in the game, since I had already gotten everything to 90, and started the BRD Zodiac weapon instead.

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  2. Yea LOL nerf the damage on a utility/support job 👌 meanwhile DNC gets graped 50% of the time in the 2sec window after they hit LB and when it actually takes effect, effectively taking their LB away. How about tightening that window up đŸ€· or let us fn HEAL during?

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  3. haven't been playing that long maybe a bit more than 2 years and during such a short amount of time the way the dev team approaches patches is starting to kill my love for this game. They already killed my drive of doing Savage after P8 and with how long it takes to gear in this game. The only alternative ways take months on top of months before you can do it weekly and then after that you need to wait for them to remove the weekly lockout. It's so gross… Thanks for the recap on the patch notes. 👐

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  4. Thank you Meoni.
    I never thought I'd get so involved in a game that im watching patch notes and waiting to log in straight after a patch. All good though 😀
    Looking forward to Dawntrail also.

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  5. I wish they would just get rid of the weekly gear lockouts.
    Its genuinely frustrating how the game is like "play any job you like on one character oh but you cant gear multiple jobs because exorbitant fees and weekly lockouts, wouldnt want you gearing up too quickly and not have anything to do, because there definitely isnt any other reason to play the game."

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  6. fyi: The Oceanian DC travel is being done to mitigate issues with server congestion in 7.0. The travel is one way (EU'/NA/JP can travel to OCE but OCE can't travel to EU/NA/JP) and they specifically mentioned that it's temporary, the feature will be removed again when the servers are less congested. They also implied there will be restrictions, presumably things like market board will not be accessible.

    So I wouldn't take this test to mean that we could see cross-region travel being a permanent thing any time soon, it's only being temporarily implemented so that SE doesn't have to scale the more populated DC servers, they can instead utilize the less populated OCE servers until congestion decreases. But hopefully it does go well and they do consider adding it permanently between all regions eventually.

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  7. i been having an issue lately of ffxiv lagging really bad and last night just before the maintenance i tried logging into the game but instead the game froze and crashed my entire ps5 😳 the issue isn’t with my console as this only has been happening while playing ffxiv
 sooo hopefully that issue is fixed lmao?😭 anyone else with a similar story?

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  8. worth noting, folks have datamined the pre-order earring and minion are in this patch (along with the FF16 and Yokai Watch stuff), so let's hope for pre-orders to go live during PAX this weekend!

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  9. I like how they "fix" what were minor issues in PVP, but do nothing about the Drk meta. Nope, just take away Paladin survivability. Rest of patch is alright, but SE needs to either make PVP a serious focus, where they do changes at least monthly, or it needs to be done away with, as it's getting old waiting 6+ months for corrections.

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  10. The weapon upgrade item is a bit redundant, since all my jobs have the Manderville weapon now.

    The PLD now being able to do more damage than MNK in PVP is a little unfortunate lol.

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