FFXIV: 6.38 Patch Notes



https://eu.finalfantasyxiv.com/lodestone/topics/detail/f8c5ff6b41b312a2e3acf25f5b10d2e73f1295ba

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21 thoughts on “FFXIV: 6.38 Patch Notes”

  1. idk why they nerf paladin and warrior (paladin still deserve the damage reduction nerf cause they are so annoying but) WHY DONT NERF DARK KNIGHT!!!!
    Ninja have that Nerf more than deserved , and Monk is a no brain job, idk why still buff Monk, they need to nerf fall damage if want to buff that stupid job

    Reply
  2. MNK badly needed that buff, since it takes all day to wind up to big damage and if by some miracle the poor MNK made it to Phantom Rush, it better be damn deadly to make people respect it.

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  3. Dood, that's so lame i was making good gil every week from the people paying gil for loot on the savage fights. I wonder if people will just pay for not rolling.

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  4. Ranked PvP needs better incentive
    The queue was basically dead for a month, I needed 1 more win for Diamond…couldnt find a single game and there were days I sat in queue like 16 hours. I dont know if it's because the cheaters or people just got their series rewards and stopped but they need something else to keep players coming back. They should just match higher ranked players with lower ranked ones after a certain amount of time has passed, the skill gap really isn't big in FFXIV. Or they should decay peoples ranks if they don't play a few games a week

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  5. Now I may be stupid…

    But seriously, math on the red mage LB change, 6000+100% (6000) is 12000. 8000+50% (4000) is 12000. So the damage/cure is the same on your current shift. It just makes the damage or cure you aren't shifted on 2000 potency (4000 at center of cross) better. It's a straight buff.

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