FFXIV: 6.2 – Action Combo Lists – Great New Feature!



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29 thoughts on “FFXIV: 6.2 – Action Combo Lists – Great New Feature!”

  1. This is awesome! I got a bit too excited as I thought it would let me assign a combo series to one single button. Like when you are in a story instance playing another character. Oh well. I can keep on dreaming. Thank you for sharing.

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  2. I'm so glad FFXIV is including sprouts in each update without sacrificing any gains for vets, makes long-term sprouts like me feel better abt sucking at the game lol

    In terms of sample rotations, they could probably introduce some basic role-based ones in the Smith's lessons just for functionality's sake, so that at the very least, new players can fall back on some framework rather than just standing around wondering what to do, frozen from performance anxiety >< plus they also have a safe space to practice it

    I know when I started my new character in a new role (from BRD main to WHM) I spent a lot of time sorta waiting for people to take damage and then just cast Cure at the slightest chip hehe

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  3. Honestly feature I wish was in the game when I started playing alt jobs. While not (that would’ve the enlarged cooldown numbers on abilities, absolutely love it) this feature is such a God send for new players. Though it really should be the neutral option when people start the game and not something they have to switch to.

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  4. i 100% wantthem to straiht up list the best/rifght rotation in game because guides are not often opbjective ive noticed. i looked at 10+ diff 'guides' for reaper rotaion and pretty much ALL of them were different on what the 'rotation' actually is. haveing the 100% objective best straight from the dev would be most perferred, at least for me. 1000% agre on the rotation tab

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  5. Aw damn. I saw the description and was hopeful that they'd allow you to set your combos PVE like they have in PVP with one button for combos vs having 3 slots. It's tedious. I wish they would add that!

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  6. Had my hopes up there for a second. I thought they were adding the combo system from the PvP mode into PvE. I've generally just read the tooltips for each skill to get an idea what combos with what. As far as I'm aware, that's been a thing for as long as I can remember.

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  7. This is a fantastic addition. Not just for new players but if you haven't played a job in a while, it's a good refresher. Also useful for any job reworks they do. Whenever they start deleting or adding buttons, it can mess me up.

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  8. I love this new update. I'm slowly picking up each job and it's so comforting to know that I'll have something in-game to reference for my hotbars.
    I think the thing I would love expanded for this is a controller-based hotbar suggestion. Something that you can either hit a button and apply or use as a base to start finding the best fit for your play style/preference. I feel like those who play with M&K have a ton of options but getting the optimal layout for controller is really tricky sometimes. I play on PS5 and It always feels like when I pick up a new job that I'm spending longer than I like trying to find the best way to setup my buttons so I can have a good flow in combat.

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  9. Dragoon isn't quite complete. It's weird that they left out the High Jump -> Mirage Dive interaction, especially since they went out of their way to recomplicate it with this patch. There's also no indicator in the combo meter that Mirage Dive then has a chance to proc Nastrond and Stardiver. Ditto with the Chaos Thrust/Full Thrust -> Fang and Claw/Wheeling Thrust interactions. They should also have better indicators of which skills are GCD versus OGCD. The combo feature is definitely a step in the right direction, but there's still lots of room for improvement. I understand that it may be hard to provide something that's coherent at a glance because some of these interactions are a little overcomplicated.

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