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This is awesome! I got a bit too excited as I thought it would let me assign a combo series to one single button. Like when you are in a story instance playing another character. Oh well. I can keep on dreaming. Thank you for sharing.
I'm so glad FFXIV is including sprouts in each update without sacrificing any gains for vets, makes long-term sprouts like me feel better abt sucking at the game lol
In terms of sample rotations, they could probably introduce some basic role-based ones in the Smith's lessons just for functionality's sake, so that at the very least, new players can fall back on some framework rather than just standing around wondering what to do, frozen from performance anxiety >< plus they also have a safe space to practice it
I know when I started my new character in a new role (from BRD main to WHM) I spent a lot of time sorta waiting for people to take damage and then just cast Cure at the slightest chip hehe
Honestly feature I wish was in the game when I started playing alt jobs. While not (that would’ve the enlarged cooldown numbers on abilities, absolutely love it) this feature is such a God send for new players. Though it really should be the neutral option when people start the game and not something they have to switch to.
Looked at the BLM version of this. Still me: WTF do I press first again? Lmao.
To be honest, at some point they are going to have so many jobs you aren’t going to remember how to play each one.
Problematic Caucasian. Is he going to be like that/this for everyone?! Shut your mouth!
What a disrespectful Caucasian.
i 100% wantthem to straiht up list the best/rifght rotation in game because guides are not often opbjective ive noticed. i looked at 10+ diff 'guides' for reaper rotaion and pretty much ALL of them were different on what the 'rotation' actually is. haveing the 100% objective best straight from the dev would be most perferred, at least for me. 1000% agre on the rotation tab
is the right step in the right direction, I hope they keep improving it
Beats going to Google or Reddit for someone's hotbar and copying it from there.
Aw damn. I saw the description and was hopeful that they'd allow you to set your combos PVE like they have in PVP with one button for combos vs having 3 slots. It's tedious. I wish they would add that!
This gonna help alots as ps5 user ❤❤❤❤❤
What is that armor and how do I get it!?
This is great!! Even though it's not for me, as I main every job and it's pure muscle memory at this point.
I would like to see a combo for Blue Mage 😂
This is a great framework, they can now safely remove freecure and make cure 1 upgrade into cure 2
😱😱😱 How did I not know about this before! This is awesome, thank you for sharing Meoni!!
finally, a format my autistic ass can understand
what out fit is that
Had my hopes up there for a second. I thought they were adding the combo system from the PvP mode into PvE. I've generally just read the tooltips for each skill to get an idea what combos with what. As far as I'm aware, that's been a thing for as long as I can remember.
This will make setting up bars so much easier.😄 Defiantly a good tip for sprouts.
Kind of wish the icon was more noticeable. I never would have clicked that.
This will really be helpful I didn't even notice that
This is a fantastic addition. Not just for new players but if you haven't played a job in a while, it's a good refresher. Also useful for any job reworks they do. Whenever they start deleting or adding buttons, it can mess me up.
Personally, I think it's best people to find out themselves on how rotation works. It gives players more awareness than being handheld all the time.
I love this new update. I'm slowly picking up each job and it's so comforting to know that I'll have something in-game to reference for my hotbars.
I think the thing I would love expanded for this is a controller-based hotbar suggestion. Something that you can either hit a button and apply or use as a base to start finding the best fit for your play style/preference. I feel like those who play with M&K have a ton of options but getting the optimal layout for controller is really tricky sometimes. I play on PS5 and It always feels like when I pick up a new job that I'm spending longer than I like trying to find the best way to setup my buttons so I can have a good flow in combat.
itd be nice to have a mini game to learn the class rotation by highlighting the ability you hit to complete the rotation like how mk teaches you the charachtrrs moves 😀
Just here to say that I’m a relatively new subscriber and I love your content, it’s so relevant and informative while also being fun to listen to
This a crucial infrastructural work. Glad they figure out the way.
it wouldn't be hard if they added a rotation tab for a basic rotation, they have one on their class websites so don't see why they couldn't
Dragoon isn't quite complete. It's weird that they left out the High Jump -> Mirage Dive interaction, especially since they went out of their way to recomplicate it with this patch. There's also no indicator in the combo meter that Mirage Dive then has a chance to proc Nastrond and Stardiver. Ditto with the Chaos Thrust/Full Thrust -> Fang and Claw/Wheeling Thrust interactions. They should also have better indicators of which skills are GCD versus OGCD. The combo feature is definitely a step in the right direction, but there's still lots of room for improvement. I understand that it may be hard to provide something that's coherent at a glance because some of these interactions are a little overcomplicated.