FFXIV 6.1 PVP – Broken FRONTLINE Strategy – All Scholars



FFXIV 6.1 PVP has been an absolute game changer and with the addition of the garo event, so many more people are queuing into pvp matches. But we’re seeing completely broken frontline games. Mostly from large groups of summoners taking out entire teams and objectives with their LB.

So I wanted to make a quick video showing not only a fun counter, but maybe a really good tactic for winning your frontline matches, or at least making them more interesting.

I hope you enjoy this sort of video, would love to know what you think.
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12 thoughts on “FFXIV 6.1 PVP – Broken FRONTLINE Strategy – All Scholars”

  1. If may say, scholar mostly only has the dots, which is good, but lack in killing. Not wanting to say oh scholar bad, dots are nice.
    but like Summoner is played because all their move are aois, can't kill, but can get good assist. Playing Sumonner WILL NOT garante wins.
    Frontline is a large team effort, it's random to win or not. There's no way to "break frontline", having a video on How you should approach/think in a frontline would be way better.
    There's is no cheese. I got my frontline wins by just having fun. I play MCH and Ninja a lot when started. I got lots of kill and could dps more than scholar and SMN if play decent. But again me doing good doesn't matter, it's a team effort. Knowing how the modes works.

    If we talking cheese or neat tips, on the map shown in video, let's say Machinist, they can just put their drone on the flag so no ennemies can interact with it for 5 seconds. Knowing how to play my card I by myself hold a flag so yellow couldn't cap it, giving enough time for me team to come push. I died ye, but it let us have more points and doing that many other time at knowing how to stall or scared early/smaller ennemies group can help get wins. Small stuff/strategies can help win wars >:)

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  2. Alright so, theoretical potential. The AoE DoT damage is nice for doing loads of damage, but doesn't really get kills by itself. It happens too gradually and is too escape-able, so the high damage gain from it can also end up being kind not relevant. But if you were to coordinate a group of 8 Scholars, it could get ridiculous.
    Biolysis, if under Recitation, is 4500 damage per tick. If you were to have a coordinated group of 8 Scholars, all of them doing this at once (and also consider: they may be able to Recitate each other's Biolysis too – haven't tested, but per the tooltip wording it should be possible) is 36000 damage per tick. In a 15-yalm radius AoE, doable every 15 seconds.
    The most HP any job in PvP has is Warrior at 63000. Meaning anything will die to just 2 ticks. Even Recuperate spam would only get you an extra 60000, so still dying within the DoTs' 5 ticks. And if it manages to set in with full effect, you can't save yourself from it with Guard either, as it'll still keep ticking at full potency.
    You could create just a wave of advancing decay from an alliance of Scholars.
    Of course, it's possible to do similar ridiculous things with many other 8s of a job. Like how 8 White Mages can just instant nuke a small area with Misery every 15 seconds for 80000 damage, or an Astrologian group can rain 96000 potency of death in a 20y circle every half a minute, or the Summoner case where you just need 4 to nuke an objective every 90 seconds. But nothing quite has the combination of repeated availability and expansive reach of the Nymean biohazard wave. Scholar can just kinda keep doing it all over the place.
    Now, trying to actually coordinate a group to do this in Frontlines, being able to only queue as 4? Good luck. :p

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  3. Oh no, people are realising why I play SCH in PvP. Also worth mentioning is bio also decreases your enemy's damage by 10%. So a deployed Adlo on your party will give 10% damage buff so you're essentially doing 110% across your team who manages to get the buff and your enemy is doing 90% damage for 15 seconds and you can upkeep that because cooldown is 15 seconds.

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  4. It really depends on the map. Onsal Haikir is where Summoner shines. Fields of Glory (Shatter) is where Scholar shines. There're a lot more confined spaces and groups stick more closely together. It makes it much easier to catch super spreader events. Especially on big crystals, since you can spread it from there. Every job shines on different maps or rule sets.

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