FFXIV 6.0 Prep & Weekly Clears | What Do You Want for 6.0?



FFXIV 6.0 Prep & Weekly Clears | What Do You Want for 6.0?
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18 thoughts on “FFXIV 6.0 Prep & Weekly Clears | What Do You Want for 6.0?”

  1. i like to figure out how to do the msq where you play the dragoon for the story quiet i can t figure it out if i get past that then i can go on to finishung the story the only problem is i do not play dragoon so i not good with the fight n also want i don't get is they give you a healing move for the first part but the 2 part no heal move , well that it for me !

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  2. I actually did edens promise: Eternity with you and I was like AAAAAAA I don't wanna be weird and stuff in the raid, my friend the main tank paladin said you almost killed them with formless judgment though XDD

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  3. Hey Brian, great content as usual!
    One question about platforms: I understand that owning the PC version of the game doesn't entitle you to play it on your Playstation. Now, let's say I also purchase the PS4 game (…), can I then find my PC characters there or am I bound to a totally different account? If so, what's the community's position on that? Was the issue ever raised with producers? Thanks! <3

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  4. Options in a subjob system is largely false choice. If the choice matters at all, there's going to be a right choice (or MAYBE a couple choices) and people that choose to play "what they want" will be ostracized for their choice. Especially give the fact that there are so many jobs, it will be a nightmare.

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  5. Congrats on the 👶!! We had our first last February❤ Been the most amazing experience of my life.

    Quick Question: Do you use a keyboard for comms and controller for skills? Is there an optimal way to set up in that fashion?

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  6. They need to drop the limited job system and work in a way to fit flexible jobs into the duty finder. BLU should be able to fill any role decently, but limited to a skillset that fits the role they queue so you don't have people queuing healer then playing dps. Pet classes (SMN/PUP/BST) Should be able to work the same way. Different summons should have different roles and you are limited to summons that fit that role while in the duty. Automatons should work just like players, their weapons determine their role, but you are able to customize some aspects through other parts. Beastmaster could build on the chocobo companion system but different beasts you tame have special abilities and strengths. Also maybe throw in some super rare versions of beasts you can find with unique skins. It would also be cool if there was a training mini game that determined quality. Treat the beasts as a tradeable secondary weapon, give dual hatchets as a mainhand.

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