Is Final Fantasy XIV For You? | A New Players Perspective (2021)



I’m back with another FFXIV Video! Here I explain some aspects of the game that may help you decide whether the game is worth trying.

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00:00 Intro
00:52 Story Focused
02:08 PVE Focused
03:00 Casual Friendly
05:17 Final Fantasy…Duh
05:56 PVP Is Not The Best
07:17 Not For Grinders
08:20 WoW vs FFXIV
09:30 Outro

#finalfantasy14​ #finalfantasyxiv​ #squareenix​ #ff14​ #ffxiv​ #review​ #2021​ #newplayer​ #guide​ #newplayerguide​ #mmo​ #squenix

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21 thoughts on “Is Final Fantasy XIV For You? | A New Players Perspective (2021)”

  1. good take, I'd love for more emphasis on "money worth" for what you get out of a subscription to this game is kinda nutty. plenty of jobs/classes to try out, Housing(if lucky to get one or just to go on tours to see what ppl created) etc. oh ya, FREE TRIAL up to 60 like come on… thats a fuckin STEAL!

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  2. One thing, linked to heavy storytelling aspect of the game, leveling is very group unfriendly, at least for the first class.
    You level mostly by doing MSQ and almost all of them are instanced without the possibility for your friends to join you. You'll get a dungeon or trial once in a while as a quest but thats quite rare, and you mostly do it once.
    So prepare to have a mostly single player experience while leveling a fresh character.

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  3. YES! FFXIV not an alternative to World of Warcraft, yes they are both MMORPG but I have had so much more fun with 14 compared to WoW. I love the story and side quests, and I am a bit of a "Collector" so gotta love going for all those Minions/Mounts/Achievements.

    One thing I do not like is why have they not updated Jonathas inventory for Achievement Certificates :(. Keep up the great work, looking forward to next video!

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  4. My list of possible dealbreakers:

    1. You want pvp. It's basically a minigame here.
    2. You need a lot of really hardcore endgame content. There just won't be enough for you.
    3. You dislike JRPGs (and not just because they're 'for weebs' ) in general. It's an FF game.
    4. You need gear/class builds and all that sorta optimizing and micro managing. The game is designed to minimize that sort of stuff.
    5. You want open world and/or exploration content. There's basically none of that.

    In exchange, you get a game built 100% around a story that you can experience every bit of at your own pace, without having to make alts. Everything is polished af and the writing just keeps building on itself and improving. The music is varied and impeccable, the outfits diverse and interesting, the side content plentiful, the community borderline nauseatingly friendly and the content schedule is like clockwork.

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  5. Honestly, this is the first MMO game that I've treated as an MMO, I treated ESO as a single player game and only did the short free trial for WoW, but I'm enjoying the interactions with people that help me with the story line dungeons and trials, stuff I avoided in other games. Add in that you can do most of it on your own, I love it. The story is good, the characters I've met so far actually make me feel something….. I got to a certain point in the msq and I'm legitimately angry at the Imperials now, they're not just some faraway evil I need to build up to defeat

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  6. I've been playing MMOs since EQ1/UO days and I play this game episodically. I'll resub when expansions come out and play through it and then usually when I hear buzz about a new expansion coming soon I'll resub and play up through the current content and get the hype train going again for the new stuff 🙂

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  7. I like this game, because of the housing and crafting systems. The power to shape your personal headquarters of your Free-Company (guild) and its themes. I own my character, I am the hero of this story.

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  8. Hey RJ, I highly appreciate your content and thoughts about this, but comparing FFXIV with WoW is just not right, and this isn't 2004 anymore. Back then would be such nice thing to say, but not anymore. Activision (isn't blizzard anymore – blizzard is long gone), is just milking it's costumers to oblivion, SE on other hand gives free expansions and stuff. Comparing nowadays Activision with SE is like comparing Al Qaeda with Mother Theresa.

    Not sure if you know this, but Yoshida has a rule to all dev team; once the patch is done (patch, or expansion), all devs MUST play it's current content so they can see or feel how it's done. This is the only company that does that, and that's why FFXIV is miles, miles ahead of not just WoW, but others MMO's as well. It's award winning MMO, and there's a reason why most WoW players will abandon the current wow and hop onto FFXIV.

    While FFXIV is done bloody brilliant (there's no game in this world without pros and cons), FFXIV has the minimum of that. And while at it, FFXIV has also one of the best shutdowns and comeback in gaming history – literally the best thing you can ever see, and all this thanks to Yoshida and Soken, because when Yoshida wanted to revamp FFXIV, none of the devs would believe him, but Soken. So thanks to those 2 guys we have almost the perfect MMO. And no, I am not a weeb or anything similar. I am grown ass man that hates anime or any manga, but loves to death this MMO. And I've been there, like 20/something years ago when I played Ultima Online. I've seen all and played all MMO's – famous one for it's time, FFXIV is on another earth…. soon to be the "moon".

    – Best regards.

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  9. I've been playing for 6 years now, and I definitely love the story and character development. I love JRPGs and their tropes in general, so when my friends started playing, I joined them. What I love most about JRPGs is the character relationships and growth. Watching characters become friends or overcome challenges is really fun to me. This game as me as an unstoppable demigod essentially, while the characters around me develop, and I like that. As the game progresses, you also get more and more choices in dialogue so you can tailor your responses to your WoL. I also wanna call attention to the writing and localization teams. Reading the names on quests and FATEs, as well as the item descriptions can be really fun. I love doing the side quests in every region to learn more lore and also world building.

    Whenever I see the devs talk about the game, they usually talk a lot about how they love to see players happy with the game. The joy they give off about their players' happiness feels so genuine, and I think that joy at making a good game is reflected in the game itself.

    Something else I feel is interesting is the way the gameplay elements are worked into the world as an in game explanation. What I mean is, when you have a quest to pick up an item, you see the sparkles on the ground. That's the Echo helping you. If you use a Fantasia bottle to change your appearance, no NPCs comment on it cuz the Echo has rewritten their memories to just always have this new you instead of the old one. Basically, you can just take these things as game elements for the player, or you can find in world explanations for them for the character. It isn't necessary, and I can understand why some people might think it's cheesy, but I just think it's fun.

    I will say that while most of the community is great, there are grouches occasionally. Most of the time when they appear, I see them either get ignored or people be aggressively nicer in response. As a long time player, I love seeing sprouts run around and doing new content. When people say they're new, I enjoy taking the time to give some pointers on what I remember about the boss mechanics. It's fun to play with new people. I enjoyed watching all your takes on FFXIV and I'm interested to see what you have to say about Stormblood and Shadowbringers once you get there. I'm glad you're enjoying the game.

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  10. Story is very important to an extent. However, gameplay in an MMO should still be the primary objective. A story driven game can get out of hand when it starts to become more like an interactive cinematic game where you are just clicking on a limited amount of choices to effect the story. No one wants to play Dragon's Lair online 🙂

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  11. Absolutely! Thank you for bringing this perspective forward. So many people, especially lately, are treating FF14 (and every other MMO) as basically just a feature list. In that respect, sure, FF14 and every other MMO are pretty much the same. But in reality, from concept to esthetic to execution, they all do it very differently. There is really no reason why someone who enjoys, say, WoW is definitely going to love FF14 (or ESO or GW2 or etc.). They might, and they should give it a try if they are interested, but they need to accept that FF14 is not just WoW 2.0 or GW2 Next or whatever. And I say that as someone who has been playing and enjoying FF14 for years. Do I want everyone to try FF14? Sure! But I'd rather they come to the game with an open mind and not expecting a newer, better version of the game they already play or something that will redefine their entire existence.

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  12. One aspect of the game that I think some people might enjoy coming from other MMOs is the role-playing scene. There are always player planned events, parties, concerts …etc. when I used to play world of Warcraft I did my best to try to make friends and engage with people in friendly conversation but I think it annoyed people. In 14 strangers are pretty receptive to emoting with you and just having friendly banter.

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  13. I came from WoW and GW2: the first has a gigantic world history which I fell in love with, while the second seemingly also has massive lore but the moment you scrapp off the surface there is nothing more but a blank slate. And, the thing the always fell short in WoW: it has massive world and history, but no story to tell. Only stuff that happens and either you're there when it happens or you're not. But it happens anyway, the world is getting saved whether I'm there or not. The big bad get defeated, whether I contributed or not. The armys of my faction gather… whether I gave them the cruical intel or not. That guy over there gets rescued, whether I was there or not. – Whatever I do in WoW has no consequence, the world changes regardless of my presense. For a long time, years, I didnt bother because the game still tried tell a semblance of story (and because I read all the books that came with it…) and I was enjoying myself: I was walking where those heroes had been. But over time, the "story" tried to give the player more weight, only to take that away with the next expansion. You make friends with important lore characters, only to have them treat you with indifference next time you see them. And over time it became jarring – at least for me. If you dont bother reading quests or listening to NPCs or watching cutscenes… well, then this game is for you. But I did all that and the inconsistency just kept piling up. And GW2 may have a story but they ret-con it with every patch (like just now with the Icebrood Saga). Things that were super important in one patch get completely disregarded the next. It boasted giving player descisions to make that matter, only to have everything streamlined and what little RP remained got removed (like the character traits you choose during character creation and which actually mattered in the beginning). But hey, if you are only there for the gameplay and the cool outfits (well, the really cool ones are only awailable in the shop that is…), well, never mind then…
    For me, a logical consistent story is important. I want to be invested, I want to be surprised, I want to dig deeper and discover unexpected things. I want to do things that matter. My avatar is a figure in this world, and this avatar changes as the world around it changes – and FF14 delivers: you start out as a no-name adventurer who barely knows how to tie his shoes. Everything is slow, but of course it is: you're a noob! Your character is a noob. But he grows and learns and earnes his commendations and a good reputation. Your first jobs start with fetching and delivering stuff, but as is said in your introduction, those jobs get more demanding and dangerous because people see that you are reliable, that they can turn to you for the juicy stuff. You make a name for yourself in this game and the people in it regard you accordingly, either as a friend or a potential danger. Its a truely a living world, that changes as you progress.
    Add to that fun gameplay that rewards your effords ("easy to learn, hard to master"), the lack of grind-fests (if you grind there is always the end in sight), engaging crafting (crafting that actually matters no matter your level), no overboarding RNG, beautyful grafics, silly games, stories that make grown up men cry… or laugh themselves nuts…
    I started last year and only installed the trial, just to get a feel for everything… and by the end of the day I got the whole thing, installed it and havent looked back since. Yes, sometimes there is a drought or that you wonder what to do next – but not because theres nothing to do but rather its hard to pick from the myriad of things to do. FF14 is a game with a journey attached to it. It only asks you to be patient and let the game do its thing. Because even in lower levels the content is still relevant and there is no zone without plenty of people going about.

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  14. Abilities cast instantly after you hit the button. The animation delay is purely aesthetic. That isn't actually an issue in PvP or PvE content. But people who come from WoW who are used to the damage/sound applying 1 frame after pressing the keybind often cite this as an issue since they assume the delayed animation means that the attack itself is delayed.

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