FF14's Answer to MYTHIC PLUS? – Criterion Dungeons are SAVAGE



It took us a little while for Mike to get this one down courtesy of a little trip galivanting around Irvine in California. But Mike just had to give his impressions of the incredible Criterion Dungeons, which it seems square is using to gauge what their players think of hard dungeon content akin to M+
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00:00 – Intro discussion
05:04 – Silkie
09:15 – Gladiator
10:15 – Shadowcaster
18:28 – Reward and summary discussion

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29 thoughts on “FF14's Answer to MYTHIC PLUS? – Criterion Dungeons are SAVAGE”

  1. Howdy folks. Mike is down at the Dragonflight castle today, and our first big video about our trip to Blizz just went up so suffice to say we've had our hands full. That said, we HAD to talk about the Criterion Dungeons coming to FF14 and Mike getting stomped by our favorite rat. Any folks who were following the progress live on stream, I want to see your best RAT comments. BIG RATJAM.

    P.S. as you probably saw in the video our new Venat displate is available RIGHT NOW, along with our other FF14 displates for the Black Friday sale through Cyber Monday – we're expecting them to come down once the sale is over so if you've been holding out on getting an Emet plate or any other plate on the site, make sure to use our discount link to get up to 44% off. https://displate.com/preachgaming?art=619e85e06e135

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  2. I honestly still cant take this game seriously. Watching a slightly more realistic rat put directions down make me think you want your wife to explain where she wants to eat more thoroughly. This looks like a soap opera version of a wow dungeon. I cant help but feel sad….

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  3. wonderful coverage of the content i thank you and the editing team for it
    i cant but agree as a casual person who every now and then goes into EX levels this felt way out of my league to even attempt whether for fear of sucking or fear of toxicity specially with strangers groups
    hope they find their solution

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  4. 23:25 And here is the huge mistake you make over and over again: In WoW development has always been focused on the top 3 % of players who actually do stuff like mythic raiding. The vast majority of players does not and isn't even really interested in that kind of stuff, at least not on a "must do" mindset. Even raiding itself is covering like what… 40 % of the playerbase or something along those lines?
    There has always been this urge at Blizzard to cater to the few players at the top. And sorry to say that but streamers like yourself are a huge part of the problem. Strems give more often than not the wrong impression that this is what the majority of players does in WoW which is simply not the case. And even worse – in the attempt to cater to the tiny minority of high end raiders like yourself Blizzard mostly forgot about the majority of players that for whatever reason are not interested in that kind of stuff. That's one of the reasons why for many, many years now Open World content has been neglected completely. It is also the reason why many of the roleplay elements of the original game have been removed.

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  5. It would be fine if it didn't provide a gear reward if it didn't require ilvl to go into it. Needing to have a min ilvl of at least a full crafted set is really weird when they don't add any gear rewards for it. Also in terms of cosmetic rewards it's all very mid anyway and I don't expect anyone to farm for these rewards unless they are hardcore collectors.

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  6. im quiting this game.. its just too many mechanics to learn for the sake of having mechanics.. its not fun.. i rather play games where u react rather than memorize a long ass pattern

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  7. I personally would be fine with sub savage raid gear from this just as a way to work on a character outside of raid night. But they could honestly have this give raid loot as long as they always stagger the release in the .5 patch after the raid, since by then most of the serious raiders have already farmed their sets and won't care about this stuff outside of getting a clear. The main scenario you want to avoid is one that forces people to run this for gear to help get early savage clears, because then you'll run into the WoW problem of having too many different sources of gear that people have to cram into the first week or two of content.

    I like the fact that the game doesn't have insane ilvl grinds to content with. But at the same time, I would like some other avenue to improve a character outside of the savage raid. Stuff like the relic and the odd patches help a lot, but I've noticed since my static from last tier blew up, I've had much less to do in the game this patch. Which is a shame. I feel like there is a middle ground to be struck somewhere that won't feel like it goes over the line.

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  8. I think they should give accessories of savage ilvl. They should also make savage floor 2 difficulty. Difficult enough to be a challenge but easy enough that literally anyone can do it without too much time investment.

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  9. At this point in time FFxiv is too slow with gear.
    You get to level on your jobs on one character, but it is a bit of a lie as you can only gear one job with BiS. Especially when it comes to jewelry items.
    Criterion could have been a great way to get decent gear for alt jobs, or as a halfway stepping stone if you want to get a bit of a boost for your main job while doing savage.

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  10. I like to see them make a different gear set for it and had something like tomestones or something to get gear set, like a 620IL gear set. currently we have entry crafted at 610, tomestone option of lunar at 615IL, and savage abyssos gear at 630IL. this is coming from someone that just finish main msq last week and has 3 90 jobs, I have all crafted gear on those jobs but a cap of 450 per week and the next opinion being high-end savage raiding (p5s-p8s). To get higher level gear this makes it feel like you can only focus on one job this late, no catch-up mech or alt. to these. If they did the above, you could gear one job to 618 with less problems doing duty roulettes, book, and this as you also do savage and deal with poor game rng.

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  11. Judging by SE creating an entirely new system including flexible AI and story potential, we will most likely get a Variant/Criterion dungeon every now and then. The variant dungeon alone had huge lore drops about missing pieces for Sil'dih, so it would be great to have more of that for Ampdaor/Gelmorra in Gridania or even Mhach and Skalla are amazing contenders. I really hope it's not a one-off feature.

    As a completionist I got the clear, but the throne isn't worth the 25 runs if the mount itself doesn't drop. The other rewards were underwhelming as well. My team felt the same way. A more tedious and subjectively tougher challenge was going prepping for Baldesion Arsenal to get the Ozma mount, but that one was entirely unique with animations befitting the difficulty. The throne and lame banner housing item are just not doing anything for alot of people, same as Mike.

    This issue happened in the past with a ton of people wanting to clear older content as BLU for the Morbol mount, while I barely see people go into the Omega tier as BLU, since you only get a mid title from it and nothing interesting. Hopefully that will change with the next tier aka Eden BLU. And I hope we will get a bigger variety of content in general, if not for endgame gear, at least add some cool glamour or mounts, this will always get people to do content!

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