Xeno Explains Tank rDPS VS aDPS And Why Final Fantasy 14 is Hard To Balance



What is the difference between rDPS and aDPS in Final Fantasy 14? In this video Xeno shows you why the fflogs DPS charts for tanks can be misleading and why rDPS does not matter as much as you may think. Xeno also explains why Square Enix can’t buff Black Mage and why the FFXIV 2 minute meta is really bad for balancing.

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23 thoughts on “Xeno Explains Tank rDPS VS aDPS And Why Final Fantasy 14 is Hard To Balance”

  1. ACTUALLY, the sum of rDPS and aDPS for a group that clears a fight is exactly the same. The difference is how well a job can make use of raid buffs aka net potency output during the raid buff window. And yeah WAR/PLD r super behind in that category because they have like 1-2 oGCDs beyond the gapclosers. Thus their regular 1 min big hitters need to hit like a bullet train for them to be on par. Something like 2k potency confeteor, and 1400 potency Primal rend. In short, oGCD fluff is the real culprit here. DRK and GBR simply have too many, including 2 min CDs that PLD/WAR have none of.

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  2. Thank you. I've had to explain to so many dumb tanks that no, PLD is not that close to DRK. rDPS is a meaningless metric for a job that offers no meaningful contribution to group damage. aDPS is what matters here.

    It's definitely in a better spot now than it was pre-patch, but it's still not good.

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  3. Balancing always was an issue in every mmo and always will be. Who gives a shit? As long as encounters are clearable in "nearly" every composition it's totally fine. Yeah they blew up P8S, but in general you were able to clear everything in every tonk combination, at least as far as i experienced. Still you are right, but balancing is tough.

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  4. i still dont understand why rdps is not relevant : RaidDPS (rDPS) is: Your TotalDPS minus the damage from buffs you received plus the damage from buffs you contributed

    It still count's the damage you contributed to the team during buffs . To me Rdps is the metrics that shows the absolute value of a class into a group . Isnt xeno wrong ?

    – adjusted DPS (aDPS) is: Your TotalDPS minus single target buffs applied to you (devilment, dragon sight, astro cards, etc)

    this just shows how you are affected by raid buffs .

    If you look at blm the class is very well affected by buffs but it's value as a class is low ( rdps) . To me rdps is still mroe relevant than adps , can someone explain me how i'm wrong ?

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  5. I think people are blowing this out of proportion. After the buff to PLD and WAR the tanks are within 3% of each other, even when looking at aDPS.

    I also hope they don't turn PLD into a 2 min burst class. It's my favorite because it's not part of that. So long as the lower burst and higher sustained dmg result in similar results (within a few % difference), I think it's perfectly fine. I actually really like DRK and PLD being opposite ends of the spectrum.

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  6. What I’ve noticed is that if for some reason you fuck up you rotation / have to delay CD’s / made an oopsie and died, then you’re whole dps is completely fucked for the entirety of the fight. I swear I didn’t feel this in ShB; just very occasionally where the fuck ups where big. Now fuck ups are permanent throughout the fight due to how the party buff meta is now.

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  7. You know what probably fucked the meta outside of the two minute meta? The stat squish and magic vs physical damage back end changes that happened with Endwalker too.

    All of that is a swirl of shit that turned everything around. Now it was meant to all be squished and adjusted correctly, but the EW queues were also supposed to be going correctly. However, they found a hidden bug that originated from THE ORIGINAL FFXIV ONLINE that had been fucking everything up.

    So if that could stick around for a decade who knows if they missed something somewhere in some values.

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  8. 2 minute windows is what ends up killing the balance.
    Having some jobs with 2 minutes is fine. Having half the jobs that work with 2 minutes and the other half that doesn't… you start seeing the numbers skewing through raid buffs overtime.

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  9. I do feel like "All percentages" dilutes the pool significantly non-optimized runs(deaths, weird buff timings, people not doing their rotation right, ect). I won't disagree that pally needs help, because they do. But if you set it to top 10% they are just about equal to warriors, and if you go to 95% or 99% pallys actually overtake warriors in adps.

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  10. You're spot on that two minute meta fucked some jobs over. In Shadowbringers we had 60s Trick, some 90s buffs (I think Brotherhood) and 120s that perfectly lined up in the opener and the 6min reopener.

    Now with everything being set at 120s jobs that had shit to do at 60 and 90s are getting fucked. Staggered buff windows let jobs play differently, now jobs either have to have 2 minute burst or suffer and die.

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  11. This is a great video and an excellent point. As long as ppl remember that this is JUST for tanks because none of them provide raid buffs, so aDPS vs rDPS can be compared across tanks in a vacuum. This does not apply for dps or healers, so it's only a matter of time before some dumb butts goes "oh i knew aDPS" mattered for my _____(healer dps comparison)..

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