FF14 Respects Your Time | Many MMORPGs do NOT =/



I tried to get into Aion Classic again but I had to ultimately quit at level 16. The time commitment demanded of me was far too steep and I had to step down. This inspired me to talk about how FFXIV respects players time in this video and really go into the subject.

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Timestamps:
0:00 Intro
0:08 Aion Classic — I can’t invest this much time
2:06 Time Investment is a VERY IMPORTANT question
3:02 FF14 Breath and Depth of Activities
4:14 Why That’s Important on Time Investment
6:00 Savage Raiding Investment (~5 hours a week?)
8:07 There are so many more activities though in 14
9:34 Weekly lockouts or dailies are RARE in 14

#FFXIV​​​​​​ #FF14​​​​​

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31 thoughts on “FF14 Respects Your Time | Many MMORPGs do NOT =/”

  1. It makes me sad because this video was inspired by my inability to invest the time to enjoy Classic Aion. It made me reflect back on FF14 and how much more it respects my time. 🍕🍕🍕🍕🍕🍕🍕🍕🍕🍕🍕🍕
    Timestamps:
    0:00 Intro

    0:08 Aion Classic — I can't invest this much time

    2:06 Time Investment is a VERY IMPORTANT question

    3:02 FF14 Breath and Depth of Activities

    4:14 Why That's Important on Time Investment

    6:00 Savage Raiding Investment (~5 hours a week?)

    8:07 There are so many more activities though in 14

    9:34 Weekly lockouts or dailies are RARE in 14

    Reply
  2. Do you think you could give your opinion or advice on how someone can break into raiding in XIV? It seems hard to find groups or statics, but that might just be because it’s the end of the expansion and nobody is progging anymore. I really want to be able to clear this savage tier before Endwalker drops.

    Reply
  3. I find it interesting that retail WoW has become so demanding of your time, when the original design philosophy of the game was to make an MMO for more casual players in an era where all MMOs were absolute grind fests.

    Reply
  4. Incidentally, Warframe not respecting my time is why I ditched it in favor of starting 14. For a while it was fun and enjoyable, but 2000 hours of doing the same thing and grinding for the sake of grinding in a gameplay formula that just stops being fun, well…I'd rather do something else, and hey, even the community manager started playing 14.

    Reply
  5. As an incredibly casual player I left WoW 3 years ago because I realized Pandaria was the last expansion that really had options for me to do that were both fun and worth doing. The thing I LOVE in my new home FFXIV is I can do as many of the things FFXIV has to offer or as few of them as I want. You are not pigeonholed into doing things you do not enjoy just to get something basic like flight. Due to disability I will never have the twitch reactions necessary to raid at high levels. I can do normal modes. I can manage hard mode trials. With practice I might be able to manage extreme trials.I can do what I am able to do and not feel pressured into going farther. I can take a day and gather all day if I want. I can spend a day at the saucer. I can switch it up whenever I want. FFXIV gives me the freedom to tailor the game to what interests me at any given time. That is the real strength of this game imo.

    End result? I am 3 years in the game and just finished Heavensward. I feel no pressure to rush to endgame. I am enjoying the game at my pace and savoring every moment of it!

    Reply
  6. No, it really doesn't. Doing your daily duty roulettes can easily take up 2-3 hours of your time. Beast Tribes will take another 45-60 minutes. Your average older player that has a job is only going to have a couple hours a night. Crafting takes forever. Relic weapons are a giant time sink. Everything in this game takes time. You either have to deal with a normal grind or a time-gated grind… There are so many pointless things in this game too. Like a weekly tome cap for Revelations gear. Or the illusion that you can level all your jobs and play them efficiently. Due to the tome cap, you will most likely only have 1-2 jobs fully geared in 530 gear. And it's only feasible to properly gear up one job per role. So if you want to play warrior and paladin… LOL forget about it…

    Reply
  7. Great content as always!

    Compared to FFXI, 14 is SO KIND to casual players. You can log in for 1-2 hours and still accomplish so much. For people with busy lives, this matters so much. Someone can log in for a small escape for stresses of life and still have fun.

    I think being able to queue with people from you same data center has a lot to do with this. Also, the loose ties when it comes to commitment with a guild or linkshell(which were guilds in FFXI). FFXI required group effort on a consistent basis to achieve things.. which made the process literally feel like a job.

    Emphasis on pug groups is a good thing. Sure, playing with random people can get frustrating, but square Enix didn’t push it to the sidelines. They knew very well how to bring it to the forefront of player experience so that they know they don’t have to commit to “you have to show up to X guild event at Y time or your priority on loot will be lower than your guild mates that will attend”. That kind of dynamic always made things more stressful. Players would have to make irl sacrifices just to attend stuff so that they can get somewhere. Mind you, they had to change the entire game to do this.

    Current FFXI fixed this… but it’s too little too late.

    Also, you can take a break and catch up really quick when you’re back.

    It’s one of the games strongest assets. They really kept casual players in mind. FFXI was very casual unfriendly. I think their experience with making FFXI taught them a lot about this. If you haven’t played it, there’s videos on YouTube that can give you somewhat of an insight on how FFXI was. The game was literally like OSRS in the way that it throws you in a world without telling you anything about what to do to progress. And after level 10, you couldn’t solo anything… you’d die alone.. having a group to level up was not optional. It was mandatory.

    A lot of people don’t take into account that this is SQEX’s second attempt (or 3rd if you count 1.0) at a MMORPG. People talk about WoW, guildwars, RuneScape etc. but never FFXI. SQEX learned from their own game as well as others from different developers.

    Btw what’s the song in the background? Please… no darude sandstorm replies lol

    Reply
  8. have you not done the Main Story daily? it's literally 30 min of cutscene hell, and a giant waste of time as you can't skip a single scene.. just sayin.. 😆

    Reply
  9. This whole discussion going on is very interesting, when I hear that people are in their 20s or 30s and don't have time to play WoW anymore.

    I think about the people who I used to play with in Wrath when I played WoW in 2009-2011 era. A lot of them were in their 30s or even 40s working office jobs and would just play the game nonstop even when they were at work, and then at home after work. I wonder what was going on in the world at that time (as I was too young to really grasp the nuances of it) to that people who had "lives" were still devoting an insane amount of time into the game, and now we aren't able to do that. Are we learning from their mistakes or has work/home life just shifted dramatically in the west to a point where it's unreliable to do so.(?)

    Reply
  10. guess since u're one of WoW refugee (which i've never had experience with), guess u didn't realize that most of what u says also true for this game's older brother: FF11, which is another oddities that u never seems to know (or probably already know but have very little existence on yours). Even to this day, I still love FF11 & went back every time there's free login campaign with it's 2 week duration kinda gave me excuse to semi-hiatus from FF14. Even to this day, that game is still really amazing for a PS2 quality, & oddly I started my journey in FF11 after FF14 (1.0 that is). Personally still kinda wished I could play both 11 & 14 same time, which I find near impossible due to age & RL time commitment.

    Reply
  11. As a RuneScape (main) player for the last eleven years, I believe the game has improved a lot and is much more casual-friendly now. I can't speak for OSRS (can't bear to either play that game or interact with the community), but as normal RuneScape (3) is concerned the game is much more directed to actual content and grinding is considered optional (you can even buy XP lamps with microtransactions and no one cares because that's not been the purpose of the game for a long time, thankfully, and even if you don't spend any money on the game skilling is much easier and less important).

    Reply
  12. Ff14 respects your time? I'm not getting that from the game so far but I'll take your word. Cant tell you how many times in the msq they have me walk like 5 min to a different zone to talk to one person for a quest to then send me back to talk to someone else 2 zones away, vice versa. The quest design is rough.

    Reply
  13. I also played AION back in 2009… I quit in 2011, where I was max level and had the best of everything.
    This time around in AION classic, I gave it a chance and quit at level 11… It's too much time consuming work for me.
    I don't know how I did it back then, but I'm impatient now a days.

    With FFXIV, I love that I can get things accomplished in such a short amount of time, and then go back to real life.
    I am so excited about Endwalker coming – even though it's 4 months away!

    Reply
  14. I'm in my 50s and get to play 1-2 hours a day. I love that I can usually accomplish something meaningful in that time in FF14, and that there's many different things to focus on, so it's not like I have to do the same dungeon every day to feel I'm moving along. I can spend that time on beast tribe quests, crafting, one or two endgame raids, get a mettle level in Bozja, or leveling a second class, among other things. One reason it took me 18 months or so to get to the end of the MSQ was that FF14 feeds my MMO ADD… there's endless distractions from the main leveling line, and there isn't the sense of "nothing matters but endgame".

    PS: A melee healer class is a great idea. The old Warhammer Online game had a few where the basic mechanic was some variant on "Beat up enemies to gain power for healing spells". I would love to see one added to FF, since they seem committed to a few new classes each xpac and they need some healer mechanics that feel different from the existing.

    Reply
  15. Thats like me but with Ragnarok. It's a love hate relationship. I love the game till today even with all bs that exist, but i cant stay grinding for more than three days in a row (three nights after my job of course). It drive me bored super fast. Thats why i just pick any random character that i feel the mood and play for an hour or smt like that.

    On the other hand when i enter in ffxiv i just spend like an entire day doing nothing and yet it feel more enjoyable than grinding my ass off in Ragnarok.
    When i feel obligated to play then is a signal that i need to try smt else.

    Reply
  16. Even though raids are a bigger time commitment in the game compared to everything else, I do have to say that, in comparison to other MMOs it still respects your time so much. No trash, no huge maze like raid dungeons, checkpoints in difficult fights that last longer (not applicable to ultimate).
    In my raid group I'm the only one without a job (thanks covid) but I still have family commitments and such, and we still were able to clear savage and get BiS with only 4h a week to raid.

    Reply

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