NEW Story Linked To FFXIV Endwalker Main Plot Coming…



Quazii looks at the Famitsu article which covers the latest interview with Yoshi-P and Ishikawa regarding the future of Final Fantasy XIV, with regards to Endwalker’s story and future bosses to come.

𝗦𝘂𝗯𝘀𝗰𝗿𝗶𝗯𝗲 𝘁𝗼 𝗗𝗔𝗜𝗟𝗬 𝗰𝗼𝗻𝘁𝗲𝗻𝘁 ► https://bit.ly/2CqMeRg
𝗪𝗮𝘁𝗰𝗵 𝗺𝘆 𝗟𝗜𝗩𝗘𝗦𝗧𝗥𝗘𝗔𝗠 ► https://www.twitch.tv/imquazii
𝗦𝘂𝗽𝗽𝗼𝗿𝘁 𝗼𝗻 𝗣𝗮𝘁𝗿𝗲𝗼𝗻 ► https://www.patreon.com/quazii

𝐒𝐎𝐂𝐈𝐀𝐋𝐒
🐦 Twitter: https://twitter.com/imquazii
💬 Community Discord: https://discord.gg/vhQHT9c
📷 Instagram: https://www.instagram.com/imquazii/
🧑‍🤝‍🧑 Facebook: https://www.facebook.com/imquazii/

#ffxiv #finalfantasyxiv #ff14

Link to article: http://ryokutya2089.com/archives/52136

source

31 thoughts on “NEW Story Linked To FFXIV Endwalker Main Plot Coming…”

  1. And this is why I am hyped for Island Sanctuary. It's a place for our adventurer to finally get some time off and relax after all the hardships they have been trough.

    Reply
  2. ARR to Endwalker was such an unbelievably amazing story experience, I almost felt like I needed a break, just to exhale and take it all in. As 6.1 draws closer, I'm feeling the itch again. I've just started working on my DRG relic weapon, and I'm seriously craving another storyline to dive into soon.😁

    Reply
  3. It would be funny if they made fake cinematic where it looks like shadowbringer. pest monster taunting you, ending like the death knight scene, slashing a row of soil at once like in the trailer but instead wearing botanist cloth, and have an axe/hoe resting on your shoulder, and pose like a death knight, zoom out to a big field where your minions are running around… FFXIV 6.2 Island sanctuary.

    Reply
  4. Personally I would much rather spend some expansions exploring the unseen parts of the world, helping the remaining Garleans find their way in a land that might be less than kind to them, most of all I would KILL to go out and explore the stars like Meteion did.

    The story beat about all of the dead worlds out there got me so hooked, and like an archeologist, I want to go out there and see exactly what happened to these places, learn something from them, and maybe even find something out there that's still clinging onto hope.

    They totally jumped the shark in Endwalker so many times in ALL of the right ways. I don't think it's a good idea to keep trying to chase the next big world ending disaster because it's going to be hard to top the ultimate big baddie of the universe.

    Reply
  5. I thought it was a given that the scale of the coming story was going to be wound back down. You can’t just go from “Going to the edge of existence itself to prevent the end of everything.” to something even bigger than that. The time for regular normal adventure is now.

    Reply
  6. Newfound Adventure is basically the middle point of any FF, where any "world ending" threat is dealt with and there's peace for the time being.

    Until there discovers the actual final arc and kick-starts the second half of the game

    Reply
  7. Totally agree with Yoshi-P, raising stakes endlessly is tiring, and taking breaks and making different priorities for the narrative is important to keep a story fresh. Heavensward shows how that can be done in an impactful way. Honestly, the only thing I want is to have the story be less "mission focused." Allow the characters to do different things, but reminisce over what has happened in their pasts, now that they have the time to do so. As long as the emotional weight over the things that have happened is tied well into a refreshing, new story, I'm happy.

    Reply
  8. Lots of loose ends to sort out. The Garleans' fate, Thavnair dealing with their real Satrap, Sharlyan potentially becoming more involved in the world, what the Loporrits are going to do now their whole purpose for existing is negated… all sorts of interesting "and then"s to see.

    But I love even more that they realize we can't just keep going from world-ending threat to global disaster to massive upheaval. We need smaller adventures to feel like we're really engaging with the world and not just being stuck on a roller coaster. This is exactly the kind of stuff I want to see, and it'll be fun doing regular adventurer stuff like hunting down some wild best or minor villain where the stakes are still important to us because we care for the characters, but not necessarily needs be a cataclysm.

    Reply
  9. Endwalker spoilers:

    A few loose ends that could be tied up:

    – who was the old friend that sent Venat to Elpis at the same time that you just so happen to appear? It is teased heavily if you rewatch the cut scenes after you first meet Venat in Elpis

    – Additionally, who told (presumably) Elidibus to meet you outside of Pandaemonium?

    – After the fight with Zenos, who dropped the teleporter for the WoL to escape?

    – How did Hermes learn to create a being of pure dynamis?

    – At the end, it seems possible that Meteon may have survived. What is she up to?

    – There are two cut scenes, one with Emet and one with (presumably) Hythlodaeus speaking, where the camera suddenly plunges under water. This could be symbolism for them both watching from the aetherial sea, or it could be hinting at something else – perhaps foreshadowing for future content.

    Reply
  10. I think that instead of making stuff harder maybe make it have more pazas like let the fight require us to turn stuff on or pick stuff up etc, we had them quite a lot in arr and hw but somewhat disappeared afterwards.

    Reply
  11. Even before Endwalker released Yoshi was hint-hinting at Zenos' avatar somehow being important, so I'm strongly expecting the thing is going to start causing problems somehow as a last shred of the twisted legacy he left behind.

    I doubt Zenos is coming back proper, but his avatar using his body as a vessel is…highly likely given lore from the RPR quests, and being left in another dimension is little obstacle to something that can traverse the void.

    Reply
  12. YoshiP thinks like me. If you constantly inflate the threat, you may lose track of what's really important in storytelling: the characters themselves. And the audience will have more difficulty when trying to relate to the drama, because it's so distant from their reality.

    Also, about the line at the end of Endwalker… It's very nice that Ishikawa clarified it, because a lot of people took it as a clear sign of where we are going next. And, at least for me, it clearly wasn't. It was clearly a way to make your imagination go wild with the possibilities of that universe. But that doesn't mean we will go to these places or even that we should go to these places. Sometimes it's better to leave stuff to the imagination.

    Oh, and btw… that line reminded me a lot for the monologue at the end of Blade Runner.

    Reply
  13. I think of it as the tried and succesful approach to storytelling: Serials! Like seasons 1 2 3 and so on. Or books series with several arcs. As long as nothing is blatantly retcon'ed or woefully inconsistent it will work. The succesful ones always have the season (arc) start small and building up with the cast from the previous arc. But the story is new but often with backward reference (foreshadow in the old arc 🙂 ).
    Serials that flop are (imo) the ones that always dial up rather the doing the buildup thing. Or the creative team just run out.

    Reply

Leave a Comment