FF14 Leveling Still Needs To Change!



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12 thoughts on “FF14 Leveling Still Needs To Change!”

  1. 12:34 this 💯 << my main argument has been that I love playing other jobs on one character it’s one of my favorite things about XIV since I started. I think it would be a good incentive for people interested in at least having one job leveled to cap and geared to be an all arounder. I like to help my friends and be challenged off my main job. If someone is a newer player or returner they haven’t had the time and while people say it’s meant to be social and something you can return to there isn’t just a level and msq lock there’s also ilvl lock which means no matter what people want to say you are punished in a sense unless you have gil and know some crafters. It isn’t even about leveling jobs for me I just genuinely like trying to improve so I can fill spots where needed and not be stuck on one job. If i wanted to play one job I’d play another mmo

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  2. I believe that I see where you're coming from, and I respectfully disagree.

    For one, roulettes are not the only source of experience. Up to 50, and from 50 onward, there are myriad ways to gain experience and to add variety to the leveling the process. If I level something, it's for the sake of enjoying a new job and improving with it.

    Second, if a player needs external motivation to level a job, then maybe that job simply isn't for them. And that's fine. For those who still wish to level all jobs, even if they might not vibe with it, there are other incentives such as the all-jobs-level-80-mount, as well as the satisfaction (and catharsis/melancholy) of seeing all your jobs maxed.

    Third, there are plenty of ways to get your gear up to speed at max level for new jobs. Taking savage content requirements as a benchmark is something that a good chunk of the player base simply doesn't identify with.

    That being said, do I think that it'd be nice to get max level tomestones while leveling lower level jobs (even at a reduced number of them)? Sure, it'd be neat. Would that be a trigger for me to level a job I never leveled before? For me personally, no. If I simply don't vibe with a job, I won't touch it.
    Does the game need improvements to the leveling process? I personally believe yes. A larger variety of activities – particularly in the overworld – would definitely go a long way.

    Regarding newer players having quicker queues: personally I want to see extremes removed from the mentor roulette. I'd spam it all day on my max level jobs and help out anyone I come across. But I don't vibe with extreme content for my own reasons, and thus I don't touch the roulette at all . I believe this to be a critical flaw of that system. The caveat here is that it requires being mentor to use that roulette.

    If the developers are to motivate the player to do something, then I'd personally prefer for them to play on people's intrinsic motivation to do it. That has far more meaning and value in the long run.

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  3. I feel like the entire point of the level 90 rewards in lower level roulettes is to help fill the parties for players who are currently going through the content for the first time or are leveling and need players to play with, doing what you say would just make it so everyone can queue as level 50/60 and players in the level 70/80 range trying to do eden or or nier for first time would be stuck in even longer queues than they are now.. (and some of the nier/eden queues can already reach 30+ minutes at times)
    I get your point, I just think its selfish and not needed for this game when the game makes it sooooo easy to get all these tomestones already.. Sucks you don't want to do hunt trains, or level in bozja, or the many other things, but they are part of the game so you are only limiting yourself.. I much prefer having level 90s who do this content to make their currency, and with that helping the newer players along the way by having people to play with in the duty roulette.. Its smart design in my opinion and something FFXIV does very well.
    This is also a very temporary issue (your already so close to max 90s!), that would have more negative effect than positive ones just because people want to cap tomestones even quicker than its already possible to do.. XP/Gil/Poetics are more than enough, In my opinion… ^^

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  4. I'd like to see them make New Game + worth doing.

    I'd love to play through the story again from certain xpacs on different jobs and get quest XP from it.

    At this point, there's no reason not to allow it.

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  5. I agree with you they could even lock it so you have to completed the story quest to unlock, your vid popped on my feed so i didnt see the first one but I do agree with you, but i would say it would have to involve you finishing the story quest

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  6. first roulette are mind to go help other player fill they duty so by making tomestone only for max level it allow a player for all of the content of the game not just a portion of the game

    second point is that getting tomestone with a low lvl for your high level job would just put player that don't know how to play at high lvl . i explain myself if you do only your main quest for the story and just some few activity to be able to continue your story and once you reach max lvl doing the normal raid and after that go on other job leveling and gearing up your main job (without never play your main job ) and once your main jobs full tomegearset and meld tag in a savage you just don'T know how to play yout job for that type of content where you need to know you job to be able to complete savage (sur some people even playing just one job are not knowing their job but what you propose would just put it worst)

    my third point is the reward for the roulette you see confuse the bonus for playing a needed job and the roulette reward, the roulette reward is base on your character level when the job reward is base per 10 lvl so you get the same materia if you play a character that is in a lvl of the same expansion so if you have show with a lower level like 60 instead of 84 sage you will see that reward will be far less for the job reward

    if your goal is tomestone to get we have plenty other way to get those easily with character 90 , so you limited yourself by just getting those of the roulette and the change you wanted would create more queue time for higher duty because why playing a high lvl character when i can play a lower job to get same reward as my 90 and the fact that you can gear by doing alliance raid to get 650 item right now so tomestome are just a way to get your stuff but you have otherway and for the gil eureka bozja and crafting can get you gil to buy stuff for your alt job anyway and once you do savage you can get loot for otherjob anyway without do savage with your alt
    the reward of ff14 are not perfect but you need to look for other player that have not the same objectif than you what they need

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  7. Oh yeah I also found it annoying when I was leveling jobs that I couldnt also get my tomes capped for the week.

    It just feels like you are incentivized to play your one job at 90, and miss out if you want to level with your roulette's.

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  8. Maybe let people buy "xp tokens" with the tombstones. You can use your max char to run roulettes, but still level your class. But give a higher xp if you use the sub 90 char.

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  9. Okay, I think I know what you mean. And please keep in mind that I did not watch your first video for this.

    At first I want to say that I leveled not all, but a chunk of the available jobs via roulettes. That being said, even if some jobs did hit 90 (Scholar first), I did not bother with the new tomes that we got. For this simple reason: They dont give you the new tomes so you can gear up the job you level during the duration you level it up.

    Lets take your Samurai example: Say it hits lvl 60 after some roulettes, then you naturally want the gear associated with lvl 60 characters that make it go faster. And the newest Tomes do not help with that.

    I understand that it may frustrate you, but thats how this is designed. Especially since most players have a dedicated main job in the game anyways and it eats a ton of tomes to gear up a 90 character aside from high end raiding.

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  10. You're missing the point of getting endgame tomestones for the lesser (non-expert/level 90) roulettes in the first place. They are there to incentivize max level, (presumably more skilled) players to help lower level (presumably less skilled) players through the lower level content which would otherwise be dead. The problem with adding endgame tomestones to the lesser roulettes if you're not max level is that it incentivizes people to smurf them, much like alliance roulette is constantly smurfed into the CT raids.

    Doing leveling roulette, why would I hop on a job over level 50 when I know that I'll get the rewards much faster if I hop on a level 20 something. Eventually you'll end up running out of sub level 50s but it actually incentivizes the opposite of what you want, because now I don't want my bard to level up because its my endgame farm job. This means some poor sprout trying to do their level 71 MSQ dungeon will be waiting a whole lot longer, as I mentioned earlier this is why 90% of raids in the normal raid roulette are Alexander (level 60) and why 99% (even after the change) of Alliance raid roulette is CT (level 50).

    I get it you want to be able to do it all from the roulette menu, but I don't think that's healthy for the game. Current tomestones are already trivial to get if you really want them anyway, just do a hunt train, <2 hours and you'll probably hit weekly cap, I don't think it is worth even potentially upsetting the queue balance to make it even more trivial to get more tomestones. As for leveling, most of the roulettes aren't worth the experience anyway, do your leveling roulette, maybe MSQ roulette, then just go dungeon spam, even with DPS queues it's more efficient than ever even touching

    When it comes to things like this you should ask yourself, why do I want this and is the solution I've come up with the way to get it? I will agree that it probably should be easier to gear up alts while you level (this is why you get flooded with poetics btw, to buy the 50/60/70/80 gear as you level) Presumably you want endgame tomestones on low level jobs to make it easier to gear new jobs, you also mentioned to get people to play more jobs. I believe there are better ways to achieve the first goal and the second goal will likely actually be hampered by your solution.

    If I was to add of a solution in line with what you would want it would be a "duty bounty" system. Periodically there would be a trial/raid/dungeon that people are experiencing long queues for that would be chosen to give bonus XP and endgame tomestomes. This doesn't detract from roulettes, as long as you have a job that's high enough level to do the duty you could take advantage of both the XP and the currency

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  11. HI! I am a long time player. Main character is Alyx Quintessence on Balmung.

    The roulette system is indeed intended to incentivize people to help out at max level. While i like the idea to get max currency tomestones regardless of your job level so long as you have a 90, I want to present this idea:
    It's already super easy to just tome cap weekly (450 before they change it to 900 last patch) by doing 1 expert over the week for 5 days. The expert dungeon offers 50 tomes on top of the bonus daily 40 tomes, for 90 tomes a day. The rest of the roulettes offering the weekly cap tomes are just there if you are that committed to maxing out before day 3.
    The farmable tomes also have multiple sources. Maps, Hunts, Raw dungeon grinding at max level, Wonderous tales, And hopefully in Dawntrail the new Exploration zone like bozja before it and Eureka offers the latest tomes for general play (They are poetics now but were once a grindable source of base 90 tomestones).

    I guess i fail to see why this argument came up because it sounds like a personal issue more than a general one. I do agree that the rewards should be the same if you have a max level and using non-max in other content. But maybe it's my age or how i play that up till now it never felt like there was a real Problem with how rewards are dished out. It would change nothing if they did allow you to get tomes at lower levels so long as you had a level 90 able to use them.
    They probably don't want to give tomes for non-level cap jobs because the EXP becomes Tomestones at max level to compensate for the lack of need for EXP. Whatever the case may be, i am more just wondering where this all started from?
    Did you not like that you have to gimp yourself for Causality on roulettes towards other current relic weapon progress? Did you feel like you can't upgrade your character fast enough while leveling a low level jobs?

    I don't see your take as a general bad one, just morbidly curious what the root cause of this came from. Cause even new max level players i hear nothing similar to this topic.

    Also a bonus: The numerical number you see in the duty finder for gil is NOT what you get as a daily reward. That is the Adventurer in need bonus if you use that role. The actual Daily Reward for example on Leveling for gil is 7,770 while the 12k you see is always what you get for running it after the daily reward in order to incentivize people to run it multiple times. You can see the amounts in the wiki.
    https://ffxiv.consolegameswiki.com/wiki/Duty_Roulette

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