Fellow WoW veteran compares experiences to "15 years of WoW vs 1 Year of FFXIV" by Jesse Cox



BANGER VID today! Check out @jessecox ‘s absolutely amazing original video here! https://www.youtube.com/watch?v=5T-mcLYBnKc

I had a watch of a fellow WoW veteran’s experiences diving into FFXIV and gave my thoughts on switching games and why

I’ve started my first playthrough of Final Fantasy XIV over on Twitch. I hope some of you will join me on this adventure!

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41 thoughts on “Fellow WoW veteran compares experiences to "15 years of WoW vs 1 Year of FFXIV" by Jesse Cox”

  1. about rare monsters
    there are 2 Type of things that are considered "rare spawn", Rare monsters called "Hunt" and rare FATE with boss
    for Hunt, you first unlock it at level 50 and it give you access to Hunt Board, which you can get the bill for monsters
    the max level monster that you can get bill weekly is Rank B. Rank B only give you reward if you have their bill. Which one you get is random each week. Rank B is also the easiest to find since they respawn at new location almost instantanously after they are killed.

    The one mentioned as "Hunt Train" is Rank A. Unlike Rank B, you don't need weekly bill to get the reward (you get reward for killing it regardless). They are, however, only respawn on 4-6 hours timer. Hunt Train is usually formed to get all the Rank A on the current expansion, especially if the currency is in high demand.

    And then there is Rank S. Like Rank A, you get reward as long as you participate in the kill, Their respawn timer, however, are much longer, and they only spawn when certain conditions are met.
    There are some part of FFXIV community that dedicate themselves in tracking and spawning these Rank S
    for more info on Hunt, you can check tracking site like Faloop

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  2. I know I just started and this is over an hour long, but Asmon's exodus was the biggest, but not the first. The first true exodus was back in WoD with Zepla's group and several others fed up with WoD's gameplay. There had been a constant trickle due to how long Siege of Orgrimmar lasted, then WoD launch happened and the post-levelling content drought into Highmaul, then the ilvl fiasco of BRF was the straw that broke the camel's back for the first large exodus. While I was playing bnoth at the time, BRF was what caused WoW to fall behind both FFXIV and GW2 for me. I just logged for the facebook missions to make gold. BFA saw another large set of people coming over, but Asmon's wave was in the millions, which is crazy to think about.

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  3. i stopped playing wow when bfa came out i got tired of people telling me to boost and when i said no i got kicked from my guild after giving them a big verbal middle finger i deleted wow and focus on ff14

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  4. The man in the underwear and sunglasses is the man, the myth, the legend, godbert manderville. He shows up in the hildibrand questlines that appear in the post games for the base game and expansions, they are almost entirely story so please post your reaction because they are amazing

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  5. there’s several points in the story where i definitely know i shed a couple tears and maybe even had the lip quiver(im a bit of a baby tho) and i will remember those parts of the story forever 😭😂

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  6. man… im not hating, I enjoyed the vids recently, but I can already see how this will end up, another wow creator that tries ff14, loves the "community" during the grooming period, only to get to maybe savage at best carried through ultimates, just to drop the game and find another "community" that will welcome him. dont enjoy the game for community, enjoy the game. where's asmon? where's preach? grifting on another title, milking it for what its worth and moving on.

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  7. One thing I wanted to touch on with the ret con question which your chat seems to kind of glaze over and just say "no". Depending on your definition of retcon there are retcons in 14, but they do it in a way that that is either very minor or very subtle. Sometimes with very minor story beats they will just go back and change something. Sometimes its just a localization mistake or something else, but something that seems like it may be a big deal just gets left behind or "oh yea, sorry, that actually wasn't that big of a deal it just came across that way in this language translation, our bad".

    The more common form of "retcon" if you want to call it that the game does employ is establishing a character or event, and then down the line changing it slightly and developing the character more to change the context surrounding the event or adding more depth to it, but in a way that does kind of change what happened. This tends to happen mostly with story beats that happen in ARR and early HW which, still canonically happen, they don't change the canon itself. But they will heavily alter the context surrounding the event and provide a different perspective. They do so in a way that feels natural though to the point where some people wouldn't even really call it a retcon. I wouldn't necessarily disagree with them myself, but if you want to be very literal around it there would still be a change to a past event and how the game presented it happening. It is much more subtle though, and in my opinion works very well.

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  8. for many sprouts, you make take months to get to endgame. theres so much story (main and side) and so much to do (without a grind in sight), old duties are easily accessible, that its fun to just go at your own pace. im just finishing stormblood after seven-ish months. i do stall, when the msq becomes a little boring at times, but i have so much other stuff to do, that its never a problem

    also: wow sucks so much at old content. the moment a new expansion launches, its like the previous one never happened. i am a lore-whale that started playing at the beginning of SL, but the pains it took to even find out how to begin that content. and you know what wow players told me? that wow was always an endgame game, so why do i bother. go figure

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  9. I think it's very interesting that people say FF14 has deviated from WoW, when originally, it actually was just shooting for that WoW formula. Yoshi-P gave his team homework – play WoW and other MMOs to see what makes them great. Hands on experience did wonders for the game. However, early on, the game very much was borrowing from WoW's formula as much as it could, and I can't blame them. Yoshi-P was given half the team, half the time, and half the budget to make a full new MMO from the ground up from the ashes of 1.0's failure. They NEEDED to take shortcuts and borrow a formula, they simply didn't have time to invent their own yet.

    But time healed Eorzea in many ways. The game launched successfully, it was familiar, comfortable, everyone basically understood the formula. And after that rush, finally able to relax and make the game they really wanted to make, FF14 came into its own identity as early as Heavensward. There were still some traits carried over, but little by little things were weeded out to make room for different things. It's a great story.

    If you have the time, I highly suggest watching the noclip documentary on the creation of A Realm Reborn, be it on stream or not. It's a phenomenal watch that may seem a little daunting at first due to the length, by the time it's over, it's so well made that I wished there was more.

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  10. Oh I am glad for the ps limitations…. I play this on my potato laptop and barely squeezed out 15 fps by lowering the graphic settings with a tweak in system configuration (you can manually choose a graphic scaling for full screen mode, borderless windowed is therefore not an option for me even if it would make tabbing out of the game accidentally or intentionally less catastrophic)

    I am scared that I'll have to touch those settings again once the dawntrail upgrades roll around… since I also have to adjust my entire HUD when doing that because the scaling gets all wrong… plus since I already use 60% aka smallest size for the hotbars they might simply become to big to see anything if I lower my resolution even further.

    I am already considering buying a proper gaming pc but it ain't that easy… who knows maybe dawntrail will force me to decide.

    PS: for those that never had to deal with low spec hardware… 15fps is the minimum. 12 is already getting super janky and anything below 10 becomes a slideshow. I have experienced dropping to 7fps in an alliance once and I couldn't see shit.

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  11. Regarding zone diversity with visuals, I haven't played WoW, but you look at FFXIV zones like Mor Dhona, Il Mheg, Kugane, Ishgard, and Amaurot and tell me FFXIV doesn't at least compete with WoW on visual diversity

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  12. The most amazing thing about ff14 is that every encounter that you fight, has been played by the developers. Once they manage to finish the encounter, they adjust the hp of the bosses because they KNOW that players are vastly better than them, lol.

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  13. 48:21 While you MAY call wow more "comba diverse" everyone EVENTUALLY get into whatever gives them more dps/utility, in my experience:
    Outlaw rogue? Nah, you suck!
    Assassination? great dps!
    Subtlety? best for pvp!
    And me a fan of (combat)outlaw rogue and then they ducked the spec until it was worthless.
    In the end what they give to variety, ends turning into everyone using almost the same.

    In FF14 if you pick a job, it has its own identity, its own abilities (even if you can tell it is a similar version of the other, but…) the feel is different: there are things that you can do as a WAR and that you can't do as PLD.

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  14. the class/job quests continued until shadowbringers, thats when they transitioned into role quests, so the original jobs have like 3 job related story lines, the ones from HW have like 2 full stories, and every job after simply has their initial job storyline. it was partially due to how much development time needed increased over time and they thought that at some point you are no longer a novice and being "instructed" by others is sort of moot. eventually you are the master of the job and these later skills are no longer taught to you but created by you out in the world out of necessity and creativity.

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  15. The most important thing in FF`14 is prices in MTX shop. You want boost? £18 please ….not £50 like in wow… u dont want to do content? Cool just pay £18 and skip everything until recent expansion, £50 in wow is a fucking joke, especially when nearly nothing is account wide

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  16. My friend in my static has a group of sprouts that she's watching over as they go through content, she got our static and a few other friends together when they finally made it to Shadowbringers for us to welcome them in the city after they got out of the starting cutscenes.

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  17. 15:45 There are only two instances of retconning in XIV I can think of. The first is them retconning the Ascians' goals and intentions, which they finalized during the transition between ARR & HW. In 1.0, from what I know, the Ascians were just mysterious wizards who stole artifacts and had some unknown agenda that wasn't really too fleshed out. Yoshi P has said that they figured out what the overall goal of the Ascians was sometime during the patches of 2.0. The other instance is Endwalker, which sort of does some things to explain some older plot points from early on in the game that wouldn't make sense with newer context. They explain away some weird details in ARR (which would be spoilers to explain, so I won't say what they are), mainly because the plot up to EW hadn't been figured out yet, so they used it to tie up some of the early-game weirdness that didn't make sense later on. It's all done very well, though; none of it comes off as them going back on what was actually done in the story, but them framing things in a different light, so it's pretty great.

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  18. They could add all of the books into World of Warcraft. Users are paying enough and an e-reader is easy content. There could be a button for subscribers, they could be unlocked with achievements for doing lots of quests in each expansion that relates to the book. Ultimately I think because their lore has been such a mess they're afraid of what's written in the older books.

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  19. Second comment later in the video but in regards to toxicity: FF14 definitely does have toxicity. However, outright aggression is reportable and actually sees action taken quite often, so as a result, the type of toxicity you see tends to be more of the passive aggressive kind, or just outright silence with bad play behavior with an "oops lol" after or whatever. Additionally, the overprotectiveness of Sprouts leads to a toxic positivity being formed too. Now don't get me wrong, this isn't terrible most of the time. Asking people to be patient with mistakes for people still learning is fine, it happens, no worries. A wipe or two isn't going to get the vast majority of people worked up. However, sometimes this "don't worry, everyone makes mistakes!" goes so far as to extend to someone at max level whiffing a mechanic they learned at level 30 so badly that they wipe the entire raid/trial a dozen or more times.

    That is to say, at some point, players need to be held accountable for their poor gameplay. The later you are, the less acceptable it is to not be picking up on things quicker and quicker, but that only makes sense. If you've played from scratch, and are now in level 90 content, you've very likely got a hundred or more hours in the game by this point. Even if you haven't mastered a given fight, you should at least be capable of figuring out how to spot the tells by now. And I want to reiterate because I can't stress it enough. Mistakes happen, and most folk really don't care. It's no big deal. Take it from the top and go again if you wipe. Hakuna Matata. But when you have a healer/tank couple holding the party hostage because neither of them are willing to be held accountable for their own mistakes, and people keep defending them because "oh they're just learning", but you've wiped to the same extremely easy mechanic 6-7 times already… It gets frustrating. Toxic Positivity holds people hostage. I'll take it over being told to kms any day, though. Sorry random dudes in my first ever WoW dungeon where I had no idea what was going on. I lived.

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  20. Discussing the story differences, I loved the original WoW model pre-lvl-squish where you had to briefly visit every expansion as you level up. Nowadays, a new player has no reason to see any expansion before BFA, and that's really sad. Makes it feel like Blizzard is OK throwing years of story and gameplay away to allow players to reach max level faster.

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  21. I love the slow paced, take it at your own paceness of FF14. I started playing WoW Classic without any friends and I forgot how fun leveling was. I really like being able to log on, do a quest or two in STV and log out. I never really got a chance to before because I started at the very start of TBC and had to rush to 70 to play with friends. I never really got the chance to play it slow because that's not the culture of WoW, which is a shame.

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