Endgame Gearing Via Dungeons/Raids In Final Fantasy 14 VS World of Warcraft : I'm Just SPEECHLESS.



Final Fantasy 14 just seems to have taken every piece of feedback that the World of Warcraft community has given regarding gearing during the years and implemented into the game. There is really nothing much else to say.

Gearing in WOW : 0:55
Gearing in FF14: 9:56

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33 thoughts on “Endgame Gearing Via Dungeons/Raids In Final Fantasy 14 VS World of Warcraft : I'm Just SPEECHLESS.”

  1. the selection you have in ffxiv is usually limited to tomestone, 8man raid, 24man raid, crafted, and sometimes artifact gear. for the most part the tomestone and 8man raid gear is BiS with artifact as the weapon, but the other options are still completely viable

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  2. This is completely reductive. You can do normal dungeons for gear in FF14 too, or craft then raid up through difficulties.

    You can hit 60 in wow and go straight into M0's with levelling quest items. from M0 you can do heroic and then mythic. Or you can PvP and potentially get max ilvl (until 9.1)

    This is not a reasonable comparison. you do not have to queue up for normal to heroic to mythic to mythic + to normal raid etc etc etc.

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  3. FF14 isn't about the gear, its about the experience. I liked it, but a bit too archaic for me. I think I'm just done with MMOs but its nice to see other peoples perspectives, I played WoW off and on for 15 years. With legion its been nothing but downhill from class design to world building its a very low effort cash grab mind numbing rotations and gameplay. I have played every other MMO and trust me they're all better than WoW right now.. but they are nothing special either.

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  4. Since you and many others are new to ffxiv, i thought it would be nice if i explained the pace at which you become raid ready at the start of a new expansion. Using examples from shadowbringers and previous expacs, there is usually a free psuedo-relic (ilvl 430) set given to each job at the respective max lvl -1, so for shadowbringers we got a set at lvl 79 for lvl 80, this set allows you to do the first 2 endgame dungeons at the start of the expac. Gear from these 2 dungeons combined with gear that you can also purchase with tomes will gear you enough to be able to do the first 2 extreme primals at the beginning of the expac relatively comfortably. These first 2 primals usually give a weapon, and accessories respectively which are 20 item lvls above the psuedo relic set so they were ilvl 450 for shadowbringers. The gear previously obtained combined with either crafted gear ilvl 450 or the gear you can purchase from Normal Raid ilvl 450 once that gets released gives you quite a bit of freedom to mix and match to get the preferred stats for your job. As for future raids its kind of the same pattern concerning the primal weapon + crafted gear + normal raid gear except previous raid BiS can be used to clear the first 2 turns and sometimes the 3rd turn with a good group, but if your group is tackling the 4th turn relatively early in the tier then fully pentamelded crafted gear is highly recommended.

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  5. The way that FFXIV does gear, is that sometimes there are two pieces of gear at the same item level, from different sources, and they will have slightly different stats. Also, they could have a different amount of materia slots (of course, materia is how you customize the gear). They used to have more customization options, like in 2.0 you could select a stat to increase each time you leveled, but they removed that. In 2.0 and 3.0 you were able to use certain skills from other jobs you leveled, but they removed that as well. Slowly, over time they have removed the customization. From a game design standpoint, it kind of makes sense, as they want all jobs to be able to play in and clear all content, and thus, this game is pretty well balanced.

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  6. It's too easy. Dedicated MMO players won't stick with it. There's no RNG element to it and that's a large turnoff for most MMO players. FFXIV is just FOMO until the next patch comes out.

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  7. This guy… talks so slow but gets so little meaningful information across.

    TLDW
    WoW has Dungeons, Crafting, Raids & PvP which provide loot differently per category

    -FFXIV has static easily acquired dungeon gear, highly customizable crafted gear and raid gear which is fairly easily acquired and guaranteed with persistence

    The advantage WoW has comes from the vast amount of content you can engage with, releasing overall more per patch, and variety of acquisition methods. Alongside of that WoW’s gear is far more unique with items such as Trinkets, Tier sets and legendaries which all impact gameplay in different ways

    Gear is far more easily acquired in FFXIV, it is not a major focus of the game and often times you just utilize crafted gear due to the amount of secondary stats you can slot into crafted gear. The game as a whole is far more static, the only changes in gameplay come from direct buffs or nerfs patch to patch rather than from gear or systems such as talents

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  8. Fren.. No one runs heroics. Hit lvl cap, finish your cov storyline, and upgrade your cov gear to 197, then go strait into mythics/raids. I've got 7 alts at cap now and all of em have had full 197s within 2 days of being cap. If not within hours.

    All the rest of the gearing stuff you explained about wow is just noise.

    Hope that helps you get past 171 ilvl =P

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  9. 15:12 FFXIV vet here lol! Awesome vid btw, always cool to hear new peoples insights on the game! To clarify this, there are multiple stat variables. They include: (Crit hit rate, Direct hit, Determination, Skill Speed, Spell speed, Tenacity, Piety) Every piece of gear will have only 2 of these stats. Also some stats are locked to certain classes. For example, a caster gear will never have Skill Speed(reduces melee GCD) or Tenacity(increases tank mitigation/healing recieved). So the stats are always going to be locked for the respective class type and only include 2 random stat types. Tank jobs will have any 2 of the following (Crit rate, Direct hit, Determination, Skill Speed, Tenacity). Healers will have any 2 of the following (Crit rate, Direct hit, Determination, Spell Speed, Piety). DPS melee jobs will have any 2 of the following (Crit rate, Direct hit, Determination, Skill Speed). DPS caster jobs have the same as melee, except Skill Speed is replaced with Spell Speed. Also there is always 4 stats on a piece of gear, 2 Primary (the 2 at the top) and 2 secondary(the 2 at the bottom). The Primary ones never change and are always tied to class type, for example, Casters(healers included) always receive Intelligence&Vitality, Melee DPS receive Strength&Vitality, Ranged DPS(including ninja) always receive Dexterity&Vitality.

    For BIS gear currently which is i530 you get them either from Tomestone of Revelation(yes its purchased at i520, but you can augment it to i530), or from the current Savage tier raid. Those 2 sources will always have different stats, so for example if your a tank, the Legs from the tomestones might have (Crit hit rate, Direct hit) while the Legs from the Savage raid might have (Direct hit, Tenacity). This is where the customization comes in with which piece of gear you want to pursue to get for the given slot of armor. If you are new to endgame raiding though, I will say that you DO NOT need to focus on BIS gear to be able to clear content and have fun. People cleared this Savage Tier week 1 at i510 and PUGs were clearing it week 2/3 at i510. The catch up systems they have in place make it ridiculously easy to get i520, which makes it a lot more comfortable meeting DPS checks on fights, or having more HP to survive raid wide damage, or Tanks being able to survive Tank Busters eaiser. This game is less about a gear chasing mentality, and is more about a do you have fun playing mentality.

    Also just a side tangent, I'm not sure how it is in WoW currently but Secondary stats are very important since Primary stats are always static. One of the big balancing acts currently is GCD related stats(Skill Speed, Spell Speed) vs Damage Output stats(Crit hit rate, Direct hit, Determination), and well I guess healers have to manage their Piety stats too for their Mana Regen Rate. Since this game is about weaving in your Off GCD's(oGCD) between your normal GCD's different classes will have their sweet spots, like a SAM might be at at 2.14 GCD while a DRG might be at 2.49 GCD, and you will feel the difference substantially. Even for a DRG to be at 2.50 instead of 2.49 can really throw off your rotation, i know it sounds ridiculous lol.

    The little green empty circles when you hover over to inspect a type of gear is where you attach Materia (think Sockets in WoW) to boost Secondary stats. Prior to Shadowbringers you use to be able to put like Strength or Vitality materia but they did away with that lol

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  10. The reason FFXIV doesn't do the multiple versions of gear with completely different stats is because there is no real 'class build/class tree' going on. Each piece of gear is aimed at being damn good, at its base level, for that class in that slot. There are sets of the same ilvl, like tomestone and normal Eden gear, and those might have slightly different stats with slightly different materia caps, but it's not like WoW where you'll have to fixate on ideal gear stat combinations for your specific build. That's just not a thing the devs are interested in.

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  11. Thank you for making this video, it really taught me alot about endgame gearing in FFXIV. What I could not help but notice is the chat window in the WOW section of the video. That is one of the reasons I left the game, the community is so immature and toxic. I was in the original beta of WOW and played for over 16 years and uninstalled a couple of months ago. It does really sadden me to see what WOW has become. But, I have a new home now in FFXIV, and so far, I am very happy.

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  12. this was kind of misleading

    you don't do normal and heroic dungeons in the endgame
    if you reach the max level you usually outgeared normal and heroic gear

    the gear progressions in the endgame are mythic plus, raiding and PVP
    you didn't even touch on PVP

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  13. Hey man good video i played ff 14 since launch i just quit or took a break about a few months ago. Look yes they love players time. The bad part is you mentioned in your video doing dungeons are worthless you only do them to get tomes the gear is trash and never ever worth getting. The raids are great but like you said only one gear is bis. There is no other gears you can get once you beat the raids that is it. Your the strongest you can be until the next patch or expansion well 2 patches. That is the problem with final fantasy 14 its AMAZING for your time but once you beat everything which usually takes a few weeks a month if your an average group then you do the content til your raid group is fully geared. Then you are bored until next patch or expansion with nothing to do because of the 1 piece of gear. Maybe ff 14 and wow should learn from each other the 1 gear to make you the best is horrible sometimes i kind of want more choices or the random thing you were talking about in wow because you dont gear up so fast and have something to do. I got so tired of beating everything and being best in slot in a month and thats it then all you do is run in circles til the next expansion it got so boring. Great video thanks i just wanted to elaborate on it.

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  14. Lazy noobs, they never get maxed and leave wow, for another game they will never get good at.
    Same with Classic WOW people never hit max and quit .these are the same ass hats that pay for boost

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  15. Wow. Normal dungeons to heroic dungeons to mythic dungeons. Then either LFR raid/normal raid or mythic keystones till +10s. Then heroic raid. Keystone 14-15s. Then mythic raid.

    Ffxiv. Use tomes (tokens) to buy gear. Any difficulty gives you tokens. Gear vendors. Quest chains and grinds to unlock special weapons and armor that is often BiS.

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  16. It's widely accepted by most number crunchers that highest item level is superior. That being said the tomestone gear and raid gear for the current tier are the same item level usually and the best gear set is a combination of those 2 sets depending on your stat needs are.

    Materia ( kinda like gems in WoW ) can be socketed into gear also to further push for a certain stat ( crit is usually the best stat as it has no cap, controls crit chance, increases the damage of crits, and grows exponentially as opposed to linear growth )

    Crafted gear is also close to the top item level raid / purchased gear and can be over melded. ( 5 materia socketed instead of 2 )This sometimes can be best in slot if the other gear has undesirable secondary stats.

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  17. why are we listening to a guy that didn't touch any endgame content in wow and is equipped with heroic dungeon gear and his main complaint about wow gearing is that you need to form a group yourself. I don't understand the mentality that people who don't work hard for their gear should get bis that is exactly the opposite of all retail wow YouTubers who like classic loot systems. Basically, I understood from this video that ffxiv is for beta men who can't be bothered to actually play the game.

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  18. For most ilv there are 2 pieces of gear which have different stat variation, and the materia slots allow you to boost whatever stats you want, such as skill/spell speed to have a faster gcd or crit/dhit/det to boost your raw damage for the two main ways most people meld.

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  19. the problem is that the gear process is set for the high end players that want to push content like M+ and raiding with a group of friends or a guild that focus and for the low casual player that play of an on that isn't worried about lot or gearing in game but finding mount and other collectables in game. and yea i do see what you mean in your statement about the gearing from wow but if your only view is that you cant get into group then you should make your own group instead. not to sound condescending but make your own groups talk to people to then create your own group of friends to play with. and that leads to the problem with wow and how socializing in this game is not command and playing this game puts you in a bubble where you dont speak to others unless they talk to you first and in FF14 if you want anything done you have to talk to people and communicate in game. the point in trying to make is that both games are good its only how you approach them and to see all this in fighting about a game its toxic enough let alone seeing a game I play being talked bad about. yes Blizz has done some bad stuff and bad systems and hasn't listen to the player basic and making convoluted story and barrowed but its still a fun game to sit down with friends and push content with like M+ or PVP.

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  20. Ff14 gear is very boring. Just stats, literally nothing interesting, more bland than draenor gearing. At least add some special pieces that actually make me want to get em.

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