Designing a job for FFXIV! (Fan Theorycraft) – Magitek Knight ep. 1



It may not be for everyone, but this concept would even have me excited about tanking.

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21 thoughts on “Designing a job for FFXIV! (Fan Theorycraft) – Magitek Knight ep. 1”

  1. This concept definitely sounds intriguing, and I'd be curious to see how it would perform in game, but nothing will ever sway me from my Green Mage tank concept I've had for years lol.

    Basically, MP is a crucial resource and an MP restoring action is part of your core rotation. There are very few casts and your basic combo has extra damage and a bit of extra range at the cost of MP. MP usage gradually fills up the Life Tree gauge. When it's filled, you can execute powerful mitigation skills with a lot of healing, as well as powerful damaging spells. It's like SCH where you should decide what to use AF on, and like PLD where damage is second to mitigation in the kit. Biggest difference is GRN's mit is a bit more healing than damage reduction

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  2. To reduce the Bar Bloat and keep it on theme, the armor and certain abilities should change on which aspect (Ruby for 2mins and dps, Emerald for suit recovery, and Diamond for overall defensive/shield buffs) you can freely move through. A Ninjas TenChiJin equivalent should allow quick access on the fly depending on situations, because fun in raid and terrible in dungeoning, or vice versa, affects active play. And if the glow of the armor changes to let you know what 'stance' your in helps ease timing windows.

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  3. I’d love them to add a tank with this much involved gameplay in it. Since shadowbringers tanking has been zzz, so adding something unique like this would very much reignite my passion for the role. Somebody at Squeenix needs to listen to this and take notes

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  4. I'm getting Blue Beetle vibes from the idea and I'm here for it. Would need to avoid something on the back or chest (Ironman style) for the armament to avoid a potential lawsuit, but hey this is theory crafting so we could go whole hog. Maybe we could have shoulder pauldrons that grow into the suit when unsheathed? Kinda like Kingdom Hearts BBS but on both shoulders. With Monk already having some weapons that are attached to the arms and not on the hips, I'd say avoid gauntlets on hands personally. Definitely something that signifies to other players that you're a Magitek Knight on sight

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  5. a tank with a gapcloser that isnt targeted strictly on enemies likely couldnt happen because SE sees too much potential to kill teammates with tankbusters. just dash at them and whats the summoner gonna do? stand there and die. "oh but rescue exists!!" yes, and 9 times outta 10, if you rescue someone with intent to kill them, you yourself are in the bad spot as well. sure there are exceptions, like Zoraal ja, but you cant do that in Valigarmanda.

    likewise an ability that lets you choose to share damage on you and spread it onto nearby teammates wouldnt happen, as bad players would use it to save themselves and kill their healers very often. but the inverse idea of damage heading to healers being redirected to you is totally possible. think Lifesaver on Barrett from FF7R!

    i think any kind of long range tank playstyle just isnt going to happen, because the boss will follow them to the edge of the arena. bad players have a habit of believeing max casting range is the safest place to be, and putting that on a tank means bad tanks will kite the boss around the arena constantly running away, and thatd just make every fight a living hell for melee players. if it has any ranged modes it would need to be short with only a few GCDs like paladins Requiescat, to convince people that this job doesnt play well from afar, but it happens to have a tool for when you need to disengage.

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  6. love the concept, things id mention with it, specifically the eject so the boss doesnt spin. you could also make it so you can choose if the boss targets the suit or you and the suit can join a stack. main thought of this would be after devour in p5s. if someone dies to the mechanic then you as the tank can place your suit at the location your ment to go to and move to the open spot to save a party member. this would only work for devour if 1 or 2 people die to the mechanic however wont be as useful if more die unless you use the suit for sac strats for if it has a stack marker you can eject and let it take it itself or use it as a posible stack partner in p10s if the other tank died. idk i think the concept is quite good

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  7. Whatever happens I want it known, the INSTANT, I get this Magitek Knight, I am going to IMMEDIATELY go into Praetorium and scream out GUESS WHAT CHUCKLENUTS I HAVE THE HAMMER NOW NERO.

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  8. Ever since I got into FF7 remake and rebirth and understood how efficient Barret was at tanking/support in fights, was wondering if there could be a XIV simile, this sounds so awesome and the design possibilities could be really fun.

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  9. I like the idea, the rail guns could very well be like when paladin starts to rain swords down on people. Could see the various weapons being for some rotations giving a ranged ration for the high mobility portion of a fight and a melee rotation, shield mode could always be the invuln timer as well and change up the melee animations a hair. Kinda picturing the whole thing like when Stark starts in his base armor and the swaps to his different buster armors. Heck we have shield healers, a shield tank wouldn't be too far a stretch.

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  10. "Lots of people have been asking for a caster tank"

    Cries in PLD "But we do have caster tank"

    p.s. it's not optimal but there is a fun casting rotation that involves lots of casting making a fun MP management mechanic for those who are sad PLD got easier lol

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