In this video, I’ll go over all of the recently announced changes to Final Fantasy XIV’s jobs to give you an overview. I will also talk about the two new jobs, Viper & Pictomancer, which they showcased in the Live Letter. What are your favorite changes so far?
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00:00 Intro
00:12 Tank Changes
00:39 Paladin
01:30 Warrior
02:12 Dark Knight
03:35 Gunbreaker
04:36 Melee Changes
05:00 Monk
06:35 Dragoon
07:58 Ninja
09:00 Samurai
09:53 Reaper
10:43 Physical Ranged Changes
11:06 Bard
13:10 Machinist
14:22 Dancer
15:07 Magical Ranged Changes
15:40 Black Mage
17:35 Summoner
18:55 Red Mage
19:42 Healer Changes
20:00 White Mage
20:57 Scholar
22:13 Astrologian
24:00 Sage
25:18 Viper
27:15 Pictomancer
29:40 Outro
source
On the BRD the big red arrow is most likely upgraded… stack cooldown arrow. I forget it's name atm. Bloodletter?
That new fire spell of BLM looks like the Meltdown spell from dissidia.
quick extra note, DRK and GNB got their movement abilities changed to not deal damage anymore, similar to the DRG change. these two tanks were the busiest in terms of button presses so i guess this change was meant to reduce that
People complaining they took the complexity out of monk are deciding themselves if they thought it used to be complex or difficult. There was no variation. Everyone of em looked up the guide and the opener and monk was as rigid as any other class. This just removes the disguise.
Hate how solar bahamut looks
Machinist just keeps getting more bad ass. He summoned a fighting robot then pulled out 2 huge turret guns and a flying robot and launched like 20 homing missiles. I love it.
It looks like for MNK, the equivalents for Leaden Fist, Disciplined Fist, and Demolish are now shown in the job gauge, and the gems match up with how often MNK currently upkeeps those buffs with their default GCD.
If I had to guess, each pip of each form will give a potency buff to the respective form's alternate attack (bootshine, true strike, and snap punch) just the way Leaden Fist currently does.
I prefer having the job gauge to keep track of the state of MNK's rotation than having to glance at my buffs and my targets debuffs.
MNK's off-minute rotation will be less strict because they don't need to have Disciplined Fist and Demolish active before spamming Opo-Opo attacks.
The job gauge will make it easier to set up MNK's Brotherhood window using exclusively buffed attacks from each form and one or two Dragon Kicks, regardless of Skillspeed. (DoT is very weird in FFXIV, damage ticking on the enemy's HoT/DoT tick, not the debuff's timer, so MNK always refreshes Demolish before perfect balance to not lose a DoT tick).
Picto painting theme is kinda lame but how it plays looks cool w those supportive skills, and looks so cool.
People who complain about BLM's changes are people who don't deal with ping issues. That's literally the very reason they decided to change how BLM gets MP. Due to how problematic server ticks can be. I'm super happy with all the changes, in all the jobs. My only nitpick is that Viper's colors are not red, as I hoped it would be, but rather blue again. There's too much blue already! GNB, SMN, DRG, some PLD skills, some WHM skills. Why blue again, Yoshi-P?! 😆
The people freaking out about the changes need to be put in perspective… These people are assuming the class will work in a similar way, but with these announced changes… Like, blm… "Oh god, they're going to make us cast ice spells?! THEY RUINED THE CLASS! BOO!" Okay, but what if the ice spells are worth casting? Is it still ruined? We literally played AROUND umbral phase in EW. With transpose, instant procs, and paradox we literally avoided using ice spells at all basically….
it was literally a dps increase to skip casting Blizzard 4, stack sps and just burn Fire 4s into a despair, transpose, paradox, filler instants, transpose, fire 3 proc (if available) then fire 4 spam into despair again. We literally eliminated casting Fire 1s, Blizzard 4s, blizzzard 3s…. The only thing we did that was remotely "ice" like was Paradox while in Umbrail Ice to get to 2 stacks so we could get enough MP lol. Literally only used Fire 3, Fire 4, Despair, Xeno, Lightning 4, and paradox… making our weakest hit just shy of 500 potency, but making the rotation just dumb.
Any change they makes that removes that ridiculous optimization which eliminated many of your spells is fine by me.
Saw people freaking out about the Monk changes, even had people crying about "class fantasy" ?!?!?!?! What? What part of a monk sounds like it should be maintaining a dot and a buff? It should be hitting thinks with fists…. I HATED the fantasy of a monk relying on a dot. I am so excited to see a monk class that will (hopefully) play like a damn monk!
Samurai, reaper, and dragoon changes are nifty but smaller than I expected. It mostly seems like QoL stuff, and the occasional shiny new thing.
The Tanking changes are pretty meh, making drk and gnb a bit less hectic is good… Pally changes are basically a zero, but we just got a recent rework so its fine. Warrior stuff is just an extra button on the back end of the burst, but I guess thats really all it needed. Felcleave was fun, but it just didn't hit like a 10-tonze hammer.
I imagine the blm finisher after 6 Fire 4s is actually just a new Despair… Which is cool.
I believe the summoner rotation is Solar -> Regular -> Solar -> Phoenix. Meaning our opener and even minute bursts are now solar bahamut… and our odd number bursts rotate between phoenix and bahamut. Basically, phoenix and bahamut are now just odd minute fillers to get to the even burst… and our fillers change color from blue to red
Red mage is pretty meh, I've never been a huge fan and now its hefty finisher combo is just hefty-er and finisher-y-er…
If you want something to be upset about, be upset about the healer changes. THEY REMOVED AERO 3 YEARS AGO!!! Now they are giving it back to SAGE?! WHY?! Aero 3 was my favorite spell! GIVE IT BACK! Anywho… AST changes are probably cool, and people are freaking out about that a LOT. I think it will make it much more playable (and by that I mean it will make ASTs in random groups less terrible)
Same ol same ol then :/
this helped me understand Picto so much better, very excited to play it in Dawntrail
without seeing the new kit it's hard to say for certain, but based on the current kit, changing swift cast to 40 seconds won't really impact summoner at all. in order to maximize your damage, you have to use swift cast on slipstream to capture it under the searing light buff. So unless someone needs a raise during the very specific timeframe between it coming off cooldown, but not less than 40 seconds before you need to use it on slipstream, and while you're not in bahamut/phoenix mode, I don't see summoners using this much more for raises.
also I'm not sure that summoner got its garuda/titan/ifrit window reduced. you can see in the benchmark that they didn't use up all the gem charges, they also didn't use any of the astral flow abilities or show bahamut, so it would seem that they just didn't show off all the summoner's kit. I would assume the rotation will be that you'll always be in solar bahamut for burst windows (if they continue with the two minute window) and that you'll alternate between phoenix and bahamut in the 60 second off windows
Pictomancer spells look so silly and cute, its definitely gonna be my new main class
2 new jobs look fun but everything else straight up worse, completely butchered DRG
As a BLM main that didn't use the double transpose lines, I still hate this. Removing skill expression sucks. And even without non-standard play there's skill in simply understanding the flow of a job. Did they ruin BLM? No. But they did make it less interesting. Well played Square. Boo this change. Booooooo!
As someone who plays summoner quite a bit I feel like this was a missed opportunity to add Shiva instead of adding a new bahamut or the solar model should have replaced the old Bahamut.
Or…., hear me out add Shiva, Ramuh, and Leviathan but treat summons like the blue mage where you choose this primal the other one goes on CD. It allows variation at the same time with not messing with the core rotation.
awesome video buddy
I don't main Dragoon, but changing one of their jumps to a dash seems to go against the feeling of the job. Dragoon = jump high to me.
Good bye RNG cards.. hello mundane 1 and 2 minute buff window.. I miss Royal Road and Sleeve Draw. I never cared about RNG I love it, it adds spice.
Getting rid of the target requirement for BRD songs is HUGE. You literally couldn't get a song up during boss invuln phases because there was no one to target.
I main SCH and it does look like Adlo and Succor getting an animation upgrade finally. Reduce cooldown to recitation is a nice change. I can see them replacing Dissipation with their costume change ability, which buffs Emergency Tactics via Adlo and Succor to be instant cast now. That is huge to me. Not much excited for chain follow-up with that AoE DoT. I can see it as a…..somewhat a comeback to Shadowflare back in the day. It's a ok addition though. I don't care much about SCH being flash. My whole idea for the job is to have more utilities that helps the party's survivability
So many potential summons for smn to get, and we just get a variant of what we already have. Kinda lame 😅
It's worth mentioning that "nonstandard" black mage rotations more or less require mp tick plugins
For viper
– basic 3 part combo. Left/right weapon skills. R1 gives debuff, L2 gives dmg up, R2 gives haste, L3/R3 gives finisher buff. The next combo finisher has to end with whatever icon of the finisher buff you get from previous combo.
– double blade combo has 2 charges. Each charge leads to 2 3 part combos. After performing both combos it gives you a red gem
– red gem is used to spend on a 3 part ranged combo (possibly aoe)
– super saiyan cost 50 gauge. The 2 minute buff gives you free use of super saiyan and 1 red gem
Your 'I'm not certain what the purpose of this is' for bard was at a strict opposition to the 'OH MY GOSH NOW I DON'T LOSE MY ROTATION FOR THE NEXT TWO MINUTES IF THE BOSS DISAPPEARS' I heard from the bards popping my ears!
As a summoner who likes phoenix for healing (I was a healer main before) I am WEEPING of the loss of every other phoenix 🙁
My biggest worry with the new Scholar transformation is how it looks on some races. Just from this clip, it looks awful on the miqote. Imagine any other race besides elezan and hyur. Horns, ears, tails GONE with a very unappealing (20 second) robe.
The wings also look unnaturally bad. I think ive seen better wing accessories in the wild than that.
But ill reserve my opinion until more info comes back. Perhaps this is just a beta version before it gets better.
Folks who actually preffered non-standard BLM simply did not really enjoy playing BLM. They had to distort and contort the job into playing totally differently just so they could enjoy huffing their own farts and mention at every opportunity how they play the "hardest version" of the hardest job in the game. Shit needed MP tick plugins too. And as if that wasnt enough, standard play was basically the same in dps. non standard lines were never any more than a 2-3% increase over standard so it begged the question. Why play this way? and if it was because you enjoyed it then just play arcane mage in WoW or some shit that is asanine and retardedly hard so you can get your rocks off about how good at the game you are. Fuck non standard lines. It attracted the most insufferable players non stop and I sincirely wish every non standard enjoyer a good time shitting up any other job or a happy vacation to The War Within. Good riddance.
Second new Bard ability looks like an upgraded version of Bloodletter. Having the damage and target component removed from songs is great for ensuring you are always gaining song gauge even when an enemy is not present which is great. As for the Straight Shot and Shadowbite ready statuses being combined that's a big win because it allows Shadowbite to be combined with Barrage at will which was a major pain during AoE situations. No longer do we have to fish for Shadowbite procs just to use Barrage on multiple targets. I was hoping for an improved version of Sidewinder but it could still see a damage increase I suppose, we'll have to see.
oooh a sage dot AND a party kardi sound fun. also the ast card change i can see being super freaking useful but i can predict lots of toxicity incoming with ppl complaing about not having their card buffs lol but im all about shooting everyone with my yugioh deck
I’m curious about astro mp management now. The current card system helps maintaining healthy mp quite a bit. I’m very keen to see how this new card system plays out though, not having astro signs is a good change i think.
Giant HAMMER, yes! I'm not even a WAR main, but I saw that and was like "BIGGEST axe?!". Then I watched a bunch of content creator impressions and NONE OF THEM seemed to care. They were just so focused on other Jobs or things as mechanically as possible. "So, WAR's rotation looks unchanged. Okay, moving on…" and I was like "BUT BIG AXE…!?!?!"
Good to see someone else gets it! "Whoever came up with that is a genius"; /agree
When i saw how fast-paced Viper gameplay is, the more hype i get to play it. But as a tank main player, I'm more excited for the 4 tanks, especially PLD and GNB.