Quazii previews the changes to Dark Knight in the FFXIV Dawntrail Media Tour
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Quazii Interviews Yoshi-P: https://youtu.be/BqWu95ZytPU
Quazii Dawntrail First Impressions: https://youtu.be/08mGjn3ozK8
Quazii Dawntrail Media Tour Vlog: https://youtu.be/cVRqGmr8aYY
Unboxing Dawntrail Media Tour Loot: https://youtu.be/kWx_6R5rhdA
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VIPER Overview, Rotation & Tooltips: https://youtu.be/8niJLkizKII
PICTOMANCER Overview, Rotation & Tooltips: https://youtu.be/SsJyUrO-OYk
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PALADIN Changes & Tooltips: https://youtu.be/n-SnPJ6mhoU
WARRIOR Changes & Tooltips: https://youtu.be/n0ZVRvyp-Jk
DARK KNIGHT Changes & Tooltips: https://youtu.be/6srB9BidSvU
GUNBREAKER Changes & Tooltips: https://youtu.be/PIrZBX8PYN8
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ASTROLOGIAN Changes & Tooltips: https://youtu.be/7zImT2bZMr4
WHITE MAGE Changes & Tooltips: https://youtu.be/LCvqJ13gXaM
SAGE Changes & Tooltips: https://youtu.be/fdNn8LlYV9I
SCHOLAR Changes & Tooltips: https://youtu.be/L1Jho5oHMXY
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MONK Changes & Tooltips: https://youtu.be/mKuf1LsD30w
DRAGOON Changes & Tooltips: https://youtu.be/C4Bcwe2J1YU
NINJA Changes & Tooltips: https://youtu.be/LkRfgfL3da8
REAPER Changes & Tooltips: https://youtu.be/TQVGzsAP8Wc
SAMURAI Changes & Tooltips: https://youtu.be/IKNeg17GhM8
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BARD Changes & Tooltips: https://youtu.be/txi82fYIdG0
MACHINIST Changes & Tooltips: https://youtu.be/lq9SZz7xFkk
BLACK MAGE Changes & Tooltips: https://youtu.be/sBnMD-2b2Zc
RED MAGE Changes & Tooltips: https://youtu.be/cwktQCp3wEU
SUMMONER Changes & Tooltips: https://youtu.be/Glhs4bTAnXE
DANCER Changes & Tooltips: https://youtu.be/bP0NJf9QhtQ
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Twitter: https://twitter.com/imquazii
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Discord Community: https://discord.gg/8kjGw7xmKM
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I am a little dissapointed that plunge was removed, not because I enjoyed it for damage, but for the cool animation. Dragoon the same, a dash is the lamest form of movement you could choose for a bloodthirsty dark knight or a dragoon that is defined by jumping.
The irony is, that warrior keeps his onslaught.. and this is a bodycheck, that is pretty much a dash already.
IMHO it would have been way cooler to make a cool job related move that still is thematicly aligned with the job itself. Replace the damage factor by a utility effect to still justify an "attack". Put a debuff effect like heavy as addition or make something completely unique, like a small emmity burst around you to enhance dungeon pulls. Give Spineshatter Dive a blind effect for non bosses, like he would gauge his eyes out. A dash is just not something a dark knight or dragoon would do, nothing in their job reflects movement like that. At the end, I am not a designer and don't know what would work best, but what I know is that a dash instead of a sick plunging attack is a nerf and doesn't fit well with me, despite the good intentions of making gapcloser a utility ability.
This is BIG! I love these changes as a DRK main!
Big L for Drk players. All we got was 1 new button once every 2 minutes, but we lost 3 APM and the mana regen is lower on the nerfed bloodweapon.
The gameplay just looks strictly worse in Dawntrail.