Dawntrail BLM Job Action Trailer Overview & Thoughts | FFXIV



RIP Transpose Opti? o7

0:00 Reviewing the actual job action video
2:12 Reviewing the caster/BLM slides
3:30 New Job Gauge
5:38 Leylines Reactivation
6:11 Astral Fire Paradox Instant Cast
8:42 Manafont Updates (Hearts + Paradox + AF Refresh)
10:42 MP Regeneration Change
14:40 3 Polyglot + Thunder Upgrade
15:33 Updated Single Target, AOE Rotation
16:28 Openers?

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25 thoughts on “Dawntrail BLM Job Action Trailer Overview & Thoughts | FFXIV”

  1. 8:19 I don't think this would be an issue due to having 3 polyglot charges no? You wouldn't be in danger of overcapping polyglot and you could just move xenoglossy to after despair and replace it with a fire 4, then cut a f4 before despair right?

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  2. Personally hoping they change MP regeneration to just using any GCD while in umbral ice. I play mostly standard myself, but I don't like having non-standard potentially just removed when its existence doesn't really hurt anything, standard rotation black mage still does more than acceptable damage.

    Considering they could have killed non-standard in EW by just making it so transpose doesn't give you paradox, I'd like to think its not their intention to eliminate this style of play, and they're open to this change to keep it enabled and even more accessible since you won't need MP tick triggers.

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  3. Assuming Paradox is still able to be used during ice, I feel like it would recover MP as, while not being an "ice" spell, it inherits all of the properties of the spell it replaces in both phases; refreshing timers, not costing mana in UI, and in the case of using it in AF, having the Firestarter proc chance. I don't see why they'd make that part of Bliz1 not carry over to Paradox, but I suppose more confusing changes have been made in the past lol

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  4. I noticed during the job action trailer that with the new job gauge, a charge fills at the start of the cast rather than when the spell completes; does this mean that even if your cast gets interrupted for whatever reason you still get the charge for the new job gauge? I find the leylines change to be a mostly QoL one, and it seems like something that you would use if you're taking blm into blind runs where you don't have full knowledge of a fight's mechanics. Thank you for the great video!

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  5. I think it can still be 3000 mp for manafont because I did some rudimentary calculations, and using flare at 3 umbral hearts should put you around 1050 mp, which is enough for a second flare, which you can follow up with a megaflare at 6 astral hearts. Which is EXACTLY what they did in the trailer. If it is 3000 then flare should become dps positive single target under manafont.

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  6. Personally, I think the removal of non-standard rotation is the way to go. Not only does it make balancing the class hard in the sense of well if standard is hitting where they want, but non-standard is going beyond the threshold. Then guess which part suffers more? Not non-standard, the standard players. Why? Because if they were to nerf fire damage to make it so when you do a transpose line you'd be doing the same as a standard rotation those who don't want to get a college degree in black mage have to then learn the transpose lines. The class is already hard enough in savage and normal content, lacking a lot of mobility and margin for error like other classes. Them forcing ice phase to be longer does seem bad if you only want big numbers, but as a health stand point it is good for the game. It nerfs black mage in a way that isn't making the core damage of the class bad, but instead making it so the uptime of fire phase is more impactful. I could be talking out of my ass, I admit, but I do think the MP Regen changes are not bad because of the idea above. It could be way worst with them nuking the class and making us unable to even compete with melees on damage. Or even the worst option: what they did to summoner. Remember they full reworked that class because it got too hard to manage.

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  7. I really don't think this is to kill non standard (even if it should die) I really just think it's about removing inconsistency, for some of us unskilled blms sometimes rushing our ice phase (to line up with a burst for example) can lead to variable amounts of mp going back into fire depending on where you were in the tick.
    Standard aoe trash pulls can do this very frequently as well, as ice can be very short, forcing you to drift while waiting for a tick or going back into fire not full

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  8. Another potential issue with the new MP regen via ice spells is mid fight cutscenes. Like the transition into the final phase in TOP. Currently you dont have to think about mana. Just transpose right before the cutscene and you will just naturally tick to full mana during it. But you cant actually press buttons. So if mana regen is tied to ice spells only and you cant use US, you would come out of a mid fight cutscene with potentially 0 MP and no AF/UI. That would suck so hard.

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  9. Honestly, I'm pretty optimistic about these changes. I just swapped to Black Mage Main last patch.
    The best part in my opinion is the MP tick changes. I've been playing with high spell speed, and I always find myself without a full mana bar when doing ice phase under Leylines. I just get so muscle-memory'd that I forget to use a xeno or thunder under leylines to make sure I get the last tick. Instant cast Paradox sounds like something I would really like. I can understand the issues of timing, but with less time at the end of your fire phase, there's also more time at the beginning. You can essentially get five whole GCDs before popping that insta-paradox. Personally, I think they'll add some sort of mechanic to make that not as viable, but it could still happen.
    What I hope they're doing is expanding Sharpcast. Here's what my crackpot theory is. Fire Paradox will now have an extra effect where if you have Sharpcast up, it will make that Paradox instant instead of it giving you a fire 3 proc. (Maybe it could still have the 35% chance to proc fire 3, maybe not. I have no strong feelings on that aspect) Additionally, whenever you use Fire 3, you get a sort of nerfed Sharpcast that only lasts for eight seconds. That's just enough time to get three Fire 4s off, then hit Paradox. But if you try to go for that fourth Fire 4, or anything else, you're going to have to hardcast Paradox.
    It wouldn't be a damage loss to hardcast Paradox, but it would still be useful for movement, and encourage the archetypical 3 Fire 4s, Paradox, 3 Fire 4s, Despair rotation we all know and love. Most of the time when I'm playing, I just use as many Fire 4s as I can until the timer gets low, then use paradox. I don't really bother with counting to 3.

    I kind of hope Thunder isn't just always instant. Weaving Sharpcasts at the right time was one of the most interesting parts of the class, and I'd be sad to see that aspect go. Even if I repeatedly mistime my sharpcast and end up with a fire 3 proc that I don't want.

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  10. "Recall the lines" would be useful when the boss uses a "moves a lot" mechanic on 2 mins windows which happens more frequently tbh.
    In P12S, TOP (monitor P3), recalling the lines would see a use there.

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  11. I know you are going to be significantly more well informed than I am on the subject so I am just going to hit that bell notification and wait to see what information you share with us blm scrubs when the media tour info comes out.

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  12. i’ve been trying to speculate the names of the new spells and the new thunder spells looks like its a pve equivalent to the pvp thunder spell burst and the new fire spell really strikes me that it’ll be comet since it looks like a meat ball toss

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