To change or stay the same…
Preach Gaming Yoshi P Interview: https://youtu.be/r8vw70pjqIw?si=e2LpIdc_eROzca5E
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Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!
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In today’s video, I react to Yoshi P’s interview with Preach Gaming and focus on the concept of MMO’s taking risks!
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I think the biggest failure is the healer design since ShB along with homogenisation and the removal of enmity, MP/TP management.
More risk is always welcome. For awhile now everything in XIV can be predicted and there is no surprises. I just view content as a ride or a spectacle with great visuals/music but i know i can't repeat this and enjoy it for more than like 2 or 3 times. And then we have to wait 4 months for more. It feels wasted because the areas in dungeons/alliances look amazing that I wish we could do more in there other than go straight.
Also down 120 lbs? What a chad.
the bigest advantage ffxiv compared with all other MMO currently in the market is, the game actually already seen its worst long time back and given second chance to be in the current position
so I think, and I hope it wont be, failing now and then if its actually can makes the game grow to a better height is OK
it will never be perfect for everyone anyway, because people that complained that current game is too "easy" might have been complaining that the game was too hard as well and vice versa
also the sentence "taking a risk" is really a vague and dangerous, because some people genuinely think something fresh to try while some other think that completely change
I mean I literally saw a comment of someone complained that XIV is "suck" because it doesnt play like Fornite
how crazy is that?!