Watching/Reacting to Hungrychad’s POV of Barbariccia Extreme as a follow up to the first extreme fight I watched (Golbez) before I began my FFXIV journey from World of Warcraft. I’ve been playing now for ~6 weeks and am currently progressing Coils Blind MINE No Echo
Check out HungryChad’s video here: https://youtu.be/RzCHwK0IQJg?si=GYAiVV_tR7KVyPJt
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0:00 Phase 1
10:30 Phase 2
19:00 Phase 1 (2nd Time)
25:50 Phase 2 (2nd Time)
32:24 Fight Reaction
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Seeing a fight from the tank's perspective isn't the best way to get the most out of viewing it. Tank privilege allows them to ignore some aspects of fights.
This is actually my favorite trial from endwalker
Generally speaking, there is usually enough time between mechanics you can't predict (her cleave or donut aoe stance for example) to make a mistake and have the vuln debuff decay before the next unpredictable mechanic happens.
This fight does have a little rng to it as those drop aoes and tornados in her short hair form sometimes youll get an unfortunate setting of where youre going to eat an aoe no matter what
8:36 it's not wipe and learn, she demonstrates those differences telegraphed in the story version of the fight. People have no clue what they are talking about.
This is a great fight. On release it was quite refreshing for it's high energy. There is some RNG in mechanic combinations. Something that I saw missed, and it's understandable, is the protein wave baits on players after several of the pair stack mechanics. If they overlap, it kills both players.
Oh, nice it’s always super interesting to watch wow players or sprouts react to raids/trials. Cool to see how much has changed since golbez also
So tanking can be a bit of learn on the fly experience. Cuz in ffxiv the bosses can do different form of tank busters which you will need to experience it yourself. Barbariccias tank buster applies a debuff that will make her autos deal more damage, so the Sub tank (ST) will take the main aggro and wait until the debuff wears off on the Main tank (MT).
With the Playstation mech, tanks and healer will always get paired with a dps. So instead of dps scrambling, you let the mech (the part that pulls both in) to helps resolves where your partner is. After that, if your party have a planned stacking group then you stack with said group. E.g: North tank group will stack with the East healer group and South tank group will stack with West healer group.
After all this expert analysis you will do this first time down the line right?
Once again great content
you going in with 7 people who already know how to do the fight isn't a bad idea, but its also a bad idea I think. Not for you specifically. When you reach Barbariccia trial you'll be able to do it surely 😀
What I mean is more that if you succeed doing so, a fresh prog person going in for a clear run, it could make other people or more people do it when not everyone is able to do it.
PF [Party Finder, used to find gorup to do content in-game] clear run parties can be infested by people doing this, they're fresh and can ruin other people clearing attempts.
Some example of bad: I'm progging TEA [The Ultimate of Alexander] and I'm progging the second 2 in PF. Someone joined and said they're completly fresh and never entered the fight before. They've been wiping the whole party for 30+min before saying this. Ruins the fun.
Some other example: I was helping a friend of mine progging/clearing Golbez EX, I told her she's ready to clear even if she doesn't believe in herself [For context, we've been progging every mechanics, at this point she saw all of the mechanics and has practice all many times without dying]. To help her, I make a farm party, asking for people who've already clear to join. We did lie a little for other to not be suspicious of my friend who truly never cleared, but I was confident and she also was, that she wont cause a wipe and they know what they're doing, because they prog the fight until enrage or last mechanic many times.
The FF community doesn't like to carry others, or not everyone. In me helping a friend, I'll help them by callouts and teaching. Bringing her in a farm party, somewhat of a carry, but she was carrying her own weight, so its not a carry I believe. she simply never got the "Clear mark" cause of other PF wiping her runs, I could attest to that.
I'm rambling like a grandma…
but if may add another example 🥺
I did UCOB [Ultimate Coils Of Bahamut] in PF, took me 3 months, since progging in PF is pretty harsh. I would join PF with prog points farther than I am, but I would also study A LOT before hand so I wouldn,t cause wipes. I was respectful that if I would cause wipes, I would stop doing so and go back for lower prog point group. Again, it worked for me, but it shouldn't be advertise as the norm. Some people can do it, some its harder.
In short, again; I'm unsure if showcasing "I cleared Barbariccia EX with 7 raiders" could bring, maybe, a bad impact 🤔
its if from your community should be fine and I dont wanna gatekeep in any way!!! Hope you enjoy the game! <3
PLD really effed up. Honestly, he should've given his spot to 2 dps and just sacced in the middle.
PLD really screwed up. Honestly, he should've given his spot to 2 dps and just sacced in the middle.
this fight is a lot of fun as a melee/caster. The constant moving and downtime lets you optimize a lot
A reason you might be confused by the marker posistions and "playstation" mechanic is as they are done awkwardly in this video compared to how people usually do them. It's usually a lot clearer. As for how you learn the mechanics Extremes usually remove the aoe telegraphs from the original fights mechanics so you can notice the animations / voice / cast names from the original to help avoid them in the Extreme.
Just a little note when viewing “first clear” runs and no strat listed, is that their clear is most likely blind and hence their strat might be either unusual, have some misconceptions about a mechanic, or just suboptimal.
Like for example with how this party dealt with playstation markers was very unique but also kinda unnecessary, which makes you as a viewer, form your own misconceptions on how the mechanic should be resolved.
Perhaps if you want to watch more boss kill vids, maybe look for one that has a strat listed in the title, it wouldn’t spoil the mechanics for you but it would be easier to understand.
dude you are absolutely nailing these mechanics, you'll do great in endgame content
The thing with watching these fights in FFXIV is that they seem so easy in these kill videos… until you put your feet in and need to actually perform well on your class. It becames much worse when you have a group at the same level of knowledge as you 🙂 I always try to do all raids and criterion dungeons with the whole group blind, it is so much fun.
the first Aero she cast, there was a healer defensive up. Sage and Scholar have shields they can place on people, which is indicated on the player UI by yellow bars above their health bars. the reason her attack didnt look like it did much is because the Sage pre-emptively shielded the party before the cast went out for the room wide, so the shields took a good portion of the damage. Otherwise it would have taken everyone not a tank down between half and a quarter health. Also shields can crit for extra protection, giving you almost a full health bar of protection. though thats only single target shields and not the aoe shields, if I recall.
When this fight came out, it was INCREDIBLY fun to heal – she did so much damage, and it's one of the hardest fights to heal at minimum ilvl, imo. The final big mechanic when she does all of her Curling Iron mechanics at once is always fun.
Just got my clear on Barbariccia a few days ago, it's a extremely frenetic fight, it's amazing, everything is so fast
"I don't know, you guys figure out the angles; I don't care" is such a good quote
This fight is hands down my favourite EX encounter in the game. It's such a hectic fight with tons of mechanics coming at you at once. It's not a particularly hard fight, but it's a ton of fun.
The hardest part about doing the mechanics in this fight is not being able to look at anything other than the boss the whole time 😏
As you see more fights you'll become more familiar with the various iconography and terms that get reused from fight to fight. It's one of the things i like about this game, is that learning the language is relevant for other fights.
One thing that came up here is the different types of stack vs spread markers. Commonly you'll just see stack vs spread where the spread is a point-blank aoe around the affected targets. In this one, it's a stack vs proximity spread which has gained the alternate shorthand of Holy (stack) vs Flare (proximity spread). The spells often conveniently use the Holy and Flare naming convention as well as the symbols. And yeah, proximity spreads you want to move away from everyone else because it can't be avoided, it's simply that people take more damage the closer they are to you.
The playstation mechanic is relatively new, though it's similar to tether mechanics that have appeared before. This boss adds the twist that the hair tether actively prevents you from breaking the tether or moving too far away, it yanks you back and can easily get you killed by pulling you into other mechanics. Other variations of these tethers will simply kill you outright or cause you to take high damage if you go too far or too close to the other source.
Edit: I thought I might add a note about the enumeration circles. You've seen a few examples so far where a mechanic will put a circle on someone or something and also has a number of orbs floating above the circle. The orbs indicate the number of players that need to stand inside the circle, where the target player is a given will have to be one of the targets hit. Most commonly it will just be pairs, including the double tank stack, with 2 orbs over a circle. But some fights may have other numbers which can even be randomized so people have to actively watch the orb count. The penalty for having too many or too few will also vary by fight, with some punishments being especially harsh. Others aren't so bad – as a tank I generally don't worry that much about double tank stacks if you have an idea of how much damage they actually do or can just invuln.
There's a lot of little patterns you pick up over time on these fights. For example, the first Savage Barbery (where she throws her sword at the wall) is random. She'll randomly do either the line through the middle, or the donut around her before throwing the sword, and then she'll randomly either jump to the wall and do the cone, or pull her sword back do another donut, and during that the group will randomly get either the two stack markers or the spread markers. The second Savage Barbery is literally just the opposite of the first one on each of those mechanics. If she did the line the first time, she'll do the donut on the second Barbery. If she followed the line with a donut on the first cast, the second one will be the wall cone, and so on. When she phases back into her "phase 1" long-hair form later in the fight, the same thing happens again, with the first cast in that phase (3rd cast in the fight) being completely random, and the 4th being the opposite of the 3rd for each of the 3 mechanics.
Every fight has little patterns like that which can make handling the mechanics even easier, once you learn them. Most of the mechanics can be handled simply by learning the boss positioning/animations and reacting, but knowing what's coming can allow you to pre-plan and pre-position. For example, if you know she's going to go into wall cone + spread markers for the next Barbery (because she did donut + stack the prior one), you can start moving towards the wall as soon as the initial AoEs go off, and pre-spread for the markers. That's especially important for melee and casting jobs (including healers), because knowing where you're going to need to go can allow you to pre-plan when you're going to use your instant casts to be able to move without losing DPS, or for melee, pre-position to avoid being out of melee range when the GCD rolls over for the next attack.
On content, Barbie was probably the most challenging EX for the Endwalker expansion so far. (EX7 is not out yet, soon though)
A lot of extreme mechanics are the same as normal, in normal you get a lot more time and indicators for everything. In extreme some of these indicators are removed and you have to look at the boss. So the in normal the stances would show the hitbox before they go off.
Super fun analysis to watch. Great job!
I think you commented on having to get smacked by a mechanic to know which she'll do for her sword stance. When you do the normal version of fights (both for extreme and savage) there are usually more basic forms of the mechanics and they remove the aoe telegraphing, so if you have a keen eye and memory from the normal fight, you'll know how some of the extreme/savage will work. They're very much related across difficulty jumps. So while there's no PTR preview of ex/savage, you can gets a gist of the fight from the normal version.
I like how you said it’d be fun to watch a video of a fight once and then see how well you can remember and execute on what you saw. Cause that’s how I started out and it was a good learning experience.
Though after playing for so long it became the opposite for me and I much prefer to be doing blind prog on the newest stuff immediately on server up.
Ngl, watch the pld play triggered me a bit. He griefs B marker, healers have to raise 3 ppl. At least use your wings during the transition to help the healers a bit for thanks
Something to keep in mind and it's very much a thing for most of the later bosses, the very first mechanic they do is just raid-wide unavoidable AoE damage, you'll notice that more when you actually play these encounters for yourself but yeah
A mod in the twich chat can zap those "helpful" spoilers.
8:00 That's the beauty of FFXIV Extreme fights. She does the stance thing in Normal mode so you've already been given a tell. Don't have to wipe to find out. Savage difficulty is where some mechanics come out of nowhere and you get to puzzle what even happened to start puzzling how to solve it.