We’re kicking off a new series of videos comparing jobs from Final Fantasy XI and Final Fantasy XIV! Up first will be the newly announced Limited job coming in Dawntrail: Beastmaster! What was it like in XI? How will that translate to XIV? Join me for some speculation!
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Videos Used in Background (Credited in bottom left) in order of appearance:
Final Fantasy XI: Beastmaster Exhibition by Ruaumoko
https://www.youtube.com/watch?v=5gK1Wb4rwm8
FFXI: Beastmaster Solo Tutorial Pt1 by ffxikaiia:
https://www.youtube.com/watch?v=HlpnpHVyj-Q
FFXI HORIZON: ENM: Like the Wind BST SOLO GET YOUR MANEATER TODAY by Benjamin Gum (name was really long and got cut off in video):
https://www.youtube.com/@benisbusy
Please keep in mind that Final Fantasy XIV is a live game that is constantly undergoing adjustments. All information in this video is subject to change by the development team of FFXIV.
The Balance Discord Server: https://discord.gg/thebalanceffxiv
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ALL SONG TITLES AND ARTISTS LISTED IN VIDEO (BOTTOM LEFT)
Outro Song: Strange Fantasy – Chaxti
Music Provided by Epidemic Sound
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CHAPTERS:
0:00 Introduction and Basics
0:53 Collection Feature
2:26 A Beastmaster’s (Hunting) Log
5:12 Gameplay
8:39 Gear and Appearance
10:30 Content Expectations
11:35 Closing Thoughts and Outro
source
ITS HERE FELLAS
BST pankration? 🤔
Coming fall 2025!
Being frank, I think it’s a bad idea for the devs to continue with limited jobs at all.
It feels like a waste of resources to dedicate to something that appeals to so few players as is, and while I’m aware BLU is designed very cautiously, as it could easily break the game, at the same time, it really just isn’t enjoyable to play as, and the content made for it is 90% grinding for levels and spell gathering. There’s basically nothing about it worth doing after a point, not helping that over half the spells they get are garbage.
As someone who considers themselves a BLU main, I am very curious to see what they do with the job because the concept in my head has essentially been "what if summoner had access to cracked out weirdness like BLU". Also, personally, I wouldn't look at another MMO for how the job will transfer to XIV because BST was balanced and designed as a regular job for XI. I would look to other entries in the series to get an idea about the core identity of the job since those singleplayer RPGs allowed access to the kinds of weird and overpowered spells/abilities that can't really exist in XIVs environment outside of BLU/special zones like Eureka.
I say this because BLU in XI is very interesting, but they had to do a lot of extra designing on a fairly simple concept to make it not insane, so it has things like stats tied to spell choice etc which isn't a thing for blue mages in any other entry to the best of my knowledge. BLU in XIV is much more "traditional" in that you just learn stuff and can use it. It's one major limitation is simply how many spells you're allowed to carry at once because they do still have to design around things like "hey our players can only push so many buttons reasonably". We can use the same kind of logic and apply it to BST, I don't think it'll be anything too crazy design wise but you never know.
Honestly i really like BLU and the concept of Limited Jobs and how silly they can be that at this point i think ill be fine with BST no matter how it plays
Im just excited to see what kind of bestiary we'll have access to on launch, what kind of variety we'll have
I wanna see Beastmaster nerds running around with their favorite mob like you sometimes see SMNs Glamouring their Carbuncle into an Egi they really like
I really want to see some Voidsent
That besides im kind of surprised you didnt really bring up Chocobos and the Companion window cuz honestly i feel like BSTs monsters could work off of that just as much as it might work like SMN
I mean probably not but the framework for having a companion with small skill trees, an exp meter and different tactics is there for them yo potentially make use of
Yeah in reality probably ain't see this job until 2026 which is kind of a bummer but man am I stoked for it. The same with the final fantasy 11 collab.
Was hoping for PUP
Im always reminded of the way rangers tamed in gw1. Where some of them were legitmately challenging to do on your own.
I wonder. Would it :
We get it at Level 50
let us absorb beast mid combat
let Mount as BST pets?
I also wouldn't want any consumable involved in summoning pets.
I hope the taming system wont be anything like island sanctuary capture system
Imagine camping over those NMs and compete with bunch of other players
The rare hunts are probably the beasts to get with the best stats/abilities
Before I even watch this, I'm pausing to make this comment. Since it's abundantly clear that FFXIV Limited Jobs are different from their predecessor variants. For instance, older Blue Mages required you to be hit by the spell, not so in FFXIV. I do not expect them to use the jug system or any form of consumable, or charming system. Since it's more likely that the FFXIV BST will have permanent pets, I do not expect them to have a timer, and you'll be able to summon them in and out at will, as long as you aren't in combat.
1. Do not expect anything.
2. Follow Number 1.
I don't expect axes or whips. I expect bells. What I expect will happen in-lore, is that the bells will be able to emit sounds similar to how different mount whistles work. However, you won't need many different whistles, as the bells can be made to change their tone without having to change much in their form besides size. Also, one of the Black Waltzes in FFIX, uses a bell to summon a beast.
"Redpilled"? Gross.
Your idea makes alot of sense. Ever since they made summoners no longer a pet battle job since it felt like they were moving away from that, i strongly think it will basically be how you said, a Summoner/Bard-esk job. Like you use the jug and get a certain amount of time before you need to use another jug. Maybe even using the art shown from your friend, you will need to choose 3 jugs to have during combat and need to swap out with you Beast Master skills much like Blue Mage. This will make it so you can have a tank, healer, dps set up or any combination of such.
I basically figured it was going to be like Bluemage again to a point. I think I like your idea more of actually using the creature on monsters in the wild to unlock it. Different creatures/jugs would make it so your attacks do different things. While using a Bear jug you would become more tanky, a wolf jug increases your dps etc etc. Or even while using certain jugs it would apply a dot or a hot to targets/allies. I would love to see this get a 1 handed weapon and a whip. The whip feels like its a must include. But then again this is coming from a guy who really REALLY wants the Blitzball to become a weapon for the game. Make it a new ranged class… i mean… just basically copy Wakka from FF10 lol
Isn't it a waste to make these jobs as limited? They weren't or cannot be used in raid and they are kinda pointless outside of 'collection'