Comparing Final Fantasy XIV and WoW | Raiding Progression



I was a hardcore raider in World of Warcraft for years, and now for FFXIV Endwalker I finally got to see how progression felt at the start of an expansion, what it was like to do fights fresh, and here I compare my experiences with the two. Happy Holidays all!

LINKS:
https://twitter.com/WillYum_PLAYS

MUSIC:
https://youtu.be/YieDIB7G0J8

DESCRIPTION:

Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV, released in September 2010, was a commercial and critical failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)

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World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).

Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.

CHAPTERS:
00:00 – Introduction
01:30 – Getting Min Item Level
03:39 – Raid Progression
07:04 – The Party Finder
12:11 – Closing Thoughts

#FFXIV
#MMORPG
#WorldofWarcraft
#FinalFantasyXIV
#WoW
#MMO
#Blizzard
#SquareEnix
#ActiVisionBlizzazd
#Square
#RPG

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12 thoughts on “Comparing Final Fantasy XIV and WoW | Raiding Progression”

  1. I've been playing FFXIV for so long it has been the norm for me but hearing other MMO's treating people like this makes me shudder. What's even worse is many of those gamers were ignorant about how much better it could be but tolerated it.

    Reply
  2. My experience in WoW progression: min ilvl i saw everyone requiring is the same as the ilvl that drops from the raid. Fights always had guides before release and was expected to know it before going in. Wasn't the most fun gameplay.

    This is just my personal experience in the game and my opinion on it

    Reply
  3. Decent video, but it would be remiss of you to not discuss savage on FFXIV compared to WOW when it comes out 2 weeks from release date of pandimonium.

    In any case, if they follow old form, their will be a lockout on content you run ONCE a week regardless if you got anything or not. You can still do the fights but you will NOT be rewarded for anything once you win the fight once per week. Thats how savage works. In addition we should discuss the weekly tomestone gear which is 10 ilvls below the raid gear.

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  4. While you only get locked out after getting a drop in normal raids , savage works a bit different in that you'll be locked out after you clear regardless if you got a drop or not, however savage drop chests which can be used for a piece of gear corresponding to the class you're on atm, and you'll also get a page (token) which can be exchanged for loot after you collect a certain amount.

    Reply
  5. I am excited to get to that point in ff14.

    Playing with other players in WOW made it so I was afraid to play MMO's because of how players treated eachother.

    When playing FF14 i would only play if I knew people in my group…but after awhile I realized how the ff14 community is so understanding and patient. Its a totally different experience and now I cant wait to keep progressing and going into new challenges

    Reply
  6. Don’t forget that the final boss has a secret final form in savage, basically a 5th fight, it’s a nice bonus and a motivation for a lot of people, on top of being a challenging fight.

    Reply
  7. You mention being able to run until you win a piece in raid. This is only true in normal. In savage, you instead get a token much like a totem (called a "book" or "page"), and you can trade a certain number of these for any item you want that drops from that fight. But like totems, that's the failsafe, savage drops coffers as well that are how you get most of your gear in a typical team. Either way, in savage, once you kill a boss that week that's it. No more chances even if you lose the loot rolls. (But at least you always get those tokens!) A typical team gets best in slot in around 8-10 weeks. 15 weeks for a slow team.

    Note that those who have already cleared for the week can still come help you, but fewer coffers will drop. At 4-7 people who are not locked out you get 1 chest instead of 2 (each chest usually has 2 items). At 0-3 you get no drops. But anyone who isn't locked out always gets that page. You'll often see parties in party finder advertised as "2 chest" for savage fights, which indicates they expect that only people who are not locked out for the week will join. The game tells you when you enter the fight how many chests your team is eligible for, so people can't pull a sneaky on ya.

    Another nice thing is that each instance is truly independent. You can clear fights 1 and 2 with your team, start progging 3 with them, then after they're done for the week you can go into party finder for fight 3 just fine. This is in stark contrast to WoW where the entire (mythic) raid tier locks you to a single multi-boss instance for the full week, so if your team is out of hours then you're shit out of luck.

    Reply

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