BOOSTING IN FFXIV IS 100% FINE. IF YOU…



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45 thoughts on “BOOSTING IN FFXIV IS 100% FINE. IF YOU…”

  1. I think it's perfectly ok to boost, i really don't care if you don't care about the story, games are meant to be played as you want, and that's ok, my only problem was when this streamer you talked about disrespected the entirety of the game, both gameplay and story, and didn't bother to do any research nor even tried to play the game, he just got to level 17 or something (wasnt even a scion yet) then died to hard raids because he didn't knew of mechs you get told by literally holding your hand and doing them reaaaaally slowly, then procceded to say both gameplay and story were bad, when he didn't experience the story nor the gameplay, pretty sure he played like 4 freaking hours, its an mmo, this are not games you can really get a feel for in that time, and even less a jrpg, it's ok if you boost, it's ok if you don't care about the story or even if you only care about the story, but please if you won't even bother to play the game or read the story then please don't talk about them, either shut up or say i don't know and i don't care, that will still get you a lot of bad rep, but at least you are respecting the game as a whole and not getting into anything you don't know about

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  2. ty for the video , to me personally it's not a story problem it's a game problem, the msq won't take you 2 weeks if you skip scenes but what you'll earn is game sense in many ways, in terms of settings, hud layout, hotbars ect ect.. just by virtue of spending time in the game, ofc this doesn't apply to everyone and i don't really mind people doing the boosts, it's just 100% gonna hurt the general experience not matter who you are, to me a boosting mindset is never a healthy one not to the community or the game or for the people boosting, i hope everyone has fun tho cuz that is the point

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  3. I agree 100%. I have no problem with story skips if the person doesn't care about that, especially now that we have New Game +, which will allow them to go back and look at the story if they want to know after the fact. I also have no problem with boosting a job as long as the person looks up how to play it, or at least reads their tool tips and practices with a training dummy for a bit.

    I will add though, I think it's also important to understand what the usual markers mean in boss fights. Things like stack markers, knock back effects, meteor towers, etc. These things got visually cohesive over time. ARR and Heavensward had different looking mechanics mean the same things. I think it was the Heavensward patches, or Stormblood, where common mechanics started looking visually the same. Nothing like going into Holminster Switch dungeon and a dps running away with the stack marker because they don't know what it is, or the tank rotating the Holminster Switch bosses cuz they don't know that tanks don't do that in this game. lol, I will admit that people are usually open to directions in those instances, but some people don't read party chat and continue to make the same mistakes.

    The examples I mentioned don't ruin the game for me, since those are uncommon experiences. Over the 4 years of playing and 1,000's of dungeons/raids, I can safely say I've experienced this very little. But I remember them so vividly, lol.

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  4. I think it just comes down to a fundamental difference in how people experience games. Do you play from the heart or from the head? If youโ€™re only into numbers and rotations and only care about the mental aspect of gaming, then you will literally never be on the same wavelength as someone who can actually cry over a character in a story dying.

    Speaking personally, the only reason the raids have any meaning or enjoyment to me at all is because of the context of their existence within the story. If the entire game was just a series of trials as they are now, strung together randomly, in an empty void of a world, I would have zero interest in playing. I really donโ€™t care about loading into a zone and fighting an enemy I know nothing about in a world I know nothing about with music I know nothing about. But I guess thatโ€™s because I play from the heart almost exclusively.

    And before anyone writes me off as a casual story Andy, yes Iโ€™ve cleared TEA. I also craft and gather and I own a house and I garden. I also have every job at 80. So it is possible to be a raider and engage in every other system in the game. When I load up so many raiders streams and all they do is stand at their house because they donโ€™t enjoy anything else I canโ€™t help but feel a little bit of pity, honestly.

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  5. Why would you buy a game for $60, pay a sub of $15, and then jump 3 xpacs in and skip the game? Makes zero sense. You might as well watch someone play it, like Quazzi here, and save $75.

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  6. My opinion is that if you are asking, the answer is no. If you are at all unsure if you should boost, you shouldn't.
    Skipping part of the story will hurt your enjoyment of the rest of the story. If you're 100% positive you don't care about story then go for it since your experience won't be harmed by doing it.
    I will say it's almost never a good idea to skip leveling though. It doesn't take very long, and it's much easier to understand how your class works by gradually getting new abilities and learning how they affect your class.

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  7. If you want to boost, I have no personal qualms about it, as long as you don't Quin it. Have an open mind and be willing to learn and research. Remember that if you boost, it is very likely that when you queue into a dungeon or raid or whatever, you will be playing with people that have gone thru the game all the way from lv1 and will usually know how to play, what the mechanics would look like, and will have the ff14 game sense down. So it is to your benefit and to theirs that you quickly learn everything up to lv70. Especially stuff like stack markers. Don't wanna see you running away with it now lol

    As an extra tidbit, it goes double for folks going as fast as they can towards harder content like Savage raids or Ultimates. You absolutely need to know as much as possible and practice a lot. Those groups won't take many excuses.

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  8. I don't mind boosting if the person is willing to learn how the game plays and realizes that there's many years of game they haven't interacted with. What I have a problem with it is people making misinformed conclusions based off of what the narrow slice of the game they boosted to and played.

    There are those who boosted straight to Shadowbringers, played through the story, and said the story was trash because they had no idea of what's going on. Or those who boost, realize they aren't at end game automatically, and say the game as a whole is trash. Then there are those who boost, get their asses kicked in raids, and call the game trash because they assume it'll be 'like WoW'.

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  9. I just want boosters with the entire wow mentality of โ€œend game raid are the only thing that is relevantโ€ mindset to understand this isnt wow

    The thing i loathe the most is finding these boosters trying to apply their gaming culture from the other game in ffxiv, nobody needs to greed for dps if you keep dying to mechanics and wiping the entire party. Ffxiv is a different game and community, we are welcoming only if they try to understand that you canโ€™t just high horse in and expect everyone to keep up with that sort of attitude

    I am happy we have more players trying ffxiv, including you Quazii! I never had so much joy watching your journey to ShB and keeping an open mind for what the game has to offer

    I just hope everyone from the WoW community has the same amount of understanding you do

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  10. Only on 2nd job or if you'll only be playing with friends or at least take the time to learn all the game mechanics and job rotations. Boosting and going into random team blind is a waste for other players time.

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  11. The problem I have with the boosting controversy is that everyone on all sides neglects to address a significant customer base for boosting . All of the players in the game that I know have boosted jobs or story did so because they were on an alt on another data center. Having friends across data centers that you want to play with makes it necessary to maintain alts, and I know several people both involved in hardcore raiding and NOT involved who would boost their alts so they could jump in fairly quickly with friends in other data centers.

    There are also players I know who have purchased skips at different levels to create an alt so they can repeat quests that AREN'T included in New Game+. New Game+ is actually fairly limited for loremongers because (at this time) it doesn't include many blue quests, or even story intensive sidequest chains (where the scenes might or might not be included in the inn books).

    These are players who know the story, the jobs, and are able and willing to shell out to join their friends or just repeat specific moments from the game. There's nothing wrong with this. Before New Game+ (which is a new feature! It was only released with ShB patches!), this was the only way to experience the story a second time without also spending a great deal of time leveling. (Another recent fix in the game was closing leveling gaps. Until very recently, there were several gaps in MSQ exp that made it necessary in ARR to do you roulettes, and it was ofc worse if you weren't on a preferred server or if you weren't running FC buffs for leveling.)

    EDIT: —with all that said, I personally don't know anyone who boosted story or job quest WITHOUT knowing the game already who didn't ultimately end up quitting.

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  12. Thank you for the very sound video! Thereโ€™s also a huge group of ff14 vets who have forgotten the story even though we read everything through the years (like myself) and needed memories refreshed with new playersโ€™ play through XD. In my years in ff14, my static/friend groups are usually split 50/50 ish mix of people that boosted or skipped story and people who donโ€™t. If you play your job decently itโ€™s quite a non factor hahaha

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  13. Main reason I'm against boosting is that it isn't likely to make you want to stay in the game. The boost will, for quite a price, bring you to 70 in a job and in msq. But you will still have a lot of story content to do, content that without the narrative isn't nearly as good. Doing shadowbringers while not having a clue who anyone is, so you just have to skip cutscenes, generally just means going from one place to the next, fighting the occasional mob or miniboss that you don't really have context for. Then you hit 5.0 and have more patches to go through. Then when endwalker comes out you have another big chunk of content to go through for which you have no interest in the narrative, and I'm afraid to say it, if you took all the cutscenes and dialogue out of a FFXIV expansion, it's at best middling at worst boring gameplay to level without it.

    I guess what I'm saying is, if you boost, you will pay money to have to then level anyway, while skipping a lot of dialogue and cutscenes, and that makes for a very boring gameplay experience. You will have spent money on the game, money on the boost, money on the sub, and not get the money's worth for the experience at all.

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  14. I had a friend make an alt character for RP purposes.
    He decided to instantly unlock shadowbringers. However, he couldn't access shadowbringers until he was level 70. I think he thought his starting class would start at level 70.. but i could be wrong in that assumption.

    He didn't want to spend anymore money and had to level up the long way… Daily roulettes and constant dungeon runs.

    Took him a while, but he got there.
    Afterwords, he told me he regretted his decision to instantly unlock shadowbringers.

    Now, he could of paid to instantly boost a toon to 70, but he chose not to.

    Long story short, I wouldn't boost.
    If you rush the msq, you'll be at the appropriate level in no time.
    Seriously, you gain a ton of exp and really don't have to grind to level up.

    And by taking the msq route, you'll have time to understand your job.

    In the end though, it's your choice.

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  15. If someone boosts and goes through the effort of learning their class and the game's mechanics (or in a wow refugee's case, the mechanical differences from WoW), I don't see the problem unless they spend the entirety of their time going through Shadowbringers complaining about the story when they've skipped all of the build up for it.

    But, like, please take some actual time to learn about things. A member of my FC boosted because they wanted to get to ShB so badly and I honestly feel kinda bad for them. You miss out on a lot more than just the story when you skip it…especially if you skip it as early as this person seemingly did.

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  16. I think boosting is fine after you have completed the MSQ. I mean leveling in this game is not hard, there are many ways that has been offered to boost lvling, food buff, the Road to 70 buff and the roulette. So I don't see the point of boosting if you are a 100% fresh player.

    Besides the MSQ of the game is quite interesting, so it's better to go through MSQ and level. Besides, you can do the job quests which are also quite interesting too.

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  17. I didnโ€™t boost through story but I definitely boosted certain classes. I boosted my WAR but I didnโ€™t take it through level 70+ content right away. I first did some level 30 dungeons then level 50s then 60s before finally going through level 70 dungeons so that I can get used to my cooldowns, rotations etc.

    Tldr: I dont care if you boost. So long as you take the time to learn it before taking it to Endgame content.

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  18. In my own humble opinion, boosting is fine, as long as you know what you are getting into. What I mean is, expect skipping ahead of the story or like not really understanding some parts of the story (in most cases, most of the parts…), not understanding simple mechanic fights etc etc. By the end of the day, just don't rant to the community that the "story is bad" or "why did I die to that" kind of statements. I mean, it is that person's fault for zipping their way to current content without understanding the previous ones. I

    FFXIV is a kind of game that makes their previous contents still relevant and also it serves as the foundation to the current content, be it story-wise or dungeon/raid fight mechanics. Even side-quest ties up to certain parts of the main-story. Also, the previous contents eases the player to be comfortable with how you tackle dungeons/raids.

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  19. Thank you for this video! I do agree with the statement that people are allowed to enjoy a game how they would like. I think ultimately people find joy in different things, and that's ok. Haha

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  20. I have 2 friends who have no interest in MSQ. 1 of them did boost so he can raids. But he went and did lots of research about the fight mechanic, different types of marks, and lots of rotations. He is a better player than I am who went through everything til finished 5.5 lmao!

    So I agree with you here but at the same time, those who using boosts will lose the right to complain his/her performance (got smacked by boss because having 0 idea what going on) or comment to some features in the game (ex. the MSQ). The drama with a certain streamer happened because of those mistakes. To be fair, that case wasnโ€™t the first case and FFXIV community can be very passive aggressive; even though I think that streamer deserved of what he did a little.

    PS. Iโ€™m in Chocobo server of Mana Datacenter (aka JP capital) with 0 understanding of JP. So far so good. My life has been very peaceful here for JP players donโ€™t really chat in public and very polite towards strangers. The only time I see Shout in the chat is when doing A and S-rank hunting.

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  21. I do agree with the general perspective on the video but I think there's a couple of extra points to bring forward on why the FF14 fanbase in general doesn't really like boosting and it really comes down to respect and an understanding of how the game is designed.
    First, for respect, many FF14 players have a lot of respect for the developers and saying that you just want to boost to the end game can feel very disrespectful to the work they've done. Knowing the development story of FF14 and the blood, sweat and tears the developers have poured into the game makes it feel like the developers have at least earned a shot at someone playing the game the way that it is intended to be experienced.
    And that leads into the second element. I have seen many people who talk about FF14 from the perspective of another game say that they "don't want to have to grind to end game" or that playing through the MSQ is just a "boring grind." Yes, the MSQ can take a lot of time to play through, but the journey through the MSQ is in many senses the point of the game. Experiencing the story IS the game. I can't help but feel that even those who do end up boosting but still enjoying the end game content will basically be unfulfilled. They'll finish the EXs and Savages and maybe an Ultimate but find themselves with nothing to do. At the end of the day that's fine as long as they enjoyed themselves, but it still feels like it does the game a massive disservice.

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  22. I really don't care if people boost or not. Not my money, not my experience. I love FFXIV and played it years now and in MY honest opinion, I don't recommend story boosting at all. Job boosting maybe, let me give an example. For example you are a casual player like me and don't have all the time in the world to play because of work and family. Leveled couple jobs to 80 and REALLY don't have time to level all of them and you are curious of other jobs.. go ahead, buy a booster if you want.

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  23. To me, it's fine to get a boost. I boosted literally every job I can because I do not care about the job stories, and I simply do not have the time to grind out a class from 1/30/50 when I can get it at 70. Reading the tool tips and going crazy on a striking dummy is not difficult either. I did grind DNC and GNB since there were no skips for them, and that's fine. Those classes became the gateway to me to try other DPS and roles as well.

    At the end of the day, it's their experience and their choice to boost. They will either complain about it afterward, or they will take time to learn what they need to learn.

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  24. Now that we have a real New Game+ system, boosting isn't AS bad as it used to be. You can always go back and do the MSQ stuff later. Before the last year or so, you could never see all that content besides the cutscene book in the Inn.

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  25. Boost all you want. Just donโ€™t be surprised as a sprout that it will be hard for you to find content in the end game especially on the PF. Seeing that sprout icon once a raid is entered definitely makes people nervous about not getting their time wasted. Usually 1 wipe will kill the party. Iโ€™ve been in this situation too many times lately if Iโ€™m being honest using the PF.

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  26. My opinion on boosting is similar to one that others have addressed here, mainly in regards to WoW players especially expecting this game to be like WoW. I played WoW for 12 years from the start of BC until Dazar'alor, and when I started FFXIV I had a friend who was 70 back in Stormblood and even my perception of FFXIV's systems were centered around WoW's. She mentioned she was running a 24 man raid and that there were also 8 man raids; I assumed they had 'heroic' or 'mythic' equivalents for the 24 man raid, that it had similar loot structure, etc. I'm sure without putting in much research a lot of WoW players might assume similar and think the endgame is what matters and nothing else like it does in WoW.

    However, as others have mentioned, this game is not WoW. It took inspiration from WoW, but does not try to be WoW. Players coming in to play with their friends, who can research how the game systems work, put in the "catch up" effort after boosting to figure things out rather than bum rush content without regard for other players, I feel they can absolutely boost with full respect. I totally get wanting to play with friends, especially if you do the leg work to understand the game.

    On the contrary, I do not think people coming into the game by themselves SHOULD boost, but they obviously have the right to, if they too put in the research I mentioned before.

    Players that join the game, boost, compare everything to WoW and disregard other players by bum rushing content without doing research, even dungeons like the ones they'll have to do in ShB simply to level to 80, do not have my respect at all. That may seem a bit harsh, but would players that boost in WoW and join M+ or non-LFR raids without knowing their job or mechanics work be respected? No, they would be kicked faster than the boosters in XIV would. Respect the game, respect other players, and don't join expecting to play a "better WoW", because even if you find a better game, it's not a "better WoW." FFXIV is its own game and for all the hard work the devs put into it deserves to be seen through the lens of standing on its own merits and strengths, since WoW and FFXIV are designed with entirely different goals in mind.

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  27. I don't really care about whether someone boosts or not, as long as they don't try to shit on the story or the lore. A lot of boosters do that all the time, not just the 69 guy. When you wanna have a discussion about the lore on a forum or in a chat group, there's always some boosters jumping out to brag about how they skipped everything and shit on the characters. Just ridiculous.
    And one thing I don't actually agree with this video is that for me, and for a lot of lone players just hanging there enjoying the game itself, social elements really don't matter that much. I came from a game that basically plagiarised WOW, copying its playstyle, forcing players to grind, fostering a toxic atmosphere and everything. People compete all the time, and you have to socialize to kinda 'survive' to do practically any content. Then I found 14. To me one of its best appeal is that you can have all the fun you want without being forced to socialize. Friends are fun, but to some people like me, socializing is a labor that consumes time and energy. Really don't feel like putting that much effort into game after work.

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  28. Feel free to boost if you want, but when I hear that you boosted I'll simply think that you are chasing instant gratification, and if I was a raid leader I would be very hesitant to draft you into a team because I'd be worried you won't have the patience to do savage prog, unless you had logs or something. It worked with Limit because they are a premade group of hardcore raiders, so they already have the mentality of working hard to achieve results. For a random player that just wants to see the endgame the learning curve will be massive.

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  29. Man, halfway through Heavensward after I had skipped more than half of the game (at the time) I started checking here and there what's going on, saw some sick cinematics and nice voice acting and thought "maybe I should actually start paying attention this seems kinda nuts" and since then I have not skipped a single line of dialogue, replayed everything that I skipped and am a huge fan. In my opinion at least give the story a chance, if you don't like it by the end of 2.5, then skip everything. It's not for everyone, plus I think most of the people that rage because other players skip the story are a very few, despite how it looks

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  30. i dont know but i dont agree with boosting, if you only come for raiding then you will find this game almost boring because the raid can be cleared in a week and most of raiding are just dancing game. you will get new raid for like 3 months which means you have nothing to do, the game doesnt really punish you for not do raid either you can get better version of your equipment easily later by spending currency like tomestone. sure there are ultimates that take months but we dont get ultimates that often too. so i dont see the point of boosting except for making alts, but i cant say anything because its dev the one who selling it.
    recently so many WoW refugee that trying to bring this topic where we never ever concerned with it like now, next what? bring dps meter in dungeon so you can also judge other player in dungeon?
    in the end you can boss and skip because its your money but you cant review the game as a whole because you dont play it as a whole.

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  31. I boosted the classes on my alts,not the story, but I am glad on my main there was no chance to boost as i started to play in 2013 and i managed to get involved in this fantasy world.
    I think the worst part of boosting is when people come to the game, boost all Story and classes and then they last one week in the game and they say they did not like the experience.

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  32. Oddly enough, the existance of high quality / well edited playthroughs such as yours allows in my mind a slightly different mindset to boosting. Watching your playthrough (and/or other streamers runs), then boosts to join their friends (and understanding there will be mechanical difficulty) should put people in a good place for Endwalker. There's people that can't play a 300 hour MSQ but can watch 200 hours of youtube to get caught up.

    I don't think a lot of people that boost will stay around, since they're not as invested. But if they only want to raid, then great whatever makes people happy. The default position of "don't boost" is the best default, but it's certainly not perfect.

    Even the WoW raiders group (who had pretty much perfect attitude to the issues) have been hitting numerous problems that they wouldn't of if they'd not boosted (Eden for example has a ton of reprised mechanics for fairly obvious reasons). It's great content though, so i'm glad they're trying.

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  33. XenoseysVex (hardcore raiders) made a video on boostings too, he have very interesting points there. He plays the game for over 9 years while boosting his jobs/story, he still enjoy the game.

    He specifically mentioned that Yoshi P dont want everyone to be forced to play in certain way, everyone have freedom to do what they want.

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  34. Saying 'I just like to raid and don't care for the story' is honestly just wrong. This is something only people that come from MMOs like WoW would say – because they have absolutely no idea what they're missing. They think they don't care for the story, but if they actually played through it, they'd 100% change their mind.

    This is not a matter of personal preference. It's a matter of re-wiring your brain and let yourself get involved in something new. I swear that absolutely nobody who experienced Shadowbringers would say 'I wish I had boosted'. This is nothing more than people unable to let go what they know. I can't take anyone seriously who says that they only care for the raiding, since they are robbing themselves of an experience that brings forth emotions in them didn't even know they could feel playing a video game.

    These people have no idea how much fun they could be having, because they only compare FF14 to others MMOs they know. This is honestly a case where 'you think you do, but you don't' is true.

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  35. Here's a hot take. The story is really bad. Much smaller games have sprung for voice acting. The amount of text ruins the pacing which for some reason gets ignored in mmo storytelling. And guess what..no one with a brain wants to get told "Hey traveler, let me tell you about this immediate assumption I made about you from afar because random interest in a nobody is part of my psychopathic makeup but let me also regale you with my life's story which is that of a a measured individual but also be warned for the world is very dangerous which has clearly led me to be very open and accepting of everyone I've never met or even seen up close yet" Long story short, the characters are written to have personalities that contradict any type of psychological coherency. Spend the 50 bucks or whatever and skip the trash. The game play and the mmo experience is what you're here for at least until more recent story.

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  36. Darn.. I got my pitchfork out for nothing! Jokes aside I think most people are okay with it just as long as the booster isn't a jerk about it. But that applies to pretty much anything do what you want don't be a jerk about it, lol.

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  37. I am cool with people boosting if that's what they really have to do to enjoy themselves. But generally I am against boosting because I think people who boost are approaching the game with a mindset that sets them up to dislike it. The MSQ and levelling experience is a major focus of the game and I think if you skip it, you're not giving yourself the best possible experience.

    Boosting tells me that you might not really understand what kind of game FF14 is, or you're not open to a different kind of MMO experience, and those preconceptions might cause you to be disappointed with the game. Generally people boost because they want to get to endgame and raid because that's what you do in WoW, but FF14 is really different to WoW. WoW is a raiding game, FF14 is a social/story/casual game that has raids.

    I've seen lots of "gameplay only" raider type players come into FF14 and while they have fun at first, they end up frustrated with the game because it's not a hardcore MMO. There's not enough raid content or it's not hard enough or there's too much time between new raids. They don't understand that they're just playing one tiny part of the game and treating it like that's the whole game.

    I think it's fine to play FF14 just to raid, as long as you understand that you're playing just for that tiny part. If you are cool with that, then that's great. If you don't like it… it's kind of your own fault. You're playing in a way that ignores most of FF14's unique appeal. It's like ordering a burger just to eat the lettuce and leaving the rest.

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