Out of all 4 tanks in FFXIV, which one do I think has the best invuln?
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Out of all 4 tanks in FFXIV, which one do I think has the best invuln?
#ffxiv #ffxivendwalker #finalfantasyxiv #ff14 #endwalker
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Which tank invuln do you think is best?
Holmgang. Shorter Cooldown = Cheesing more mechanics
Super is actually the best in my opinion if only because it negates dmg to the point of not consuming shields until the end of its effect
Hallowed's CD is way too long, but it's the best in casual content
Ur not invincible vs magic
Also With paladin you can basically also make a party member invincible with cover. Allowing you both to ignore shame stickers
Only answer is holmgang. All the drawbacks don't matter just the CD. Hallowed is garbage at 7 mins
Depending on the content cause of straight up damage negation like Hallowed & Bolide is needed sometimes, but otherwise I'd say Holmgang due to the simple reason of a lower (3 minutes I think?) cooldown. Pretty easy to heal yourself back up too anyways, or just get the benediction treatment like GNB. Bolide takes 2nd imo, cause they have corundum now too!
It always will be holmgang. Shorter CD means more uses during fights. Thats why almost every savage and ultimate comp loves warriors. This tier alone has three fights where Hallowed is absolute dog shit, and where if you are skilled enough Superbolide and Living Dead can fit into a Holmgang timing so tank swaps/mechs are just not important.
Anyone who doesnt actually play content past basic stuff wont know this, so i dont blame you but that was weird hearing hallowed when its always been the worst
GNB to vibe check ur healer. 10/10
paladin invuln is EFFECTIVE about 2 seconds AFTER YOU see the animation of it … its trash , i had better result with drk , effectively lasting longer , and active sooner than pld odly enough …
It’s Holmgang. I can invuln three times in savage fights most of the time.
PLD has the best ilvuln. While DRK has the best mitigation.
Hallowed is definitely the safest one.. I still struggle with Living Dead healing timing, but maybe that's just cause I hardly ever see it xD
Warrior's is the best, also warrior don't need a healer in dungeons, just bigpull holmgang bloodwhetting and fell cleaves. Also shortest invuln cooldown.
Holmgang is best for shortest cooldown, and it lets you build limit gauge cause you still take damage during it. (Living Dead does this too)
and hallowed sucks cause of its stupid long CD and the fact that it has a huge start up animation… you can press it and it just… doesnt go off instantly so you die
Me, DRK main who has never used Living Dead once:
Living dead having a 1500 cure potency is superior.
LD is kinda fun, and as a Healer who has used LD a bunch of times as DRK, it frustrates me seeing other DRKs refusing to use them (T^T)
As a healer main i'd say superbolide. They can do it so often and it's easy to see when they do it. Their self healing will take them back to 100% most of the time.
bolide is the best imo the 1hp thing isn’t really an issue because there’s plenty of time to heal up. hallowed cd is so long. but i don’t do dungeons anymore just raid so that probably impacts my opinion
Holm is probably the best due to the cooldown and also due to fact it’s on one of the most broken jobs in the game
PLD is like the Best invul since i can save à healer in case of emergency XD
It’s holmgang. Warriors can break fights with it’s short cd
Living dead needs to have a warning bec some healers just won't let me die to make it happen 😂😂😂
Loaded question because it depends on the situation. Warrior is best in a lot of places because of its shirt CD. Dgns ez to self heal while raids, you need help. Pld is arguably the worst in raids because of long CD but decent in dgns because you keep your hp and no damage taken. Gnb being in between pld/warrior and being a mixture of them, falls in between pld and warrior. No damage but needs help to restore hp. Drk arguably being better than holmgang but locked behind knowing when to use it. You must take lethal damage for it to proc. Self healing is easy in dungeons AND raids.
As a PLD main i would say hollowed ground is the safest invuln to use cuz of how straight forward it is.
The short cd of holmgang and considering how early you'll have access to it makes its better imo
PLD was my first class
In a dungeon context the sheer healing power of Bloodwhetting makes all the invulns almost look obsolete though, doesn’t it
They’re all functionally the same since healers can heal you to full pretty easily, holmgang is 100% the best because you can use it more in each fight
Paladins is the only TRUE invul.
Hallowed is only good in the vacuum of comparing the invuls alone. If we consider cool down and how the tanks van heal themselves then HG is probably worse than all of them.
I know people like Holmgang as a 2nd, but eh. For Holmgang to do anything, you have to first get your HP down to 1. It's not like Superbolide that it reduces your HP to 1, but… if you pop Holmgang and a second later you get a Benediction, then you just flat out wasted it 100%. It's not too often I need to pop and invuln so a longer CD on HG doesn't bother me really. It just works, without putting me or requiring me to be in an incredibly dangerous situation.
Going through expansion iterations in high end fights.
ARR
PLD > WAR
HW & SB
WAR > PLD > DRK
SHB
WAR > PLD > GNB > DRK
EW
WAR > PLD = DRK > GNB
Some notes: For awhile WAR had several restrictions on its invuln activation that have slowly been removed overtime, just to tack on one extra minute and still be the shortest. DRK’s EW QoL was long overdue. Even then, it’s still a buggy invuln in rare instances. Specifically, mechanics that interact with character state at the same damage instance of triggering walking dead. This can cause invuln not to trigger properly where other tanks would work fine (prevalent during Stormblood raids).
Holmganging all TBs in savage feels so gud
Holmgang considered in isolation is pretty bad, Living Dead being better.
You can't be reduced below 1HP with either Holm or LD, but with LD you get something like 100% Lifesteal to reset your HP bar while the effect lasts.
Holm you'll be reduced to 1HP and stay at 1HP.
But, considering WAR gets Equilibrium and Raw Intution/Bloodwhetting which is close enough to LD's 100% lifesteal it almost doesn't matter.
But if you're low enough level that you have the invuln and not Raw Intuition then you have to rely on Healer. Compared to LD which just has that healing baked in.