Best Patch Dungeons Ever | Endwalker FFXIV Wall of Dungeons



The Wall HUNGERS for more Dungeons. Every Endwalker FFXIV gets on the board.

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25 thoughts on “Best Patch Dungeons Ever | Endwalker FFXIV Wall of Dungeons”

  1. All I know is for the (far to many it felt) months when the Expert Roulette was Aetherfont and Lunar, I'd much rather get Aetherfont than Lunar. I was so sick of running Lunar after the first couple times. Could just be the music though, now that I think about it.

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  2. Can't help but think the Wall of All would just be a list of dungeons tiered by expansion with a small handful of exceptions. Might be a more interesting video to point out which dungeons you feel punch above their weight and compete with the quality of the ones in future expansions, and which old ones did unique stuff you'd like to see come back.

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  3. My poor Lapis Manalis 😉

    I think it's my favorite non-leveling dungeon of all (best leveling dungeon goes to Origenics, what an insane dungeon). But a lot of the reason I like Lapis Manalis is due to my own WoL's backstory being half-Garlean and stuff so it gets a ton of unfair bonus points.

    But the bosses are great, the vibes are incredible, and the music is phenomenal. I love every bit of this dungeon, and I never got sick/bored of it despite getting it a ton from on-content daily roulettes, which I definitely can't say about Alzadaal, Troia, or Aetherfont. I can see why you don't enjoy it as much as me though, and it's your list after all!

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  4. I'm with Garrett on this one, we've seen enough of the kraken model. I don't really care that this one is obviously the best one, I've had to run the other Krakens enough times to be bored of it by default.

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  5. This hating on the FFIV music hurts my soul, since that was my original OG favorite FF game ;_;

    Anyway, solid rankings. Of these ones, for me, my favorites to run were probably The Fell Court of Troia (featuring probably my favorite track from IV but shifted to a minor/spooky key) as well as the Lunar Subterrane. For me, those were the ones I never got sick of running. Alzadaal's Legacy and Lapis Manalis really started to grind on me after a while, on the other hand, whenever they were in the regular Expert Roulette rotation.

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  6. The continued lack of respect for Vanispati is still a burr in my saddle. I can't describe how much better this list would be if it and Ktesis were reversed. To me there is almost no difference in quality between Ktisis and Aitia, but Vanispati so is frigging good. I keep waiting for you guys to change your mind.

    When Garrett dropped it even further into B, people had to hold me back.

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  7. Yay getting close to EVERY dungeon! I'd love to see the total of ALL dungeons in the game for yall. Might even need to make additional tiers just so they can fit and not be too squished.

    Love it! <3

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  8. You've got Ktisis and Zot somewhere that's not the junkheap so you're already behind, and Vanaspati too low. But. Patch dungeons.
    Short version: Almost everything is too high except Lapis Manalis, which is way too low.

    Alzadaal's Legacy, two runs and the shine is gone except for the last two bosses. Swap it with Lapis Manalis.
    Troia's first boss is a vibe killer. There's nothing about it that's actually threatening *while you're in attacking someone's fortress*.
    Aetherfont is gorgeous but aggressively disjointed. The glam rock golems and the last two bosses are its saving graces.
    Smileton needs its mobs to be interesting. Looks and sounds fantastic, dull as dishwater to actually play.
    Stigma… about right, but that stupid Legolas slide is getting old really fast.
    Lunar Subterrane, hard to say. It's solid, but the enemies in the first third are repetitive and dull. Drop it down a tier, to just ahead of where Lapis would be.

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  9. I don't necessarily disagree with the list, but it's not how I felt.

    I must confess, I loved Troia initially. I did it in Duty Support with the NPCs and took my time, looking at all details and speculating on how all of it would be relevant later.
    I was sort of confused as to why so much of it ended up not mattering later, and when I found out it was mostly an FF4 reference, it kind of soured my enthusiasm because if the details exist purely as a reference, and not anything you'll need to know for later, it's kind of just empty lore?
    So when I got to Lunar Subterene, I was pretty unenthusiastic because I knew every strange thing was just yet another FF4 reference, and not lore that would have any meaning.

    It's petty, but that Antlion in particular bothers me because he has two FF14 ant minions right before the fight, and yet he looks drastically different like a completely different species. But I knew better than to think "Oh is this because…" since the answer was just "No, it's just a reference to FF4".
    I think there's a sweet spot to balance between "being a reference" and "using only new material" and I do think the patches of EW leaned too heavily on "being a reference" to the point where I considered it a detriment to both the story and the aesthetics at times. It's not as bad as the Ivalice Raids, but still bad enough that it killed a lot of motivation for me by the second half of EW's patches. Though I did love Aetherfont, since that actually felt like an FF14 setting, rather than a reference. Maybe it actually was a reference, but it fooled me if so, which is the spot the game should aim to be in, IMO.

    It also slightly soured me retroactively on some of the leveling dungeons as well – like why the hell was the Garlean primal just a weird monster that looks like that called Anima? There isn't a lore reason, it's just "FF4 had Anima". And that just feels hollow. So yeah, harsh as it sounds, the EW patches made me like EW less not more. Not to such a degree that I hate the expansion or anything (I still do love it), but parts of it do feel cheaper to me now.

    It's a good thing I'm one of the (few?) people who actually really liked Dawntrail start to finish, or I'd probably be much more frustrated regarding the story than I am now.

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  10. Am addition i would suggest for the wall of all, would be a columned section off to the right of dungeons that were ounching way above their weight class per expansion, otherwise, i feel pretty confident that with few exceptions your tiers will pretty much follow the release order of expansions.

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  11. I will not suffer this FF4 slander. No mention of the banger track for the boss fights of each dungeon? No respect for the remixed Battle 2 music from FF2 with that jazzy-as-fuck breakdown with the bass line that just takes you on the best walk you've ever known before Tuliyollal? Nothing about that delicious-but-gently crunch guitar backing that classic SNES-era melody line?

    I feel like I'm taking crazy pills here.

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  12. Much is made about the FFIV references in the EW patches, but Alzadaal's Legacy is a HUGE FFXI reference. Numerous XI references all rolled together, in fact. Those references also come from the expansion that introduced the Mamool Ja to Final Fantasy, so it's not just the visuals of the opening area of the dungeon that serve as a bit of a tease and table setting for Dawntrail. Newfound adventure, indeed.

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  13. "Stigma Balls"

    I love the endwalker post quest dungeons but they lack the urgency the quest dungeons had that accompanied the music. The boss fights during Endwalker felt really desperate on both sides of the arena. The direct post EW dungeons still used the music but it stopped fitting. I was glad they swiched over to the FF4 Boss music as I am a sucker for FF Remix games (Theatrythm and FFRK come to mind) but because EW was the first expansion where I didn't have any time anymore to dedicate to savage raiding, having these dungeons as my only succor for content drained my enthusiasm. The fights were just way … way … way too easy and the rewards from dungeons NEVER outscale the current normal raid so you were left with nothing to really look forward to doing them. Add to that there was no relic weapon to justify the grind and most of these dungeons do not stick in your memory. I really had to watch the entire video and say "oh yeah! that one was there for a whole 6 – 8 months of my life as a daily roulette thing … urgh!"

    My personal ranking:
    1. Smileton for the music, chaos and whimsy
    2. Stigmascape for the nostalgia and music
    3. Alzadaal for the execution of a classic Indiana Jones treasure hunt
    4. Subterrane for the visual twist after the first boss (you actually never moved, when the dungeon ends you are still right where you found the crystal and enter the bbeg's room, which would make this the shortest dungeon to ever be traversed)
    5. Aetherfont for the chill vibes
    6. Manalis for the sexy doll
    7. Fell Court was just boring after the first time you did it

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