BANS, Addons and plugins DRAMA #FFXIV



Oh man.. People are getting banned for using addons and plugins in FFXIV. Yoshi-P not happy. What’s going on?

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8 thoughts on “BANS, Addons and plugins DRAMA #FFXIV”

  1. The earliest, the absolute earliest I'd consider a moment where parsers/DPS meters could officially come to FFXIV has to be, in my not at all humble or unbiased opinion, once 100% of MSQ instances are duty supported, because at that point absolutely every player should be able to opt out of community interaction for any and all even remotely mandatory instance participation with the FFXIV community that is OBSESSED with "you must do your best on my time," even more than WoW. Yes, I said that. FFXIV players are obsessed with "everyone should be pursuing expertise, not just being good enough," and it's extremely toxic when seen in action.

    This is the FFXIV community's achilles heel: they absolutely demand that the game teach and then filter the community. The big difference between WoW's "community ugliness" and FFXIV's is that the WoW community demands the freedom to tell you to your face that you suck, while the FFXIV community demands that the game make sure no one that sucks plays with them and "wastes their time." The moment that social compact of "the game should filter you out" breaks down, we need to have the option to never ever play with strangers for anything remotely mandatory. That means crystal tower, and yeah, the couple non-MSQ dungeons required for unlocking flight.

    Throwing official damage meters into this mix would just uglify the whole equation, and shouldn't be approached until the MSQ is 100% single player with multi player option. This community will become insufferable if we pull back the curtain on the major factor that allows everyone to be every job: the fact that they aren't all created equal. Once that's officially acknowledged, well… see WoW. There will be right and wrong jobs, codified, solved, and expected.

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  2. Unless SE installs an app that detects mods, add-ons or plugins, it's not going to stop. Personally, the plugins available in the XIV Launcher tool are pretty harmless and is a useful QoL improvement. You can check and compare Marketboard prices between worlds instead of going into each world and manually checking. BDTH for housing lets you go apeshit creative because otherwise it'll take you ages to glitch furniture manually. My favorite is the Combo plugin which simplifies your 1-2-3 or 1-2-4 combos into one button is a godsend for controller players. Chat bubbles are super cool. You have to try it really just to have more understanding on why people use it.

    For me, ACT aka the abacus, is the debatable plugin because that's where the damage meter and the raid alerts and timers are housed. We've had FC drama in the past where several people got bullied because they were doing low damage. The raid alerts and timers are a do at your own risk especially while streaming. It helps scatterbrained people to be able to focus on what's coming next. It's not as bad as wow's where it tells you exactly what to do. From what I've heard, the PVP cheats / hacks run via ACT too because it lets you run scripts.

    Anyway, that's my 2 cents about it. Plugins are do at your own risk. I don't think theyre harmful as long as it will not affect other players enjoying the game.

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  3. IMO they will never add a parser or DPS meter ever, Yoshi-P has gone on record as saying they will never do it and he's totally against doing so for the very reason of toxicity, but I did say i little while back in one of your other videos in the comments that there was gonna be repercussions of using 3rd party tools and or mods for the sole purpose of getting an advantage in any way inside of FFXIV as it's against the TOS, first it's started on the ultimate trials and it WILL come to the PVP scene too, so back then when i said the ban hammer will drop I honestly think it's beginning to happen, if you look on YouTube there are videos of a streamer actually caught ON STREAM them being pulled from the ultimate fight and put in mod jail for using such things openly on stream

    In regards to checking your DPS there is something in game called Stone Sky Steel which you can use for testing your DPS to see if it's good enough for the really hard stuff like extremes and savage content, Yoshi-P put that in because he is openly against adding anything in like DPS meters or anything else

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  4. I think the adjustments that are more likely to make it to the game are things that I've seen described as changing the size of cooldown timers numbers so they fill the whole button or butting buff/debuff timers that are visible when you focus a team mate into the party list. I think those changes are much less likely to fuel toxicity than DPS meters. I'd also like to see updates to the Hall of the Novice, and maybe some enhancements to Stone Sky Sea. Also, by the Twelve give us healing dummies!

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  5. Personally, i'm torn on the addons topic: i agree that some may be useful, i use some in wow too, but i also believe they take away your chances at improving your senses. Recent studies have proved that playing videogames enhances your brain, but i believe that with addons, you reduce slightly that enhancement. So i think it's more than right for FFXIV to not allow them, also because it's an indirect form of disrepect towards the developers by the players. We're not in WoW, where the community is never listened to, we're in FFXIV, where they have proved many times, even on live how much they care for the quality of the game to be top-notch, so i think the best we can do is not to use addons, but rather send lots of feedbacks in which we point out what, in our opinion, needs to be improved or even implemented in order to increase the quality of the game gameplay.

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