#mediatour #ffxiv #dawntrail
Llamatodd gives an overview and shares his thoughts on the upcoming Astrologian updates in the Dawntrail expansion!
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Content
00:00 Intro
00:28 Changes from 6.0
03:48 Rotation Changes
04:25 Final Thoughts
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I share your sentiment with Time Dilation and old Celes Opposition. Thank you for covering AST ;w;
Great Video! Cant wait for MADGE TODD on healer
Ast look so dope glad for the more supportive abilities they have now vs the generic dps increase.
3 ED 2 EZ
gonna have to bring back the cheat sheet for cards when I start levelling it.
I am digging these changes!! thanks for covering this todd
love the changes but at least for me itll be interesting how i move from 1 button to play cards to 4 buttons. hopefully the transition to get used to it isnt too bad. ill probably keep the current play keybind for the dps cards and assign new keys for the heals/mit cards
I'm mostly happy with the changes, mostly having done speeds/opti with AST I'm glad the RNG is gone, but unless the tanks are going to be peppered with tank busters, I wish the non-dmg cards were a tiny bit more interesting. Overall, I'm excited for the new tools though, AST is going to be a monster with even more mit. Although I am worried about MP economy a bit witohut astrodyne, here's to hoping they change some numbers to help with that!
Kitty!
Astro-login hahaha
IMO Card effects and Lightspeed Cooldown changes feels bad. Its cool that they want to try to make the job more accessible, and I do like the removal of the symbol system, but we had many of those card effects back in HW and Stormblood. We didn't use support cards back then. They were Royal Road fodder. Nowadays the party has a plethora of self/group defensives and healing cooldowns right now. Ast has a plethora of ogcd and gcd healing cooldowns. Tanks have more self healing and group defensive buffs that nullifies the need for a healer.
Unless they finally make dungeons, trials, and Alliance raids more dangerous and engaging, I can't see a time where I will use those cards. And I do hope we get more engaging content.
gonna catch a lot of heat with that thumbnail lmao
The rng was my least favorite mechanic for the job so I'm excited to give it a try once more going into DT. I didn't play HW AST since I didn't actually pick up the job till SHB (I started in STB but I was very in and out throughout that expac), so I don't have that frame of reference in mind when it comes to the class design. I do agree that I think that the best aspects are the time based mechanics, so having some abilities that rely on pre-planning (like Macrocosmos) would help the job out with keeping it distinct from the other healer roles.
My ast skill graveyard hotbar continues to grow!!! xD
dogshit changes. ast gutted yet again.
AST is back! That's all I ever wanted, was the cards to do more things than just damage buff and to delete Astrodyne TwT Getting Stormblood vibes with these changes, and I'm ALL for it!
Edit: I feels on the Time Dilation and old Celestial
I still will take Stormblood AST… Regardless, thanks for the coverage
I love that they are removing RNG, but not exactly jumping for joy at the semi-SMN treatment (no more fast card shark RP for me
) . I really hope they balance the rdps/dps side of things. I've always thought of AST as the time mage (rip Lightspeed being a unique ability), so maybe abilities and spells messing with the space time continuum!
Something like gw2's Chronomancer may be asking too much, but gimme portals dammit! Even just Aetherial Manip would be nice! Basically I prefer it if AST stayed as the highest skill floor and ceiling healer, since we already have 3 healers that are extremely accessible (2 of which are indistinguishable from each other). But tbh, a lot of ppl did see the SMN treatment coming.
When I saw the showcase, I cringed because I thought Sleeve Draw was back
But then I saw the AST play cards 'wrong' based on Melee/Range, and I had hope for a system similar to the old cards
WidePeepoHappy
So pumped to play AST!! Also, what's the song playing in the background??
I think I'll like this more and I agree with over time or delayed heals etc. I dig that the cards are different now if it means we have more structure to planning cards and buffs and helps with heal planning. The rng was terrible for the class. ShB had a good reign in but it only worked for that expansion. Also no fishing for cards is great
Aww, kitty purrs and biscuits <3! I'll be switching back to AST after playing WHM in Endwalker. Stormblood AST will still probably be my favorite iteration of the job, but I think this is better than Endwalker. I agree that I wish we had timed spells again.
I would like if one of the cards gave us a crit hit or speed lol
well….at least the cards aren't gonna determine how much damage you give the team or yourself….
Welcome back ast.