An Actually Fun Dungeon?! – Aetherfont Dungeon Reaction (FFXIV Patch 6.4)



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23 thoughts on “An Actually Fun Dungeon?! – Aetherfont Dungeon Reaction (FFXIV Patch 6.4)”

  1. I did like the dungeon, but it also felt very unimportant save for the goal of getting the aether from the place. None of the bosses or enemies felt even remotely worth noting from a lore standpoint, just random animals between us and our goal. I'm a FF4 fanboy and even I had to pause for a second and try to figure out if that was a random octopus or the kind of forgettable octopus boss from FF4, so even as a reference it was kind of bland.

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  2. Overall, I'm pretty happy with the dungeon, raids and trial. While nothing was 'revolutionary', the way they mixed up the mechanics kept me constantly on my toes and it felt fun.

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  3. Visually stunning, the bear fight was decent imo, but the rest is my main issue. How many dungeons that are just, 4-10 mobs->4-10 mobs->Boss and repeat until the end, are we going to get before we all go numb in the brain. You don't need a healer for most if not all of them and all of the trash does nothing of interest, besides them barely scratching the tank, why even bother making a new dungeon? well i guess they don't, its all just reskins of the same trash packs into boss fight. Hell the last boss you could stand in 1 spot for 90% it, may as well hit a striking dummy whilst i watch something with a modicum of interest. Props to the art team, they sure know how to make things look good. A darn shame the combat side only focuses on making high end content interesting and ignores the rest.

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